franzuu
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Everything posted by franzuu
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Standalone: Aid stations(CONSTRUCTION), reworked Damage/Disease/Healing.
franzuu posted a topic in DayZ Mod Suggestions
I have ideas and all of them together make sense in my head, I don't know how it is going to turn out here though :P AID STATION. I want player built aid stations that will heal you of all ailments (after a certain amount of time). They would work by you entering one at the end of your play session and logging out. After 12 hours (or however many) you would be 100% ok. If you come back after 6 hours and leave, then you'd be much better off than before, but If you don't take care of yoursel you will deteriorate. The aid station will also be able to quickly patch you up and send you on your way. Of course the station would be stocked with loot found by the players who 'own' it and more advanced medical gear and machinery will improve healing speed and success. Getting a quick fix at the aid station will be better than doing it yourself or someone else doing it in the field. Damage & Treatment. If you get more serious wounds like gunshots then you would be able to stop the bleeding and bandage the wounds but that wouldn't mean that you are ok. You would have to clean and redress the wound after every X hours (depending on time of year, temperature, climate etc.). This would not be indicated on the hud that you have to do it. After every redressing of the wound the needed time interval should start increasing a little. After Y number of treatments you should be completely healed. The wound treatment interval would be dependent on time played not real world hours, as opposed to the aid station. If you fail to redress and clean the wound it can become infected (fevers-visual distortions indicating it) and you would need to take antibiotics (with x hour intervals) and clean the wound more often and more times (2*Y times). If you fail to take care of yourself then you die. You can go to an aid station to get yourself healed and avoid all this. Diseases. More diseases with different debilitating effects. Basically different diseases that need different medicine and treatment that takes time (anti biotics every x hours y times, whatever). Go to an aid station to get healed. Medical Evacuation. If someone gets seriously fucked up and there is no way that they can be treated in the field and would die, but are not dead yet (state determined by the game), then the patient can be stabilized and carried/driven/dragged/air lifted into an aid station to get fixed. They might die en route and the longer it takes, the better the equipment and skills of the person who initially patched them up, the higher/lower is the chance for the person to die en route. Also the longer it takes to get to the aid station and the worse equipped the aid station is the higher is the chance for the person to die during the 12 hours it takes to get people fixed. ! While this might seem pretty pointless, it will play in with my idea of aquired perks and stat boosts that you lose upon death. I will be making that thread shortly and link it here. NPC Doctors and Surgeons at aid stations. I don't know how yet, but you can get doctors, nurses and surgeons into your aid station. The longer the NPC's have been there and dealt with specific types of wounds/diseases whatever, the better they would become. All this would increase the chances of sucessful treatment and reduce the time for fully fixing someone. The medical staff would need to be fed and they have to have living quarters. When your base gets bigger and it is safe for them to go outside and frolic in the sunshine, then they'll be happier and even more better at their jobs. Eventually your aid station will have so much room, equipment, doctors that it will allow them to work in shifts, increasing their effectiveness yet again. NPCs can be killed by zombies, yourself and enemy infiltrators or whoever wishes to do it. Bonus idea. Have you been running? Have you been wearing shitty or worn footwear? Well congratulations! Blisters! Bandage your feet/get to an aid station and find something better to wear. It would be fucking crazy (and great) if people were killing eachother for a pair of shoes. Perks and stat boosts. You can find rare perk giving trinkets that you can adorn yourself with. They should look cool and the bonuses shouldn't be too big. If you decide to unequip a trinket then it will be destroyed. Trinkets should have certain slots so that you can't stack their effects. The trinkets will not be recoverable upon death. You should get perks after you have done something a certain number of times (zombie, survivor, bandit kills for example). The perks can also be negative. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
franzuu replied to ruarz's topic in DayZ Mod Suggestions
