Day Z is a zombie survival game, so why doesn't it feel like one? I am not going to get in to the duping of ammunition or anything like that that can give an unfair advantage. I am going to ignore all hacks and exploits and assume people play fair for the purposes of improving the game. As of right now the games progresses in a manner of find food water supplies and guns, find better guns, find the best guns, go player hunting. The game only has one true objective, survive, but right now it should be more accurately stated as "don't get killed by other players". And why do other players kill you? Because they can, that's all it comes down to. This game only has one true objective, survive, now lets make the game revolve around true survival. I am proposing that the spawn chances of food and water should be significantly reduced. Right now going into a city is like walking into a city that had a major bomb threat and had to be evacuated, and the dinner on the table is still warm. Not once while playing Day Z did I think that it did not have what i needed to survive. This is a zombie survival game, entire cities are turned into zombies, this all dident happen in a flash, it would take at least a week to infect so many people, and have the rest of the inhabitants either evacuated or killed. People would clear out their own homes, looters would have been in every room, the place would be filled with the things people found not worth their weight. Food would be hard to find as next to all of it was loaded up by either the inhabitants or the army and taken elsewhere, much of it consumed as well. Water would be shut off and sodas provide calories, those would all be taken too. Right now I think that it is a bit ridiculous how common food and drink are. Assuming you are the first person to spawn items, walking into a school house you have a 80% chance of finding at least one drink, and a 40% chance of finding at least 1 can of food. These are far too high, if you wish to keep the trend of drink being more common than food than that is fine. The chances for food and drink in the school house should be around 15-25%. Another thing is how common meat is in the game, a cow should not be something that you find on your trip between cities every day, it should be god sent. It provides 8 steaks which makes sense, its supposed to feed alot of people, but a single person will barely go though 1/4th of a cow before it goes bad and you cant eat it. The meat should go bad after around 4 hours in game, too short to eat the entire cow, but give you ample time to find other food sources. This would also make it easier on players who are teaming up as a cow kill can feed a small squad for their days explorations. In addition to the meat rotting, cows should be much more rare than they are now, I go into some farm areas and count as many as 6 of them, I should be lucky to find even one. I think once food and drink become rare enough, it will actually make the game once again about survival and less about how many murders you can get before you get taken out. Players would go into towns looking for food mainly, anything else they find would be a bonus, Bandits would not just be mass murders, but simply players trying to survive that would rather look where food is most common, on players. Routine trips to the NW airfield would be very costly as most players wouldn't have enough food to make it there and back, a trip like that would be a luxury for someone who made a big score. Not to say it wouldn't still be dangerous, players with military grade weapons would be staked out because they know that's where you want to be and they know you have the food they need. Day Z should be a constant battle for the resources you need, not a constant battle for something to do.