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ivan keska
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Everything posted by ivan keska
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THing is a crossbow in real life will do damage but getting shot with an arrow will really just hurt a lot from getting stuck in you or going through you. I think it just needs a one or two power optics and that's it also needs to do less damage.
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I agree sniping should be much harder in game because I've owned a precision rifle and have shot targets out to 400 yards it's not something anyone can do, because wind does play a factor, the round does to, how you control your breathing, and more. Also I'm guessing the ammo being used by the precision rifles and sniper rifles in game is ball ammo which is a terrible round to use when sniping. I think they should have a way to control breathing and also get rid of the zeroing feature until you have to zero the rifle your self also have different quality levels of ammo since that makes a huge difference. Plus a way to support the rifle thus giving stability well aiming, unlike now where you don't make use of a bipod, wall, sand bag, or other things. Maybe there stuff from the ace or project reality of mods that can be used. Also carrying a 50 cal rifle is insane in this game because if you've ever just held on in your hands in real life, you'll think "i hope i never have to carry this thing around for more than a mile" because the gun is heavy and the ammo does help one bit.
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Of course, my luck....M136 Rocket Launcher...
ivan keska replied to infinitegrim's topic in DayZ Mod General Discussion
No people are just stupid and hate it when people find things they can't,- 69 replies
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why not remove tents but have the ability to drop and save your backpack for say a 1 or 2, that way you have a bag with gear for you or a short term storage point. But I'd say have it where you can only save one back pack per account, saving a new would delete the old. This to prevent people samming them and such.
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Preventing server hopping to get better loot
ivan keska replied to unclegus's topic in DayZ Mod Suggestions
or do my idea which is if you change server you spawn on the shore, which means you got a lot of running to do to get to the good areas. -
I try my hand at being a bandit. But KOS bores me, I like a little interaction...
ivan keska replied to dayzsurvivors's topic in DayZ Mod Gallery
I like me to, plus lets face it death is mercy from the pain of the crawl. Nothing is worse than a broken leg you can't fix. -
Everything that's wrong with DayZ summed up in 2 hours
ivan keska replied to ForcefulCJS's topic in DayZ Mod General Discussion
Things that like server admins should be brutals towards, because if i ran a server i'd make sure i have everything watched so well i can tell you how much you ate and drank on your visit, and if you pull this shit i'd push hard to get you banned not just from my server but the database. because I can withstand normal murderers but greifers and dc'ers I would just instantly ban, and never drop it since those people never learn. -
Depends on the persons play style for me weaker firearms are generally better, well for tohers the powerfull 1 hit guns work best. Also the m4a1 sd can be hear dby zombies if your to close atleast from what the wiki says.
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I try my hand at being a bandit. But KOS bores me, I like a little interaction...
ivan keska replied to dayzsurvivors's topic in DayZ Mod Gallery
whats with this killing shit, break there legs and leave them. thats better punishment for not handing over gear. -
I was in the barracks last night and I saw what looked like the top of a alice pack or some bag sticking through the floor, but I couldn't pick it up. I feel like that is what a satchel charge look like but i'm not sure, also if it is I can't be the only one not surprised the barracks wasn't blown to pieces.
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How about if you have a knife or hachet you can start a fire without matches or what not but it takes say 5 minutes or 10 minutes to get it going, but only it's it's not rain. Since you can start a fire without fire starting tools it's just fucking hard as hell, if you think it's easy I beg you to try it. Also the reason for 5-10 minutes is because lets face it waiting hours like in real life would just suck to much.
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But that menality destorys the realism and feel of the mod, because your just playing it like some shooter and not like the goal of this mod which is suppose to be that super realist zombie outbreak situation.
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A little debate! The psychological effects of murder.
ivan keska replied to Lady Kyrah's topic in DayZ Mod General Discussion
But in your head you still know this is a game in real life your mind set is different because you know a mistake can screw you over. So killing that person can be much worse then leaving them alive, because what if that act causes people to distrust you and shun you out. Nothing is simple and nothing is black and white in life. -
we would still end up returning to a society and like all societies there and rules and individual views, so even there whether civilived or not you would still be viewed as a murderer and looked down apon by some or many.
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A little debate! The psychological effects of murder.
ivan keska replied to Lady Kyrah's topic in DayZ Mod General Discussion
it's in at nature to group together because we evolved as a social creature because of the inherent benefits, But we are also violent animals that also singles out those that are different (which is sad but true). But in this case there would be violence but odds are no one would die directly from other survivors because groups are always very quick to set social structures and rules, but later down the road a surviver killing another would increase. I've been told it's not the act of murder that effect a person but it's the memory of the person itself whether it's just their face or the remembering of there corpse, you don't forget it and thats what breaks you. As for a normal person that could best be desrcibe as someone who doesn't have a natural drive to lead and thus typically will follow, also avoid conflict as oppose to cause it or get involved (just look at video of acidents or certian events and you see people just look and keep moving only a very few get involved). Also people aren't naturally good i think they see some of are instincts and go "well thats a good thing" as oppose well thats just there and helps drive us to something but doesn't really define us. Which means we are actions are our own, but are instincts can help us go to that point in which we need to make that decision. -
Fucking look at soldiers and cops for one that have killed or witnessed people die, that shit stick with so many of them. hell a huge number of soldiers suffer from ptsd. So why can't something to repersent such a thing be in game that effects you in some way.
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this is suppose to be realistic and yet killing people has no effect on you which it does in real life unless your of a very small percentage of people.
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this is the stuff that pisses me off because in reality you'd have to be pretty messed up in the head to do this, which means nearly everyone wouldn't. And don't give me that shit" well you must have been in one of those situations" ya fucking pricks. No Need to be that abusive. Warning point given 4L4N
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Looking for a challenge
ivan keska replied to [email protected]'s topic in DayZ Mod General Discussion
if you want a challenge become a smoke grenade murderer or mugger, were your only weapon can be smoke grenades and you have to kill people or mug them using just that. Which you can since if you hit them they can get knocked out and bleed. -
we could make bases if switches servers would cause you to spawn on the shore, and you would only return in the same spot if you don't switch server.
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I've carried 80 pounds before and it's hell, so i approve of this but they need to add stamina and such because it is insane we can run forever. Plus it would make vehicles so much more important.
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Um no in real survival you should never take risk, survival is about playing it smart and safe.
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I heard you can place a tent under water if the spot is somewhat flat, I kind want to try it out because if it works who would relly look in the water for a tent.
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Why not have the fire mode SAFE, in which when you have it on your weapon automaticly lowers and can't fire, also only when on safe it can be lowered that way people know it's less likely for you to raise your weapon and simply fire.
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This is just something i thought of is if where we left off can be saved and our equipment, why can't what server we were on be to. That way if we jump to another server we automaticly spawn on at the shore, and if we change back we end up on the shore again. This would stop people from jumping through areas and also looting key areas so easily, also finally give us chance to finally fortify locations such as camps and such without having people jump to another server and spawn past the defenses. Sorry if this has been mentioned before, can't sleep so really tired and don't feel liek doing much.