I just made a thread with some suggestions. Didn't see this one. Here are my suggestions. I have ideas and all of them together make sense in my head, I don't know how it is going to turn out here though :P AID STATION. I want player built aid stations that will heal you of all ailments (after a certain amount of time). They would work by you entering one at the end of your play session and logging out. After 12 hours (or however many) you would be 100% ok. If you come back after 6 hours and leave, then you'd be much better off than before, but If you don't take care of yoursel you will deteriorate. The aid station will also be able to quickly patch you up and send you on your way. Of course the station would be stocked with loot found by the players who 'own' it and more advanced medical gear and machinery will improve healing speed and success. Getting a quick fix at the aid station will be better than doing it yourself or someone else doing it in the field. Damage & Treatment. If you get more serious wounds like gunshots then you would be able to stop the bleeding and bandage the wounds but that wouldn't mean that you are ok. You would have to clean and redress the wound after every X hours (depending on time of year, temperature, climate etc.). This would not be indicated on the hud that you have to do it. After every redressing of the wound the needed time interval should start increasing a little. After Y number of treatments you should be completely healed. The wound treatment interval would be dependent on time played not real world hours, as opposed to the aid station. If you fail to redress and clean the wound it can become infected (fevers-visual distortions indicating it) and you would need to take antibiotics (with x hour intervals) and clean the wound more often and more times (2*Y times). If you fail to take care of yourself then you die. You can go to an aid station to get yourself healed and avoid all this. Diseases. More diseases with different debilitating effects. Basically different diseases that need different medicine and treatment that takes time (anti biotics every x hours y times, whatever). Go to an aid station to get healed. Medical Evacuation. If someone gets seriously fucked up and there is no way that they can be treated in the field and would die, but are not dead yet (state determined by the game), then the patient can be stabilized and carried/driven/dragged/air lifted into an aid station to get fixed. They might die en route and the longer it takes, the better the equipment and skills of the person who initially patched them up, the higher/lower is the chance for the person to die en route. Also the longer it takes to get to the aid station and the worse equipped the aid station is the higher is the chance for the person to die during the 12 hours it takes to get people fixed. ! While this might seem pretty pointless, it will play in with my idea of aquired perks and stat boosts that you lose upon death. I will be making that thread shortly and link it here. NPC Doctors and Surgeons at aid stations. I don't know how yet, but you can get doctors, nurses and surgeons into your aid station. The longer the NPC's have been there and dealt with specific types of wounds/diseases whatever, the better they would become. All this would increase the chances of sucessful treatment and reduce the time for fully fixing someone. The medical staff would need to be fed and they have to have living quarters. When your base gets bigger and it is safe for them to go outside and frolic in the sunshine, then they'll be happier and even more better at their jobs. Eventually your aid station will have so much room, equipment, doctors that it will allow them to work in shifts, increasing their effectiveness yet again. NPCs can be killed by zombies, yourself and enemy infiltrators or whoever wishes to do it. Bonus idea. Have you been running? Have you been wearing shitty or worn footwear? Well congratulations! Blisters! Bandage your feet/get to an aid station and find something better to wear. It would be fucking crazy (and great) if people were killing eachother for a pair of shoes. Perks and stat boosts. You can find rare perk giving trinkets that you can adorn yourself with. They should look cool and the bonuses shouldn't be too big. If you decide to unequip a trinket then it will be destroyed. Trinkets should have certain slots so that you can't stack their effects. The trinkets will not be recoverable upon death. You should get perks after you have done something a certain number of times (zombie, survivor, bandit kills for example). The perks can also be negative. -
Standalone: Aid stations(CONSTRUCTION), reworked Damage/Disease/Healing.
franzuu replied to franzuu's topic in DayZ Mod Suggestions
Rocket has said that he wants players to be able to build their own bases. I don't see why an aid station is such a bad idea. It wouldn't be something that every noob can stroll through. Your group runs it, they decide who can use it. -
For all its flaws PunkBuster is still better. It has much more sophisticated detection methods.
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depends how loud your game is, what kind of headphones you are wearing or speakers that you use. And how sensitive your ears are. I'm not sure what the distance is where the game just won't play you the sounds, no matter what.
