franzuu
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Everything posted by franzuu
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The description says pristine for both the rifle and ammo. I'd be fine if the ammo was weathered, dented, corroded, old etc. But that stuff isn't in and I haven't heard that it will be. If the pristine baseline is shit then wtf are you going to bother adding worse ammo grades into the game.
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I can accept a larger wandering on a badly damaged gun. If you want to put the survivors health, stance and use of bi-pods into the equation then all of that should manifest itself as shaking, breathing sway, whatever. Right now if you have a deployed bi-pod, attached bayonet or a suppressor it results in a larger dispersion. It shouldn't. With a bayonet and in a non prone unsupported position with the mosin you should sway more and shake more. It makes the gun heavier, front heavier and awkward to handle. Try using it in the small-ass houses of dayz, you'll get caught on everything. That should be the tradeoff, not some arbitrary number in a config file.
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People are whining about Arma3 shooting mechanics and how its too hard and that they can't handle the breathing or recoil. Maybe DayZ shooting should be made to be more like Arma3
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If they want to make it harder to kill at long ranges then add wind, humidity, temperature and elevation.
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Doesn't matter, civilian or soldier. The bullet and the gun are the same
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people are saying that its patched
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Ä*deleted*
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I think they have given up on the bug reports. Mod activity is very sporadic and for the past 1000 bug reports pretty much nonexistent.
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It should not be item dependent Here is a pen suicide, the dude shoved it through his eye socket into his brain. http://scienceblogs.com/retrospectacle/2007/08/28/suicide-by-ballpoint-pen-1/ People have committed suicide by chewing through their own wrists.
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For alpha testing purposes there has to be an option to do it that isn't connected to what you are carrying on you or your condition. What if some hacker strips you naked and puts you in a box, wait to starve or for a character wipe. Only when they are absolutely certain that there isn't a way to screw yourself or for someone else to do it can they remove the option. And even then they'll have to have a support system in place to help those that do happen to get trapped. I bet you that I can slit my wrists with a can opener.
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Same reason why your only indicator for all of the different ailments were stupid status messages. And why the game still understands the scripting language when they supposedly didn't need it anymore. If you need to use scripting for prototyping then keep it in a separate inhouse version.
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When they add body temperature mechanics to the game from overheating, rain, dampness, wind etc. it will be great. I just wish there was more to the different pieces of clothing other than their camouflaging ability/looks, number of inventory slots and the negligible protection they provide.
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Standalond Hackers...[Teleported to ocean]
franzuu replied to scroogescrooge's topic in General Discussion
Are you in the ocean on every server? If it was a non whitelisted server then how is it connected to the hive? How are people even opening up their own servers and hives? Weren't the server files supposed to be private and to be given out to vetted server providers? And how the hell is the game even recognizing these scripting commands when all of it was supposed to be stripped out? -
Currently the ACOG that is in the game has backup sights modeled on top of it but they aren't usable. The sights look like these. http://imgur.com/BiRUnkE (can't use IMG tags anymore, anyone know why?) The 4x ACOG for medium-long range contacts and backup sights for CQC or when your optics are messed up. I don't know how switching between main/backup sights would be performed but ACE2 for ArmA2 has it. Other Ideas: Rain ponchos, Pistol Optics Expansion
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Someone made a post about it on the feedback tracker http://feedback.dayzgame.com/view.php?id=2782 Didn't know there was a switch sight function in DayZ, this is more of a bug it turns out.
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Like I said, rain jackets cover less. With a poncho you can have your regular clothes and keep the poncho in your backpack. When its starts to rain you pull it out and put it on. When it stops you take it off so that you don't overheat and start sweating under it.
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all of those systems are yet to be implemented, and from what I've seen from Rocket's posts, yes, its exactly what this game is going to be.
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Raincoats cover less, and takes up your jacket slot.
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There is no good way of posting ideas. They don't want them in the feedback/bug tracker. Its hard to discuss one specific idea when its in a thread with 100 other ideas from different categories. It becomes a mess. This idea is somewhat different from the pistol optics expansion.
