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Everything posted by Lidskjalf
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SA - Please no Ghillie Suits but how about Rain Coats ? and some changes on backpacks ?
Lidskjalf replied to angrybird9's topic in Suggestions
Definitely should have Poncho's. Ghillies I could live without, but if they have to add them for the fanboys then atleast make it like any other piece of clothing, you have to find every piece to make a full ghillie suit. Head, jacket, pants, gloves - that should be acceptable, no full suits. As far as Civilian clothing goes, I am hoping to see some items kind of related to Fallout 3 & New Vegas... For example: - Mad Scientist/Medic clothing - Powerplant/Factory worker clothing - Bandito Attire w/ Bandoleers, etc. - Leg pistol holsters (rare) - POWER ARMOR!!! ^^Loljk. You get the idea. I like the poncho idea though man, for real. Definitely needs to be considered when the development gets to the point of changing harsher climates in the DayZ World. -
when will base building start in the SA ?
Lidskjalf replied to dgeesio's topic in General Discussion
Agreed, I do think that building "underground lairs" for the storage whores is, in reality, pointless. - Tents should have different sizes (i.e. 2 man/4/6/or 8 in natural green & brown colors). - Players SHOULD have the option to simply roll that tent up and take it whether it's you, a friend or some random on that server. That's one thing I found gimpy, so I don't know if insta-wipe would be a "better" solution as you stated but I would give it a try when it comes for sure. - Stashes should be different, you should have to find weapon cases & storage containers when you're stashing your gear. It seems ridiculous that you could store 30 Raw meats in the ground and you could just take them out two weeks game time later and eat them. I am thinking that would be the trade off, you don't expose your loot above ground but you have to store your things properly or they become weathered & damaged from sitting in a hole. Another thing is if they are going the "base building route" that they should consider shelter crafting, so that you could sleep underneath with your Bedroll. The thing that I would like about crafting shelters is that it would be more natural than say a tent, you put it up against a tree and it's better camouflage. This is where, as off-topic as this is, choppers are going to ruin "base building" unless they can fix the artifact glitches from a distance and the air. I know that in the mod it was only a matter of time until people either PvP or base build/hoard; being a gear hoarder in the mod I always despised how easy it was to DERP around in a helicopter finding everything. I just hope they have server filters specifying choppers/no choppers later on in the development or else I will be a very unhappy survivor... -
Excellent! Hobo Bikes all the way!! I hope to see character interaction like that though with vehicles. It would be sweet to be able to put small packs, water, etc like shown on the first & second pictures. I find that it would also be neat to be able to attach things like bedrolls, pots & pans on the outside of your backpack eventually, giving rope a dual purpose!
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Most definitely, OP. Bicycles need to be the first vehicles that they implement prior to vehicle patches. And they need to be EVERYWHERE. MOAR, MOAAAR!!!! *Insert Zoidberg Voice*
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That would probably not happen, I wouldn't think the Dev's would even consider any kind of limb detachment/gore animations being added as it stands. Even so it wouldn't be until LATE beta... I think they have more important priorities at the moment like server optimization (Desync), Zombie behavioral adjustment/number increase, loot spawns, gear degradation values, etc. Something like this would be totally out of the question for the engine right now. <_< OP does too, apparently. :huh:
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Just have to roll a separate account like many do, myself included. True, the ironing is delicious - I find that .Gif hilarious although I am a multiple copy owner stooge... DAMN U DEAN :)
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Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
When will this be in stable?We expect stable to be updated before the end of that week (by Friday 24 January 2014). -
Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
In relevant news, the patch looks sweet! I can't wait to roll a shotty ;) Hopefully they are putting more search filters in the server browsers? Like DayZ Commander style where you can specify day/or night, etc. Cheers :beans: -
Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
I should have clarified then - it is the matter of people hitting 10K desync almost every log in. I've been having clashing issues with my internet & the alpha, whereas the mod was absolutely no problem. I could have 4 people on my shitty connection playing the mod but now the alpha hardly supports two peeps on at the same time. Sorry to make you imply that I am "doing it wrong" or that I am terrible - it has nothing to do about skill. Perhaps your moronic comments would be suited somewhere else, like the Battlefield 4 forums? :D Cheers, Bitch. :beans: -
Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
Hopefully this will be fixed because it's a clunky animation. -
Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
Probably, as long as they get it out within this week I am a happy DayZ player... :) -
Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
Except the biggest problem right now is that 8/10 deaths (from my experience) are from lagging zombie punches when spawning into servers... I've realized that I can never trust spawning in/or nearby a town/city if I admire my character's gear. -