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ArmA 2 engine for DayZ's future?
franzuu replied to VaultDweller (DayZ)'s topic in DayZ Mod General Discussion
People like DayZ not because of its "stellar gameplay" but the idea of it. The concept of DayZ has a lot of potential if done correctly. Its execution in Arma2 is doomed to fail due to people being assholes and because the devs can't tailor the engine to their needs. -
ArmA 2 engine for DayZ's future?
franzuu replied to VaultDweller (DayZ)'s topic in DayZ Mod General Discussion
If they don't want the standalone DayZ to suck and fail, then it would be wiser to write your own engine or license a better one and heavily modify it. I don't know what existing engine would satisfy the needs of DayZ, gta IV perhaps. I don't know how good the fabled upcoming Unreal engine 4 is. -
Checking Logs? What would i be looking for.
franzuu replied to silentbob@nicey-css.co.uk's topic in Mod Servers & Private Hives
Hackers can make other players execute scripts. They just made everybody change their FOV. I don't know if in the logs there would be a difference between you executing a script or someone doing it for you. Makes me wonder if you can get someone BE banned by doing this. -
1. For gaming footage 1080p is preferred. 2. For maximum quality it should be encoded at 10 Mbit/s at 1080p. That would be 10 Mbit/s max with variable bitrate. Use x264 or H.264. 3. Record and encode at 29.97 FPS. DO NOT let your frames fall below that when recording. It looks really bad. If they do then change game settings untill they don't or upgrade your computer (mainly GPU but make sure you don't have a CPU bottleneck either). 4. In the above video the audio was bad. None of the people talking had good quality audio. 5. If you can choose your audio bitrate then choose 265 kbps. 6. Use audacity to clean up your audio if there is any problems with it. (remove background noise and normalize and equalize your voice) 7. Use audio levels that are similar to other big youtubers (if they click from their video to your video then the game and voice volume will be the same on both videos) 8. Be confident +bonus, be interesting and funny 9. Don't be monotone 10. Don't shut up 11. Don't act if you can't put on a convincing display 12. Don't try to be someone your not (you won't be able to keep it up) 13. Don't shut up. 14. Don't make meaningless commentary (repeating what you are doing on the screen) 15. People don't care about your uninteresting day. Oh you met up with Mike at the park and went go-carting? You had a blast you say? WHO IS MIKE AND WHO THE FUCK CARES? 15.5 For interesting storytellers look at Day9 and Seananners. 16. If you are going to use a live encoder, all programs that don't record in a raw format (every frame is essentially a key frame), then you are going to either need a beefy CPU or you are going to make sacrifices in compression (looks good, bigger file) or quality (encodes fast, smaller file, shit quality). Ideally you'll want a small file with good quality, but that takes up CPU. 17. If you are going to buy any recording software then it should be X Split www.xsplit.com 18. Have good upload speeds. 1 hour of 1080p footage that is encoded at 8 Mbit/s average bitrate will be 3.6 GB (you can see where all these bandicams make compromises in quality with their 1 hour = 1 GB file sizes). That is 28800 Mbits (the speed in which your upload is measured with). Personal pet peeves: I feel unwelcomed and weirded out if some youtuber I don't know starts a video saying "Whats going on all you Nimzors! Blah Blah Blah!" I'll be going "I'm not a Nimzor, who the fuck does he think he is with his 1000 subs? Good fucking bye!" I've closed the video numerous times because of that and I haven't been back to those channels. Doing something like this is beneficial if you have a lot of subs and want to create yourself a rabid fanbase who will be identifying themselves as a "Nimzor" and spreading your name, fanart and videos far and wide. It worked so well for PewDiePie because "Bro" is so generic. "Whats up Bros my name is PewDiePie...." that makes you feel welcomed and won't alienate new people, unless they take offence to "bro" and it is also something for the rabid fanboys and girls. 19. Basically make people feel welcome without alienating new viewers. 20. Same thing with inside jokes. You can sprinkle them here and there but don't alienate new people by having too many of them. Don't also go around explaining inside jokes (oh god, I've seen people do that on youtube) it defeats the purpose and will cease to be funny for everybody involved. whatever you do, DO NOT point out that you made an inside joke (seen that too) now everybody who didn't know what it was or even notice it is going to feel annoyed and left out.