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Suggestion: Additional functionality for the pistol optics
franzuu posted a topic in General Discussion
You should be able to mount the pistol reflex sight on top of the ACOG like this http://i.imgur.com/P9ZBASS.jpg (can't use img tags for some reason) on a 45 degree angle on the M4 (need an additional piece of kit) like this http://i.imgur.com/BMXwsuu.jpg on top of the m4 like this http://i278.photobucket.com/albums/kk99/USMC03_photos/Pat%20Rogers%202009/DPP_0010-1.jpg also shotguns and any other weapon that has the rails for it http://i.imgur.com/VVTKx7B.jpg also dual illuminated RMR rights should be added to the game, those don't use batteries but have 15 year lifetimes when all of the tritium decays. They have drawbacks, can't be adjusted for brightness/whatever. Dual Illuminated RMR http://www.trijicon.com/na_en/products/product2.php?id=RMR&mid=Dual-Illuminated Other Ideas: ACOG Backup Sights, Rain ponchos -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
franzuu replied to ruarz's topic in DayZ Mod Suggestions
Care to point out the ones that do not fit within the scope of DayZ and why? Only ones I could pick out are 7 and 12. 7 because there likely won't be too much UXO around and 12 because it is just an item that can be used for griefing, but if it is a rare spawn, then I don't really see a problem. It'll blow up and then it'll be gone. Its not like barbed wire that just stays there. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
franzuu replied to ruarz's topic in DayZ Mod Suggestions
1. Ammo and magazines as separate items. 2. Ability to fire your weapon even if you don't have any magazines or loaded magazines. You would do this by loading a round through the ejection port and firing your weapon, and repeating it. 3. Ability to perform a combat reload that is faster than a regular one. A combat reload is one where you let the magazine drop to the ground while retrieving a new one. Useful for CQC. You'd have to retrieve the magazines from the floor after you are done. I see combat reload/regular reload being toggled like semi/burst/auto fire with regular reload being the default. For this you will need a hud indicator as to what is selected. 4. Ability to cook your own homemade explosives and make different explosive devices out of them. Like a simple pipe bomb or a huge IED from an oil barrel filled with HME. I don't know how detailed the procedures should be, but I would make it so that you must just add all required ingredients at a 1:1 ratio into a big pot and cook them on a fire. Sugar, aluminium powder, fertilizer, different acids, diesel, etc. 5. Remote detonated and victim activated explosive devices. 6. Car bombs. Fill the trunk with a huge load of explosives or hide smaller devices in the cabin and make them go off remotely or when someone opens the door or turns on the engine. You could examine the vehicle for an IED and attept to disarm it, and while a large device may be obvious, smaller ones might be missed. Chance of failure at disarming it and setting it off instead. 7. Ability to turn old tank, arty, mortar shells and airplane bombs into IEDs or retrieve the explosives for homemade grenades and other stuff. 8. Pull a tripwire across a doorway or between trees that when triggered would drop one or several live grenades at your feet. Basically all kinds of boobytraps, explosive and non explosive. 9. Ability to make thermite. 10. Ability to lock and barr doors. 11. Ability to burn (thermite) through the locks of said doors or blast through them (improvised breaching charges). 12. Rare spawns of proximity mines like claymores or the russian equivalents. When approached from behind you can easily disable them and take them for yourself. 13. Scooba gear. 14. Ability to make floating bases from fishing trawlers, tankers or big ships that hav run onto the rocks or are anchored near the coast. I'm not sure how these would actually work but to infiltrate them scooba gear would be essential. 15. Ability to make floating bases out of pontoons, barrels, anything that will float and put them on lakes, bays, wherever is suitable. 16. If in a snow environment then skis and human pulled sleds for the wounded/captives/gear/fun. Also snowshoes would be useful. 17. Ability to remove any article of clothing (underwear and bras excempt for rating purposes). Only that not wearing shoes or going through the brush without clothes would be detrimental to your healt. Also, hypothermia. If a group of people wanted to go about shirtless then they should be able to do it. 18. Clothes and shoes that degrade. Shoes would get worse and worse (problems with you feet and probably a slower running speed) and clothes would get tattered. 19. Body armor, both military and civilian grade. Helmets and vests. Also ceramic ESAPI/SAPI inserts for military bodyarmor. Those would protect you from even rifle rounds. Effectiveness of bodyarmor would depend on round fired, weapon used, range and possibly condition of weapon and rounds that are used. It shouldn't be that body armor absorbs a percentage of the damage. If you get hit in your armor plate with a caliber that it is immune to, then nothing happens, too many hits and it gets compromised, then you start taking damage. Body armor would make you slower. 20. Ability to climb trees and hide stuff in them. You should be able to see that somethign is hidden in a tree if you look for it, the tree shouldn't be just a supid container. 21. Ropes with hooks and rope ladders to make additional escape routes or to better infiltrate/assault an enemy building. 22. Ability to salvge weapon parts from destroyed military vehicles. After going through enough HMMWV's you might end up with a working, shitty, fire compromised, prone to failure .50 cal machinegun. 23. Every destroyed vehicle with wheels/tracks you should be able to tow (if you have a powerful enough towing vehicle, then even without wheels). This wouldn't be necessarily for repairing them, but even to create a static barrier for your base. It would be nice to pull a BMP-1 and create a wall. 24. Right now ligting is very bad. If the sun is in your view then everything looks nice, but if the sun goes out of your view (behind a tree, whatever) then everything gets dark, even parts of the tarrain that should be illuminated by the sun (like a field next to the forest). I have messed with lighting settings in the game, but I can't fix it and its is very very annoying. -
