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franzuu

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Everything posted by franzuu

  1. franzuu

    Dayz selling like the clappers :o

    at least 600,000 copies sold
  2. there are scripts where people can teleport a zombie on top of you
  3. franzuu

    Anticheat needs to be integrated FAST....

    considering that it was hacking that killed the mod then yes
  4. franzuu

    Suggestion: Rain Ponchos

    I have recently learned that a rain poncho is more commonly referred to as a rain cape.
  5. franzuu

    500,000 Dayz Milestone

    I would not have dared guess that it will reach 500K nearly this fast.
  6. franzuu

    Why to open preserves requires opener?

    And he didn't spill any of it, wtf are the survivors doing it this game? Opening the cans upside-down?
  7. franzuu

    SUGG: Crawling Zombies?

    I liked the monkeys from the mod
  8. franzuu

    The Alpha NEEDS a SUICIDE option!

    I quickly did some actual thinking for once... maybe the Alpha doesn't actually need a suicide option. When we bought the game we were warned that there are bugs and that we shouldn't be playing it. The Dev team and the company are clearly devoted to the game and are actively fixing/developing stuff. Our purpose/task is to play the Alpha to test it, not to play it for the sake of playing it. We shouldn't be asking for stuff that will facilitate our playing of a buggy game. We should play the game like we will once its done and not make use of any temporary bandages for broken stuff. If a suicide button is added then people are less likely to report that they got stuck in some hole and the bug will go unfixed. What if someone wants to kill themselves inland, they jump off a tower and find a serious bug. If there was a suicide button then that bug would not have been found as quickly. A suicide button has no place in the finished game so it has no place in the alpha. A suicide button that is in response to issues with geometry, physics and hackers/scripters is the work of a lazy and incompetent developer. It would be the work of a developer that sold their broken and unfinished game because they wanted money. It would be the work of a developer of a shit game. I would be mad at a developer like this that instead of fixing the underlying issues gives us a quickly slapped on 'fix' for a range of serious issues that will continue to disrupt and lessen our enjoyment of the game. A suicide button doesn't belong in the final game, the devs shouldn't be working on it and wasting their time. They should fix what is there and create more.
  9. franzuu

    $13,775,130

    Valve cut, sales tax, income tax, server costs, running wages, expanded dev team, maybe a new plug-in, lambos, hookers, lifetime supply of herpes cream and the money is gone.
  10. franzuu

    Rumored patch tomorrow?

    Be glad that the Devs don't celebrate Ramadan lol. 1 month of not working or you're going to hell.
  11. franzuu

    This is a really really bad ducking game

    I made a thread that proposes many changes to the current weapon mechanics, check it out http://forums.dayzgame.com/index.php?/topic/157752-proposed-changes-to-weapon-handling-debuffs-accuracy-tradeoffs-etc/#entry1580659
  12. franzuu

    Accuracy problem

    I made a thread that proposes many changes to the current weapon mechanics, check it out http://forums.dayzgame.com/index.php?/topic/157752-proposed-changes-to-weapon-handling-debuffs-accuracy-tradeoffs-etc/#entry1580659
  13. franzuu

    M4 assault rifle accuracy test (VIDEO)

    I made a thread that proposes many changes to the current weapon mechanics, check it out http://forums.dayzgame.com/index.php?/topic/157752-proposed-changes-to-weapon-handling-debuffs-accuracy-tradeoffs-etc/#entry1580659
  14. franzuu

    "Mosin" and "M4" accuracy test

    I made a thread that proposes many changes to the current weapon mechanics, check it out http://forums.dayzgame.com/index.php?/topic/157752-proposed-changes-to-weapon-handling-debuffs-accuracy-tradeoffs-etc/#entry1580659
  15. franzuu

    Accuracy should be next patch

    I made a thread that proposes many changes to the current weapon mechanics, check it out http://forums.dayzgame.com/index.php?/topic/157752-proposed-changes-to-weapon-handling-debuffs-accuracy-tradeoffs-etc/#entry1580659
  16. 10. Remove the precision/random bullet wander penalties from all of the weapons.Currently a pristine M4 is useless at longer ranges, starting at about 70m, which is actually really close. I suspect that a lot of this stuff was done to make killing harder and to combat kos. Instead make weapons more complex (made up of more parts) and spawn weapons in worse conditions, on average. This way people will have to work for good weapons and the more they have to work for them the more likely that they are going to get themselves in trouble which will give them more sway, shake whatever. And if a part of a weapon is damaged then don't make it give a BS penalty, have it affect the stuff that it would affect in real life.
  17. I made a thread on the topic that covers this, I think its pretty indepth Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
  18. franzuu

    m4 is really inaccurate.

    I made a thread on the topic that covers this, I think its pretty indepth Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
  19. franzuu

    Current Mosin "Inaccuracy" unrealistic.

    I made a thread on the topic that covers this, I think its pretty indepth Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
  20. 1 more thing In regards to wind affecting bullets. There is no good way to gauge wind in video games. In DayZ the clouds move incredibly fast and thick-ass trees sway at their roots. I personally don't like for it to be an UI element. Wind affect should be limited or not at all. Elevation: elevation affect on bullet drop should be in the game. Makes it harder to snipe, and that is what we want, right? Humidity and temperature, hard to gauge that, shouldn't be in. Coriolis effect, very very minimal, not worth it. At ranges that it would matter players would probably be out of the bubble.
  21. franzuu

    Current Mosin "Inaccuracy" unrealistic.

    The description says pristine for both the rifle and ammo. I'd be fine if the ammo was weathered, dented, corroded, old etc. But that stuff isn't in and I haven't heard that it will be. If the pristine baseline is shit then wtf are you going to bother adding worse ammo grades into the game.
  22. franzuu

    Current Mosin "Inaccuracy" unrealistic.

    I can accept a larger wandering on a badly damaged gun. If you want to put the survivors health, stance and use of bi-pods into the equation then all of that should manifest itself as shaking, breathing sway, whatever. Right now if you have a deployed bi-pod, attached bayonet or a suppressor it results in a larger dispersion. It shouldn't. With a bayonet and in a non prone unsupported position with the mosin you should sway more and shake more. It makes the gun heavier, front heavier and awkward to handle. Try using it in the small-ass houses of dayz, you'll get caught on everything. That should be the tradeoff, not some arbitrary number in a config file.
  23. franzuu

    m4 is really inaccurate.

    People are whining about Arma3 shooting mechanics and how its too hard and that they can't handle the breathing or recoil. Maybe DayZ shooting should be made to be more like Arma3
  24. franzuu

    Current Mosin "Inaccuracy" unrealistic.

    If they want to make it harder to kill at long ranges then add wind, humidity, temperature and elevation.
  25. franzuu

    Correcting SA ballistics

    Doesn't matter, civilian or soldier. The bullet and the gun are the same
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