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Need of codes for file check plants.pbo
franzuu replied to Distance's topic in Mod Servers & Private Hives
Some people also delete structures so that they can shoot and walk through them. -
Game purchase only + selling cosmetic stuff. And whateverer you can think of that won't piss too many oeople off. Also: Studio developed. Standalone version is going to need tens-hundred million $ in development money, considering the scope of this game and what it should be. Community or studio servers? - How many people should be in a server? 200+ server might be out of reach for the community. Have strict, enforcable standards and go for both. Keeping up servers is expensive and would warrant a subscription model or a very very sucessful micro transaction system. Kickstarter? Kickstarter will give you money, exposure, show fat cat investors that there is a market and demand for it. Kickstarter alone won't cut it. Get investors and make a studio or let someone like Valve swoop you up.
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HFB Servers is there a way to kick?
franzuu replied to BananaBoat's topic in Mod Servers & Private Hives
as per hosting rules you can not 1. Ban people 2. Kick people 3. password the server what control is there left? -
DayZ Server Suite Alpha 1.0.3
franzuu replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
I don't really know what is in the scripts.log file, but here goes. Just some ideas to ponder on. 1. Kick if someone enters a non DayZ vehicle. 2. Kick if someone is spamming the chat (changeable settings for x messages in y time). 3. Kick if someone gets a lot of gear/specific gear shortly after spawning (don't know what safe parameters for this should be). 4. Make your program change server settings so that the integrity of arma2 files is checked (files that are the same for everybody). This will prevent people from deleting buildings, trees and whatnot. 5. A list of words or phrases that admins can come up with that will be censored, get the player muted/kicked. If the word "faggot" isn't allowed then the program should also detect "f4g0tt" "f46000000007" and any other variation. It should also let admins improve the filter. Like if 'ä' wasn't detected as a possible 'a' in the filter, then you can add it. 6. Kicks for suspicious players are streamed into a central database. From those kicks a temporary banlist will be created. Every kick will have an apropriate bantime. All servers running your program will download that banlist. An update to that list will be streamed to all servers every 10 minutes. That update will be containing names to remove and add. Bans should be 5-24 hours, depending on violation. 7. Option to give an automatic temporary ban to those kicks that don't warrant a ban from the central database (like kicks from the chat filter or whatever). Length of ban should be changeable. 8. Kick if players are detected to be moving too fast (teleporting) something bad is going to happen anyway. Might aswell kick them. This will prevent hackers from using it to help themselves and might save a few peoples lives and stuff. 9. Kick players that spawn with non-standard items. 10. Kick players who get items into their inventory when they are in a place in which no such items exist. (I don't know if you can see loot spawns/player inventories/zombie inventories/tent content/vehicle content/player corpse content) 11. Kick players who spawn in non-standard spawns (you never know what they come up with) 12. Kick if someone remains alive with negative blood. 13. Kick if someone regains blood without eating. 14. Kick if someone regains >1000 blood withouth someone with a bloodbag being near them. 15. Kick if someone fires more rounds that they have in their inventory (really doubt you can see that) 16. Kick if someone stops bleeding when they or someone else near them doesn't have a bandage. Or if there isn't a bandage on the ground/whereever near them. 17. Kick if players change skins without them having the skin in their inventory or somewhere near them. 18. Kick the people in a vehicle if it gets repaired without someone actually using the necessary items to do it. -