1. Ammo and magazines as separate items. 2. Ability to fire your weapon even if you don't have any magazines or loaded magazines. You would do this by loading a round through the ejection port and firing your weapon, and repeating it. 3. Ability to perform a combat reload that is faster than a regular one. A combat reload is one where you let the magazine drop to the ground while retrieving a new one. Useful for CQC. You'd have to retrieve the magazines from the floor after you are done. I see combat reload/regular reload being toggled like semi/burst/auto fire with regular reload being the default. For this you will need a hud indicator as to what is selected. 4. Ability to cook your own homemade explosives and make different explosive devices out of them. Like a simple pipe bomb or a huge IED from an oil barrel filled with HME. I don't know how detailed the procedures should be, but I would make it so that you must just add all required ingredients at a 1:1 ratio into a big pot and cook them on a fire. Sugar, aluminium powder, fertilizer, different acids, diesel, whatever. 5. Remote detonated and victim activated explosive devices. 6. Car bombs. Fill the trunk with a huge load of explosives or hide smaller devices in the cabin and make them go off remotely or when someone opens the door or turns on the engine. You could examine the vehicle for an IED and attept to disarm it, and while a large device may be obvious, smaller ones might be missed. 7. Ability to turn old tank, arty, mortar shells and airplane bombs into IEDs or retrieve the explosives for homemade grenades or whatever. 8. Pull a tripwire across a doorway or between trees that when triggered would drop one or several live grenades at your feet. Basically all kinds of boobytraps, explosive and none. 9. Ability to make thermite. 10. Ability to lock and barr doors. 11. Ability to burn (thermite) through the locks of said doors or blast through them (improvised breaching charges). 12. Rare spawns of proximity mines like claymores or the russian equivalents. When approached from behind you can easily disable them and take them for yourself. 13. Scooba gear. 14. Ability to make floating bases from fishing trawlers, tankers or big ships that hav run onto the rocks or are anchored near the coast. I'm not sure how these would actually work but to infiltrate them scooba gear would be essential. 15. Ability to make floating bases out of pontoons, barrels, anything that will float and put them on lakes, bays, wherever is suitable. 16. If in a snow environment then skis and human pulled sleds for the wounded/captives/gear/fun. Also snowshoes would be useful. 17. Ability to remove any article of clothing (underwear and bras excempt for rating purposes). Only that not wearing shoes or going through the brush without clothes would be detrimental to your healt. Also, hypothermia. If a group of people wanted to go about shirtless then they should be able to do it. 18. Clothes and shoes that degrade. Shoes would get worse and worse (problems with you feet and probably a slower running speed) and clothes would get tattered. 19. Body armor, both military and civilian grade. Helmets and vests. Also ceramic ESAPI/SAPI inserts for military bodyarmor. Those would protect you from even rifle rounds. Effectiveness of bodyarmor would depend on round fired, weapon used, range and possibly condition of weapon and rounds that are used. It shouldn't be that body armor absorbs a percentage of the damage. If you get hit in your armor plate with a caliber that it is immune to, then nothing happens, too many hits and it gets compromised, then you start taking damage. Body armor would make you slower. 20. Ability to climb trees and hide stuff in them. You should be able to see that somethign is hidden in a tree if you look for it, the tree shouldn't be just a supid container. 21. Ropes with hooks and rope ladders to make additional escape routes or to better infiltrate/assault an enemy building. 22. Ability to salvge weapon parts from destroyed military vehicles. After going through enough HMMWV's you might end up with a working, shitty, fire compromised, prone to failure .50 cal machinegun. 23. Every destroyed vehicle with wheels/tracks you should be able to tow (if you have a powerful enough towing vehicle, then even without wheels). This wouldn't be necessarily for repairing them, but even to create a static barrier for your base. It would be nice to pull a BMP-1 and create a wall. 24. Right now ligting is very bad. If the sun is in your view then everything looks nice, but if the sun goes out of your view (behind a tree, whatever) then everything gets dark, even parts of the tarrain that should be illuminated by the sun (like a field next to the forest). I have messed with lighting settings in the game, but I can't fix it and its is very very annoying.
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Short and Simple ideas for the Standalone.
franzuu replied to franzuu's topic in DayZ Mod Suggestions
posting this to the pinned thread.