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Everything posted by Lidskjalf
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So, Dog companions are still in or what?
Lidskjalf replied to intensity (DayZ)'s topic in General Discussion
Canabalism isn't confirmed bro. Tbh I hope it isn't because it would make PvP easier by allowing douches to feed on their victims without having to scavenge for food. No way, I don't believe canabalism as other things, like crafting drugs or alcohol, would make any sense in DayZ. On the other hand, Dogs would be neat but I don't see how they would fit into the world properly. -
Servers with connection issues to central hive
Lidskjalf replied to rocket's topic in News & Announcements
You have misinterpreted what I have said. Read the previous post & then acknowledge mine. :beans: -
implement suppressed fire and replace sound fillers
Lidskjalf replied to commanderbash's topic in Suggestions
The most major sound issues they need to fix is all the Zombie/eating/drinking/reloading/loading sounds that randomly occur while playing. That's definitely my biggest issue with sound so far, of course suppressor sounds would be nice. -
Servers with connection issues to central hive
Lidskjalf replied to rocket's topic in News & Announcements
This is in fact correct, it was actually worse before the patch for character wipes. -
Servers with connection issues to central hive
Lidskjalf replied to rocket's topic in News & Announcements
Yes, many people including myself had characters loaded from a while back... -
Servers with connection issues to central hive
Lidskjalf replied to rocket's topic in News & Announcements
YES PLEASE!! -
Servers with connection issues to central hive
Lidskjalf replied to rocket's topic in News & Announcements
Once you log into a seperate account on the same computer, it will show his/your character to begin with in the alpha screen. All you do is log in to a server that is connecting properly to the public hive, then you should see your character load in... At the moment you will have to change your name each time either one of you log in, if you want a different alias. -
The Trusted Medics of the Wasteland are recruiting!
Lidskjalf replied to TMWMarijke's topic in Clan / Group Recruitment
Hey TMW! I am interested in joining your medical team for the SA - I usually play alone in evenings but I do have multiple friends that are trustworthy like myself. You can PM me or add my steam: xkratosx88 Thanks! -
Rolling Changelog: Stable Branch: 0.32.114557
Lidskjalf replied to rocket's topic in News & Announcements
Kind of funny, server hopping has increased dramatically just because of weapon spawn decrease. Now I am not saying that is "HORRIBLE" by any means, but I am questioning the real point of hardcore vs regular servers... seeing as though loot spawns are both scarce in each "mode". My way of thinking is that they are going to have to make players "re-roll" per server, to permanently stop server hopping. In any case, reducing loot & loot spawning locations gives gear whores incentives to jump server to server. I may just be unlucky, but I have yet to even find a shotgun since the patch... Wouldn't you think that the most common weapon you would find would be a shotgun? I am sure Russians hunt, lol. :huh: Spawns in military bases are great - The hacksaws have replaced M4's! :beans: -
The servers that are pitch black are so gay to play on IMO. I love playing when there's moonlight and you can see - if the god damn lighting for flashlights weren't like fucking beacons that you can see from miles away, shining through god damn buildings. Fix Lighting then it would be more enjoyable. Anyways, I think that it's only some servers that allow for the gamma "exploit" not all of them... Though haven't tried fiddling with "cloud settings" yet...
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Animal AI will happen, however I hope they go to the extent of having dangerous animals in the woods that will kill characters.
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Since the AI isn't great in the Arma engine, I don't think adding AI with guns is a very good idea. Once they get further progressed with content, you will see that chopper crashes will be enough to keep a player contempt amongst the rest of things they plan to implement. They need to focus on the Zombies tremendously before anything. No. It's just a clan, it's not like they're profiting using that name. Good god. For sure, I can't wait until they add more dynamic environments such as public hideouts, caves, sewer tunnels, etc. RP to the max!!!
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I had a map once, then I took a 50K Desync to the knee.
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If they do implement Bows, then this is definitely the way to go about it.