Hello everyone, It's been a while since I have made a post/thread, or even lurked on the DayZ forums. I was overcome with joy and glee seeing the Official DayZ Alpha launched just before the holidays, which was perfect time for me (as well as others) to test the hell out of the alpha - so I didn't have to quit my job... ;) Now I know that people may scream "ITZ UNLY ALFA" but I am going to list off some things that I strongly recommend DayZ staff to fix, alter or change. Again, all in IMO so tear downs will be laughed at! Wall of text incoming!! :D :D A Few Things... 1) The inventory system- needs a bit of a tune up but it's definitely an improvement (props!) - I find especially annoying is accessing Med-Kits/Ammo Boxes/Hard Case Containers by having to drop them... If you could make them accessable from the characters gear menu, i.e. by right clicking, you should be able to open those slots to view and interact with them amongst the rest of your clothing/gear slots. 2) The melee system- still needs work obviously, blocking doesn't seem to do very much and the swinging range seems pretty short for the player. Taking out/putting away weapons seems glitchy, a lot of it seems to be because of lag but I have found that you shouldn't have to stop when you are crouch running to put away or take out a weapon. Please fix! 3) Where's all the shotguns?!? I keep finding Shells but never any shotties. I wanna see some hunting rifles and shotguns instead of god damn military loot lying around all the time! This makes me wonder about your intentions Rocket... :| 4) Enterable Buildings- All seem decent except that apartment building loot spawns is a need to be fix since nothing ever does spawn in those things. 5) Server hopping- is pretty annoying, you should of stuck to forcing people with a new character for every server. Exploiting it is simple, you just have to relog every 3-4 servers you trust rinse and repeat. No loss of gear. 6) Blood regeneration- from food seems very minimal. I imagine that is the intent because once wild game is implemented they should be your major source of raising your lost health? Cooking I imagine will give you more blood, just at the moment it feels very very minimal. Now for my main concern: "Why are we making it harder to be friendly??" For a while now, I've noticed that the overall procedure for giving blood transfusions to your friends adds a "hardcore" layer of realism to giving blood. Having different types of blood: A, B, AB & O as well as RH+ or RH-, creates a unique character upon every life. At the moment though as the Alpha stands it is "easier" to just gank players than it is to try and communicate, let alone transfuse a random player (or friend for that matter). It also doesn't help when there is NO SIDECHAT (Another topic that I strongly disagree with not being incorporated even into the Alpha stage... It's ludicrous to believe that people will talk or even type via direct). I really have to question the blood transfusion procedure and how easily its already turning people away from helping another survivor. Does this not promote "Killing on Sight" a thousand times more than the previous mod? Proof is in the gameplay. I've put on around 50 hours onto DayZ Alpha and it's been 9/10 people will kill you before even speaking a word. Why? Lack of communication once again. Would not happen in real life like it does in DayZ. There would be some kind of communication, seeing as though your life is precious to you and your group of survivors. You would not just randomly kill another human without some communication - and this is the problem with DayZ. You CANNOT force people to take responsibility for their own actions in a video game - people hardly do it IRL. These sort of infuriating losers who find joy in taking DayZ down to "Call of Duty level", are simply trash players and will be the "quick death" that some people rant about on this forum. For any of this to work there's got to be harsh negative penalties people will endure by killing another human (IMO, add SANITY). I just want to see the constructive element of DayZ shine through instead of this bland repeat of the mod. I understand the reasons behind the Blood Transfusions (and its a cool idea Rocket) but it's making it more difficult for people like myself to be helpful... This is a BIG no no! There must be another way to implement BT's. > :( No Sidechat is a big derp. It should be in the meantime until radios are implemented. Video games are video games to an extent, you can't expect no KoS when people can't communicate properly until the second they run into each other with modded M4's pointed at each others faces. This was a let down for me, I liked having the sidechat to get to know people who were actively chatting on the server. That was the main way I found my DayZ friends that I play with now!! I am also interested in this humanity system, and what role that will play in the game. I haven't lost faith in this game completely as others have because of being impatient - the biggest factor for me now is how much you guys will support KoS. If you're going to make it harder for the "Hero" players and easier for the "Bandit" players, it really will be like every other type of game out there. I can't stress enough how this will break the gameplay for hundreds and thousands of players who want a purer DayZ. Sometimes you have to trade some realism aspects for better gameplay otherwise as stated above, people exploit and ruin it. That's my two cents, Cheers :beans: Lidskjalf
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It's because modern gaming as ruined a generation, they are complete mouth breathers so they just attack like every other video game as taught them to. It's nice to see that there is more people like yourself, being new and all, trying to be friendly and atleast using comm's. Props!