Arma 2 being a horribly broken game security wise and everything being client side, this game has become a cheater paradise. Even if 1/100 people used hacks, all it would take is for that one person is to go to 10 servers, kill everybody, and he has ruined the enjoyment for 500 other people, only that those 500 people get fucked 5 times a day. It is too easy to screw people over. BattlEye sucking doesn't help either. Btw it is much, much higher than 1 in 100. I know PunkBuster has it flaws and kicks people that aren't hacking and that VAC and BE don't have that problem, but that is because VAC and BE don't do ANYTHING! How is it possible that you can delete vegetation, and building files from your install folder, join a game and BattlEye doesn't check if the files are there or confirm their MD5 hashes? This would not be possible with punkbuster. Or you code some Direct3D shaders to override regular ones. BattlEye can't even begin to detect something like that. The biggest problem with PunkBuster games is that cheaters and hackers don't get punished. PunkBuster only kicks people, the banning is left to the server owners. This is where groups like www.pbbans.com www.punksbusted.com www.anticheatinc.net and others come in. A lot of them were recently DDOSed and are still down (shows that they are doing something right). These groups maintain banlists that are created from kicks and whatnot that are streamed to them. They also create custom MD5 and CVAR checks for cheats that punkbuster has yet to detect. PunkBuster also has a screenshot function where a screenshot is taken of a section of the players screen to check for ESP hacks and there are tools that will automatically go through them and detect hacks. Of course there are countermeasures to this like blockers (static image/rotation of images or those that causes it to fail), those that turn off everything before the image is taken and there have been some that attempted to clean them after the image is taken and before it is sent. I played America's Army for years and it had a very strong anti cheat community (3 major groups dedicated to it + many others) and on servers that were affiliated with them it was mostly peaceful. Official servers were hell because punkbuster didn't ban people by itself and they didn't run any banlists (tens of thousands of accounts were on them). The only flaw was that because America's Army was a free game you could make as many accounts as you wanted, but I imagine buying a new CD-Key would have gotten old pretty fast. The only reason PunkBuster hasn't been such a huge success outside of AA is because not many servers were part of these anti cheat communities so the punishment for hacking was mostly a kick. If Rocket can demand server admins to not kick/ban/lock the server then he can have every server run a shared banlist and checks from PBBans or some other community or even create his own. VAC is marginally better than BattlEye.
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I want to experience the thunderdome
franzuu replied to MajesticShitstain's topic in DayZ Mod General Discussion
It'll last 3 seconds, you'll likely be down in 1. Same as every other encounter when someone gets a jump on you. -
DE7 Huge Camp on Skalisty Island! Raid/Destroy it! (pics inside)
franzuu replied to Island_Man's topic in DayZ Mod General Discussion
God damnit. "A Doggy Dog World" is an episode of Rugrats. I'm pretty sure it originates from that, at least thats when I first heard it said that way. It is actually a common mis saying, many small children do it. When people use it, they usually know that "dog eat dog" is correct but use "doggy dog" instead. -
Let hope Rocket figures out this cheating stuff ASAP or it'll be the death of this mod.
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Yeah, DayZ needs to go standalone ASAP Is that still broken? That stuff is somehow related to DX 10, 11 and anti aliasing. Somehow messes with the way screenshots are taken and they turn out black. Figured they'd have fixed it, used some other DX function to grab it. Anyway my personal suspicion is is that Evenbalance is exploiting the apathy of big box publishers to rake in cash and not do shit. The detection methods haven't improved in years, but is that really the worst thing? Punkbuster is already running on SYSTEM level. People had problems with it scanning outside of the game folder. I believe that the best Anti Cheat system will come out of the game Devs and anti-cheat Devs working together. If you are not interested in your game then PB, BE or VAC have no interest in working to protect it.
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What I do is disable the steam overlay. PunkBuster kicks for those because cheats can be loaded through direct3d hooks. This proves that you did not read my post. PunkBuster does not ban people by default (only if you hack PB itself does it ban you). PB only kicks, disable your hax and its as if nothing ever happened. It is up to the server admins to ban people. (Read the part about anti cheat organisations) That is because VAC does not do much to stop hackers. PB does a lot so false positives are going to happen. The only advantage of VAC is that it bans silently, hackers play and lose their accounts as opposed to one dude getting banned and alerting the rest. Also the risk of losing your steam games acts as a deterrent. With VAC you have no control, no custom CVAR checks or MD5 checks no nothing. It is all VALVE. PunkBuster is much better at detecting hacks and harder to circumvent. The troble is is that people don't get banned.