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Sasquatcho

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About Sasquatcho

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    Woodland Warrior
  1. Sasquatcho

    Wow this is awesome!!!

    ok thanks
  2. Sasquatcho

    Wow this is awesome!!!

    ok ive done a memory test and it did 8 tests and it passed, soooooo im lost lol
  3. Sasquatcho

    Wow this is awesome!!!

    so it started crashing again, ive done everything except memory testing, i dont know what im downloading and using....
  4. Sasquatcho

    Wow this is awesome!!!

    take it easy, im just fed up with trying this and trying that, seems like youre helping and i should of listened to you, but i think my direct x was corrupted lol, played day z for over an hour so im going to keep playing until i either get bored or it crashes, thank you tom
  5. Sasquatcho

    Wow this is awesome!!!

    el bumpo
  6. Sasquatcho

    Wow this is awesome!!!

    There are a couple so im going to space them out Faulting application name: arma2oa.exe, version: 1.62.96.61, time stamp: 0x502e47a6 Faulting module name: XAudio2_4.dll, version: 9.26.1590.0, time stamp: 0x49bebf9f Exception code: 0xc0000005 Fault offset: 0x0004fec9 Faulting process id: 0x1cd4 Faulting application start time: 0x01cd89f5c9df6d5f Faulting application path: C:\Users\Ivan\Documents\ArmA 2\expansion\beta\arma2oa.exe Faulting module path: C:\Windows\SysWow64\XAudio2_4.dll Report Id: 2065dc8e-f5ec-11e1-aa7f-14dae94609ed Faulting application name: Play withSIX.exe, version: 1.0.0.88, time stamp: 0x5040023d Faulting module name: WindowsBase.ni.dll, version: 4.0.30319.275, time stamp: 0x4f17f5a6 Exception code: 0x80131623 Fault offset: 0x00218fed Faulting process id: 0x1f2c Faulting application start time: 0x01cd89f902a36ef6 Faulting application path: C:\Program Files (x86)\SIX Networks\Play withSIX\Play withSIX.exe Faulting module path: C:\Windows\assembly\NativeImages_v4.0.30319_32\WindowsBase\21f37f9f5162af7efb52169012bd111e\WindowsBase.ni.dll Report Id: 48019a06-f5ec-11e1-aa7f-14dae94609ed Application: Play withSIX.exe Framework Version: v4.0.30319 Description: The application requested process termination through System.Environment.FailFast(string message). Message: Unrecoverable system error. Stack: at System.Environment.FailFast(System.String) at MS.Internal.Invariant.FailFast(System.String, System.String) at MS.Internal.Shaping.TypefaceMap.CacheScaledTypefaceMap(System.Windows.Media.TextFormatting.CharacterBufferRange, System.Globalization.CultureInfo, System.Globalization.CultureInfo, MS.Internal.SpanVector, MS.Internal.Generic.SpanVector`1<Int32> ByRef, Int32) at MS.Internal.Shaping.TypefaceMap.MapItem(System.Windows.Media.TextFormatting.CharacterBufferRange, System.Globalization.CultureInfo, MS.Internal.Span, MS.Internal.Generic.SpanVector`1<Int32> ByRef, Int32) at MS.Internal.Shaping.TypefaceMap.GetShapeableText(System.Windows.Media.TextFormatting.CharacterBufferReference, Int32, System.Windows.Media.TextFormatting.TextRunProperties, System.Globalization.CultureInfo, Boolean, System.Collections.Generic.IList`1<MS.Internal.TextFormatting.TextShapeableSymbols>, MS.Internal.TextFormatting.IShapeableTextCollector, System.Windows.Media.TextFormattingMode) at MS.Internal.Shaping.GlyphingCache.GetShapeableText(System.Windows.Media.Typeface, System.Windows.Media.TextFormatting.CharacterBufferReference, Int32, System.Windows.Media.TextFormatting.TextRunProperties, System.Globalization.CultureInfo, Boolean, System.Collections.Generic.IList`1<MS.Internal.TextFormatting.TextShapeableSymbols>, MS.Internal.TextFormatting.IShapeableTextCollector, System.Windows.Media.TextFormattingMode) at System.Windows.Media.TextFormatting.TextCharacters.MS.Internal.TextFormatting.ITextSymbols.GetTextShapeableSymbols(MS.Internal.Shaping.GlyphingCache, System.Windows.Media.TextFormatting.CharacterBufferReference, Int32, Boolean, Boolean, System.Globalization.CultureInfo, System.Windows.Media.TextFormatting.TextModifierScope, System.Windows.Media.TextFormattingMode, Boolean) at MS.Internal.TextFormatting.TextStore.CreateTextLSRuns(MS.Internal.TextFormatting.TextRunInfo, System.Collections.Generic.IList`1<System.Windows.Media.TextEffect>, System.Globalization.CultureInfo, Int32, Int32, Int32, System.Windows.Media.TextFormattingMode, Boolean, Int32 ByRef) at MS.Internal.TextFormatting.TextStore.CreateLSRuns(MS.Internal.TextFormatting.TextRunInfo, System.Collections.Generic.IList`1<System.Windows.Media.TextEffect>, System.Globalization.CultureInfo, Int32, Int32, Int32, System.Windows.Media.TextFormattingMode, Boolean, Int32 ByRef, Int32 ByRef) at