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siew

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Everything posted by siew

  1. i like both^^ g36 maybe a little more because its not so cold when touching the carbon fiber-reinforced polyamide xD and the dual optical sights are also nice B)
  2. i dont care how a weapon looks like. i want a weapon thats reliable, accurate and lightweight ;) used it by myself, personally i like the style of this rifle =P
  3. cancel action seems already in ;) in the devblog video at 6:45
  4. the new town is a new town called "new town" (Novoselki) :D
  5. look at minecraft, no dlc at all and the game is still selling very good. they are constantly adding stuff and fixing it every week and they are way over version 1.0 ;)
  6. will all 8 stories of the apartment houses be enter and lootable?
  7. thx :beans: we would love to see a picture of the whole whiteboard B) please
  8. yes and he is hiding always the same bubble with his head. also the bubble/square left next to vehicles. he is teasing us^^
  9. whiteboard of rumors^^ i wonder what bubble is his head covering?
  10. how to kill the infected? only by hitting the head?
  11. how much space on the hdd will be needed for the client?
  12. siew

    DayZ Devblog 4th February 2013

    this option is maybe for your prefered perspective. he is switching from 1st to 3rd person instantly in the video at 3:55 ;)
  13. siew

    DayZ Devblog 4th February 2013

    i wonder how they are doing their motion capturing sessions. using real stuff or just acting like doing something? for example when recording the eating animation of beans. is the actor opening and eating a real can of beans? with a spoon or only fingers? what about bandaging, blood transfusions and so on? would be very interesting.
  14. siew

    DayZ Devblog 4th February 2013

    if its not coming out february/march i will hire a bunch of hackers to get the latest server and client files :D
  15. siew

    DayZ Devblog 4th February 2013

    in the video he said something about that the server measures what building need to respawn loot. i think same will happen to zombies
  16. siew

    DayZ Devblog 4th February 2013

    why they should only redo the coast? it has been said much more enterable buildings. im sure stary sobor, novy sobor, krasnostav and much more are part of that make-over ;) what i really hope is... that the developement is going well without any problems so we will have a release soon ^_^
  17. siew

    DayZ Mod 1.7.5.1 Update

    kill your friends to logout or keep playing... your decision
  18. i decided to make a thread out of this very long post. it is only the impression from my perspective and i know that the game wont feel so intense if everyone would play like me. crazy, blood hungry bandits are part of the game and belongs there. personally i like the slow stupid zombies more than the running screaming ones, but for dayz they fit better. to be dangerous they have to add 5 or 10 times more of them and thats not going to happen i think. i haven't played the mod since middle of december. with the new patch and that zombie behavior change, i got curious and gave it a try. the main reason for me to pause playing was that the zombies wasn't the threat that they schould be. with some experience it was way too easy to deal with them. it is still easy to fight them because of much slower movement in buildings, pathfinding and laggy reaction times. they only kill me atm when bugging through stuff. "you have to trust your ears" with the peripheral dots being removed i noticed that the combat icon is almost doing the same thing... i dont like the idea of being warned by the game that someone/something is attacking me. maybe only showing it for 10 seconds when trying to disconnect. zombies are grunting while roaming and scream if they see or hear you. in a specific range this scream is noticed by other zombies of course. zombies have nothing other to do than chasing humans and eating brains, they will go investigate the noise. if they see or hear you, they also scream and attract more of its kind and so on. i think this is a big improvement and the right step in the direction of having little hordes in game. its nice that you have a huge problem if you shoot a unsilenced weapon inside a town. zombies will hear that and go investigate for the next brain burger. i usually take some empty cans and bottles to lure zombies into the building im currently hiding. kill all i can with my axe while slowly moving backwards until its silent again, hide the bodies and move on to the next enterable building. for me its very important to disguise my presence from unknown players to be "safe". for example closing doors you have opened and hiding bodys. but that kind of hiding bodys by simply disappearing into the ground feels wrong. dragging them into a dark corner would add much more immersion and possibilities. you could set up a trap by lure inquisitive players with a trail of dead bodys. finding a pile of dead zombie bodys in a dark place would freak me out. a good excample for what i mean is what happened yesterday in cherno i reached the center of cherno, seeing some dead zombie bodies. it has to be another player around because i always hide them. i heared gunshots, automatic rifle, so i decided to hide for 5 minutes and hear how the situation is developing. changed to pistol and aiming at the backdoor. gunshots stopped and lots of zombies was coming out of the building slowly roaming. so he must be dead, disconnected or is still hiding in there. slowly i went in with my pistol and shaking hands, and found a dead, well equipped, bandit. took his awesome NVGs and M9 SD and went away. i decided to not take the AK. its awesome that you now have to consider more about the consequences of every thing you do. it adds more danger, fear and paranoia. and more danger always means its good to team up against a common threat. the big problem now i see is the lack of silenced and especially melee weapons. thanks for reading and the nice patch. im sorry for my english.
  19. i remeber one or two of them doing this... bug or feature? xD
  20. siew

    DayZ Devblog 4th February 2013

    rocket please!! edit: cant get enough xD
  21. siew

    DayZ Devblog 4th February 2013

    maybe the swamps will end up being like the body recycling pit in waterworld xD
  22. siew

    DayZ Devblog 4th February 2013

    i wonder if shoes start to squeak while walking when getting wet in water :-} would be fun if you have to turn of your wet shoes when sneaking towards an enemy xD except rubber boots of course^^ edit: you can dry it with a camp fire of course to not get sick of wet and cold feet ;)
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