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Personally I don't want any long range snipers in the game like DMR's and anything semi-automatic. Bolt action rifles that can have scopes would be fine because you then require skill to use one. I really doubt that they would even consider putting the .50 Cal's into the Alpha, considering how much bullshit they were in the mod... Not to mention the unrealistic nature of basically hipfiring the fuckin things.
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Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
I find that an interesting idea razertx! Hopefully something like that would be implemented soon!! -
Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
First of all, yes I understand that they don't want sidechat to be implemented because it's not "authentic" since they're adding radios as previously stated on the first page of one of my replies from someone else on this thread. Second of all, it's the matter of not having true uniqueness per character because it all boils down the lowest common denominator. Of course players that don't want to KoS develop their own mentality but it's the mentality that they're making it easier to be stupid. You can't disagree with the fact that it's easier to just mow down someone for gear (even in the mod) instead of taking the time and getting it yourself. Once again, there is no reprocaution for a players actions. Now regardless of it being "Alpha", I am giving constructive critisim to what is laid upon the Alpha testing community, unlike your dull troll-like response. Cheers :emptycan: -
Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
If that's your basis of the entire game than you missed my point of the thread completely man. I am saying to make the risk of killing someone for just "random shits", in a sense "harder". If you didn't read the thread, I explained how at this point they are making it easier to just shoot someone like a fucking tard instead of making it easier to try and help a person (BLOOD BAGGING). This is exactly why I think that they need to have SANITY, because its "authentic", it's real and it would eventually drive you insane after killing tens of hundreds of people. And this should not be character based, it should be account based just like how bandit/hero skins were on the mod. You wanna run around like a faggot with your buddies flying in a chopper in Balota airfield? Go ahead, but theres no "reset" upon character death. Now that's more hardcore when you think about it. -
Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
My thoughts exactly man, there has to be negative reprocautions for KoS because there would be IRL - aka Sanity. I agree 100%. Let the douches be douches but make it such a pain in the ass that you start turning people away from just shooting on sight and actually using communication & also their brain.... :) -
Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
I downsized text lol :P -
Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
I agree, I wouldn't want skins in the SA I just believe there has to be a way to penialize KoS. -
Why are we making it harder to be friendly??
Lidskjalf replied to Lidskjalf's topic in General Discussion
Yes, I can agree on that. I forgot that radios were in the process of being implemented. My bad. It's just aggravating seeing someone then "oop, dead". *Insert facepalm* Yeah I understand, as stated above it's just a aggravating seeing people not even giving an effort to communication. I guess that's what the M4 is for <_< Makes sense in hindsight... Derp lol. :thumbsup: -
Fail thread is fail. Your bad and should feels bad.
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Lmao @ 8:30 - also just wondering what are you using for recording?
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Pretty self explanatory. DayZ would be 1000 times better without these two things - it would reward those who spend the time to explore the world & those who are not scared of fighting head to head with other players. Don't let the pussies have their way - post back if you agree!! :D :lol: :D Let the crying begin, Lidskjalf :beans: [Edit]: I do support having some kind of snipers like bolt actions, but not .50's.
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