MS.Internal.TextFormatting.TextStore.CreateLSRunsUniformBidiLevel(MS.Internal.SpanVector, MS.Internal.SpanVector, Int32, Int32, Int32, Int32, System.Windows.Media.TextFormattingMode, Boolean, Int32 ByRef) at MS.Internal.TextFormatting.TextStore.FetchLSRun(Int32, System.Windows.Media.TextFormattingMode, Boolean, MS.Internal.TextFormatting.Plsrun ByRef, Int32 ByRef, Int32 ByRef) at MS.Internal.TextFormatting.LineServicesCallbacks.FetchRunRedefined(IntPtr, Int32, Int32, IntPtr, Char*, Int32, Int32 ByRef, Char* ByRef, Int32 ByRef, Int32 ByRef, MS.Internal.TextFormatting.LsChp ByRef, IntPtr ByRef) at MS.Internal.TextFormatting.UnsafeNativeMethods.LoCreateLine(IntPtr, Int32, Int32, Int32, UInt32, IntPtr, MS.Internal.TextFormatting.LsLInfo ByRef, IntPtr ByRef, Int32 ByRef, MS.Internal.TextFormatting.LsLineWidths ByRef) at MS.Internal.TextFormatting.TextMetrics+FullTextLine.FormatLine(MS.Internal.TextFormatting.FullTextState, Int32, Int32, Int32, Int32, Int32, MS.Internal.TextFormatting.LineFlags, MS.Internal.TextFormatting.FormattedTextSymbols) at MS.Internal.TextFormatting.TextFormatterImp.FormatLineInternal(System.Windows.Media.TextFormatting.TextSource, Int32, Int32, Double, System.Windows.Media.TextFormatting.TextParagraphProperties, System.Windows.Media.TextFormatting.TextLineBreak, System.Windows.Media.TextFormatting.TextRunCache) at MS.Internal.TextFormatting.TextFormatterImp.FormatLine(System.Windows.Media.TextFormatting.TextSource, Int32, Double, System.Windows.Media.TextFormatting.TextParagraphProperties, System.Windows.Media.TextFormatting.TextLineBreak, System.Windows.Media.TextFormatting.TextRunCache) at System.Windows.Controls.TextBlock.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.StackPanel.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.StackPanel.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.Grid.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.Grid.MeasureCell(Int32, Boolean) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32, System.Windows.Size, Boolean, Boolean) at System.Windows.Controls.Grid.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at MS.Internal.Helper.MeasureElementWithSingleChild(System.Windows.UIElement, System.Windows.Size) at System.Windows.Controls.ContentPresenter.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.Border.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.Control.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.Controls.VirtualizingStackPanel.MeasureOverride(System.Windows.Size) at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size) at System.Windows.UIElement.Measure(System.Windows.Size) at System.Windows.ContextLayoutManager.UpdateLayout() at System.Windows.ContextLayoutManager.UpdateLayoutCallback(System.Object) at System.Windows.Media.MediaContext+InvokeOnRenderCallback.DoWork() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object) at System.Threading.ExecutionContext.runTryCode(System.Object) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at System.Windows.Application.Run(System.Windows.Window) at Six.Play.App.App.Main() This Chrome one is to show you that when the game crashes, it crashes my whole computer. Faulting application name: chrome.exe, version: 21.0.1180.83, time stamp: 0x502eaec7 Faulting module name: ole32.dll, version: 6.1.7601.17514, time stamp: 0x4ce7b96f Exception code: 0xc0000005 Fault offset: 0x0003bc21 Faulting process id: 0x10b4 Faulting application start time: 0x01cd89f947c1b3c7 Faulting application path: C:\Users\Ivan\AppData\Local\Google\Chrome\Application\chrome.exe Faulting module path: C:\Windows\syswow64\ole32.dll Report Id: 01ff9e18-f5ed-11e1-ac6f-14dae94609ed Faulting application name: chrome.exe, version: 21.0.1180.83, time stamp: 0x502eaec7 Faulting module name: ole32.dll, version: 6.1.7601.17514, time stamp: 0x4ce7b96f Exception code: 0xc0000005 Fault offset: 0x0003bc21 Faulting process id: 0x1d00 Faulting application start time: 0x01cd89fc8c746cff Faulting application path: C:\Users\Ivan\AppData\Local\Google\Chrome\Application\chrome.exe Faulting module path: C:\Windows\syswow64\ole32.dll Report Id: d42721da-f5ef-11e1-ac6f-14dae94609ed and this is the last one..... Faulting application name: arma2oa.exe, version: 1.62.96.61, time stamp: 0x502e47a6 Faulting module name: arma2oa.exe, version: 1.62.96.61, time stamp: 0x502e47a6 Exception code: 0xc0000005 Fault offset: 0x0028b457 Faulting process id: 0x1fd4 Faulting application start time: 0x01cd89fd74a96509 Faulting application path: C:\Users\Ivan\Documents\ArmA 2\expansion\beta\arma2oa.exe Faulting module path: C:\Users\Ivan\Documents\ArmA 2\expansion\beta\arma2oa.exe Report Id: e551677d-f5f1-11e1-af19-14dae94609ed
  7. Sasquatcho

