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yarex

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About yarex

  • Rank
    Scavenger

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  • Gender
    Male
  • Location
    Slovakia
  1. I don't know, but i'v died only 2 times from player but was over 4 times killed by misc bugs in game. It's so easy to avoid danger in this game if you really want to. Weapon kiddies can be murdered too if you are good enough.
  2. yarex

    Water from rain

    Everybody should be able to gather water from rain that falls - best would be to be able to reuse misc. cans or craft some custom gathering device from clothes, cans and similar.
  3. http://www.youtube.com/watch?v=sYvInayuBc8&feature=related
  4. Agreed except that it should attract zombies to place where the shot came from, but not to you (unless they can hear/see/smell you).
  5. yarex

    Cell phones.

    Phones could be linked to some kind of subquest - where you would have to "free" and FIX the transmitting tower in order to have cellphones working in the whole country. Rogue players would have also ability to destroy it again. More suchas fixable / destroyable things would bring quite immersion to the game. (another tower could provide GPS signal and again would hav eto be fixed and could be destroyed, same with radio signal and ability to transmit for players to all receivers,.... )
  6. 1. Not be able to start the engine of car if you dont have keys from it. On first spawn, car would have keys inside (or somewhere nearby) and some left locked, some unlocked, but keys would be stored in inventory and used to unlock / lock the car. However, it would be possible to start the car using some kind of wiring device and perhaps a screwdriver obtained as a loot. Opening a locked car and starting in that case would always take some time (unlike starting with a key). Things from car / trunk could be stolen - but again, if car/trunk was locked - windows would have to be smashed (so would have to be repaired back) or screwdriver used to open the trunk - again would take some time / risk. Once the doors would be opened with screwdriver, cars trunk and doors would not be lockable until hull fully repaired. 2. Mobile phones could be linked to some kind of subquest - where you would have to "free from zombies" and FIX the transmitting tower in order to have cellphones working in the whole country. Rogue players would have also ability to destroy it again. More suchas fixable / destroyable things would bring playability and immersion to the game. (another tower could provide GPS signal and again would hav eto be fixed and could be destroyed, different tower/device radio signal and ability to transmit for players to with turned on personal radios or car radios,.... ) 3. Zombies - They are basically undead - would be killable only by headshot or massive damage. (in that case new zombie would spawn lets say in about 20 minutes) BUT normal shots would just stop it or slow it down - make it incapable for 1-10 minutes and then regenerated back. Zombies would return to it's base location after some time if there wouldnt be anything to attract them. 4. Zombified ANIMALS - there is no reason why only humans should be zombified by infection. Why not having zombified bear, dog, cow......
  7. yarex

    Reward point system for killing

    You are right, it would not be realistic, however would be nice to see some sort of reward system for killing those zombies. If not, then some idea that would "liberate" cities from zombies for some time rather then artificially spawn zombies again after time, because that is not realistic aswell.
  8. This is for dayz standalone: My idea is to implement point reward system - different kind of points for killing bandits, killing heroes (or normal players) and killing zombies. Those points then could be use to do "shopping" "class" items or used in some kind of crafting system that would create special weapon / item parts for each class. Other way to use those points would be to improve some sort of person stats - like in RPG. (the more experienced you are, the better you can become - of course only until you die) REVISED: -> based on comments it would be unrealistic. My point was to give killing zombies some sort of purpose. Maybe liberation, because respawning zombies after kill is not realistic aswell. What about if player is killed by zombie, would not die, but turn into one and became human again only when would kill some other human?
  9. Am well geared, so i don't need anything at the moment (maybe some grilled meat, because my blood level is half after last fight ;))) ) Also am yarexeray on steam and Simo Hayha in game
  10. Allright, am not sure if i'll be able to play around 15:30, but forsure in the evening (after 9pm). I think Madrid is in the same timezone as i am. Ping me on skype and we can talk. I dont care about server settings.
  11. Yes, i'v found you in another thread and liked your reply. I'll contact you on skype when i see you online.
  12. Most of the time i search for aggressors around/in cities, wipe tents and have all fun i can get from game. But starting to get bored as alone wolf, so would like to get some solid teammate and have more fun then alone.
  13. Nobody 25+ to join? No replies? Common. skype me: yarex007
  14. Check my profile. 25+ age preferred.
  15. I'll definitely check it. Still looking for a warmate to team up.
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