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Fix the hunger and the thirst bars so U dont have to eat and drink after the bars are not showing up to be healthy
Lidskjalf replied to Gilkag's topic in Suggestions
Graveyard plz -
Graveyard plz
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Hahahaha that's terrible, injecting pot.
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No, just no to the last portion of your comment. Have you not played the mod at all? Try playing on an AI server, they were absolutely terrible! Not to mention they were glitchy, OP & just unrealistic to the DayZ sandbox theme. I will not accept "AI Snipers" being brought into this game for any reason - it's a ZOMBIE SURVIVAL GAME, not Sniper Elite. Common people, create some of your own events - this is what DayZ was all about, a bit of Role-Playing! Check out clans like "Freeside Trading Company", they were in the mod and set up trading events on their hosted servers. I remember finding some bandits camp that stole from them (took a bunch of supplies & a URAL), I was in such awe so I jacked their gear and vehicles so we could try and form an alliance with Freeside. I honestly had the most fun in my DayZ playtime when I was on that server, being the anti-bandit. Try banding together with people & create something creative like this. The lack of RP is ruining immersion in all games.
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SA - Please no Ghillie Suits but how about Rain Coats ? and some changes on backpacks ?
Lidskjalf replied to angrybird9's topic in Suggestions
Pistol holsters should be limited to one, not two leg holsters IMO. How often does someone use a pistol to begin with, when you have a primary and an Axe to use on Zed's? It would be excessive to have two. -
Drugs, drug addiction and cooking drugs
Lidskjalf replied to Makarov (DayZ)'s topic in DayZ Mod Suggestions
DayZ + Drugs = Breaking DayZ -
BECAUSE THIS IS MOTHA' FUCKIN' RUSSIA!!
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A more realistic CAMPFIRE ingredients that is already available in game
Lidskjalf replied to CGNoodlePot (DayZ)'s topic in DayZ Mod Suggestions
Lol it's just a tedious item that isn't necessary for gameplay, it's not like you wouldn't find rocks laying around in the forest rather than having to loot them in buildings? Lol makes no sense, yo. -
A more realistic CAMPFIRE ingredients that is already available in game
Lidskjalf replied to CGNoodlePot (DayZ)'s topic in DayZ Mod Suggestions
I agree, it is a stupid item that seems pointless to have in the game. Why not just have the rocks just show like they did in the mod when you actually created the fire? Why make something so simple that much more complicated? I see maybe when they get crafting going that you could have a permanent fire pit or something but even then, what paranoid DayZ hoarder would want to expose his "underground lair" by making a permanent fire pit, lol. Books however, should either give a slight crafting boost or just be removed because it's another junk loot that you really don't need in an alpha at this point in time... -
Rivers, Canals, Bridges: Survival Resource, Transport Medium, Natural Chokepoints
Lidskjalf replied to ZedsDeadBaby's topic in Suggestions
Yes, I have suggested this very strongly and I do believe that water is lacking big time in the map design... This was the exact response I was given as well - it's a damn shame, because I do believe that water transportation would make DayZ so much more fun than it is. Here was my past thread: http://forums.dayzgame.com/index.php?/topic/135591-add-moar-rivers/#entry1321983 -
I agree with you on that, I do like that the east is barren of players cause I usually run up that way too to avoid contact... However, I do agree with the OP about there is a lot of loot spawns on the west side. I agree as the West does have a disproportionate amount of military loot along the west side, not to mention the new military base with 2 hospitals & 3 barracks east of Pavlovo. But it's only been a month since they released the alpha (more or less, too tired to check atp), so I am sure that they are going to put more content in the northeastern part of the map. If you haven't went up past the NEAF and travelled those new roads they added in, there are a lot of dead spaces they seem to have intentionally made just by looking at the small dead ends that branch off the main roads. I am thinking that as development goes, Rocket and team will add some things like BIG prison complexes up there - something they talked about prior to SA announcement @ their conferences. Hopefully they will add more unique loot spawns/buildings in the northern sector, but it's only a matter of time!