    Wow this is awesome!!!

    ok im about to post all the error codes i get
  8. Sasquatcho

    Wow this is awesome!!!

    well arma 2 works with no crash, just the mods crash, i dont know what to do...but this is what i do 1.Install arma 2 2. install OA 3. play arma 2, not the game but get out on the menu 4. same for OA 5 install Day z mods 6.play, then crash
  9. Sasquatcho

    Wow this is awesome!!!

    ok so i tried to change the resolution, because im running on a HDMI chord and still crashes, so i got fed up and decided to run some other experiments, i downloaded the 1944 mod, yup crash, so then i decided to play the regular arma 2 online...no crash LOL what the hell...someone please im using playwithsix, i have steam, but im not using it through steam, i dont know its weird
  10. Sasquatcho

    Wow this is awesome!!!

    yup crashes, plays fine and BAM crash to the desktop and then crashes everything...changed the sound and still crashes....i dont know, its weird and sad
  11. Sasquatcho

    Wow this is awesome!!!

    hey hows it going, im trying out what you said right now, im trying it with playwithsix, sorry i have not been on, ive raged so hard i gave up on the game and now im back seems like its even crashing that new version of day z, the island one
  12. Sasquatcho

    Wow this is awesome!!!

    I believe you're right sir, the HDD is the problem, but it makes no sense on why i can run high graphic games, i mean my laptop even runs this game
  13. Sasquatcho

    Wow this is awesome!!!

    so tried all that and still no...so maybe its because my ram is about 8 gigs and my hard disk is slow? but how would that explain me me running high graphic games
  14. Sasquatcho

    Wow this is awesome!!!

    OA2: 95948 DayZ:1.7.2.4
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