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Everything posted by Lidskjalf
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If they plan on putting fire trucks in then yeah for sure lol.
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I agree how it should be altered. In the mod it was decent that you could at least jog up the hill, now the slightest degree of elevation change makes your character walk. Pretty derpy.
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Please vote!
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
Lidskjalf replied to leefriendfield's topic in General Discussion
That's not even the point I am trying to make. It's the 100,000 Desync people are getting from joining servers because they aren't optimized properly with the Hive or whatever their coding problems are. That's why you see complaints because most people are trying to log into their "favorite" server list and have to sit in the 300 second login screen because of desync!!! :( For the record I am not against the log out timer IDEA but the way it's executed at the moment isn't the greatest. I still think that if they have bedrolls in the game they should act as your log out queue. -
The character models in DayZ SA aren't attrative
Lidskjalf replied to crazyandlazy's topic in Suggestions
They must have the growing of beards when your character reaches # of days alive. -
We NEED some way to identify heros and bandits.
Lidskjalf replied to 1S1K-Airborne's topic in General Discussion
What a stupid comment. -
POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
Lidskjalf replied to leefriendfield's topic in General Discussion
Yet DayZ is still in Alpha, and your biggest concern is some moron sniping at the NEAF isn't being benefited for being a complete boob? Of course people don't want to have two accounts, but my whole point was that if I wanted to bypass/exploit the new login-timer then that's the way to do it. Like I said, and I will once again, there are bigger concerns at this point such as proper architecture and server formatting. Get your head out of the sand, bud. -
Just a tip, the range of in-game voice chat is very short so if you're trying to hear/talk to someone that is say upstairs in a building it'll be hard to hear them.
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To those who dislike the new combat logging timer
Lidskjalf replied to africanhungergames's topic in General Discussion
I suppose. Then it doesn't give the items themselves a purpose nor any point in carrying them if you could just plop down anywhere and bust a few ZZZ's. -
Constant PVP ruins the fun of this game
Lidskjalf replied to wuffi (DayZ)'s topic in General Discussion
People will act like idiots on any game. Don't worry man, when I first played the mod and got ganked by douche's I thought the same thing but you just need to deal with it. Not EVERY person you come across is going to be chill as fuck and want to explore with you, nor is EVERY person a KoS retard. Get a group of people, whether online buddies or real friends and play together. Usually if you come across a loner with a group, odds are (if he communicates back) he would join up with you. Or just take a break from the game, jeesh. -
To those who dislike the new combat logging timer
Lidskjalf replied to africanhungergames's topic in General Discussion
Well what they could do is once they implement tents/sleeping bags the dev's could require players to actually use the "sleep" function that was NEVER used in the mod. There you go, authentic and still solves all the above. Have a 30 second log-out timer but make it a requirement that you need some sort of bed roll/bed to log out. Players have the option to even sleep the beds of buildings if they haven't found a sleeping bag/tent. -
To those who dislike the new combat logging timer
Lidskjalf replied to africanhungergames's topic in General Discussion
And this is why people need to pry their comfy asses away from 3rd person servers and play 1st. They honestly need to implement a "1st person only" patch just to see how the community would handle the gameplay in comparison to floating camera mode. -
POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
Lidskjalf replied to leefriendfield's topic in General Discussion
Ironically, this login timer hasn't affected my play style at all. I currently use two accounts, and while I try to dump loot off of my "bad" toon on to my "good" toon I still can do it repeatedly. Now if I wanted to exploit this, I could server hop on a different server on a different account, therefore bypassing the whole point of having a login timer thus still can "server hop". The way it is implemented is quite shoddy as it stands IMHO. I've had a friend that has tried to just get on one server and play but was getting all fucked up from 100,000 server Desync, so he was being penalized for trying to join a server that he could actually "play" on. I know that in my area our connection UP/DL time is quite bad but I've seen similar cases through the forums about people having the same problems with Desyncing so it's not just myself. TBH, combat logging and server hopping should not be the Dev's biggest concern. They need to work the simple (yet an ongoing process) bugs like UI/gear interaction, server/player/zombie optimization, and so on. I personally can stand the server hoppers and combat loggers until the right things get fixed first... -
If you like dying, come to BEREZINO.
Lidskjalf replied to Johnny Depth's topic in General Discussion
Just like you call out fresh spawns on the coast, huh? Tough guy. -
My exact feels.
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What waste of keystrokes - this forum thread is moronic.
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We NEED some way to identify heros and bandits.
Lidskjalf replied to 1S1K-Airborne's topic in General Discussion
I say too bad. If you're the person that just likes to KoS at elektro you should just find some other game to play. There's more to DayZ than just killing players at first glance and there is better games that have that run and gun mindset - it's mindless. Bandits on the other hand wouldn't be affected as much unless you murdered your victims. Armbands make no sense, KoS'ers are ever going to use them intentionally. Sanity would rule all. It would mean that douche bags that camp airfields killing peeps on "No KoS" servers, would eventually have a bigger disadvantage than someone that was positively "Sane". Awesome. :lol: :thumbsup: On the other hand: No one will truly feel the hurt of losing their characters until elements like crafting skills and effective item degradation are implemented. -
Nothing is worse than invisible zombie punches. I hate invisible zombie punches.
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We NEED some way to identify heros and bandits.
Lidskjalf replied to 1S1K-Airborne's topic in General Discussion
Yes, I understand your point. I am just pointing out that if that is a route (meaning having humanity back in the game) I just believe that Sanity would be it, that is all I am saying. No skins, no armbands, no big shiny nameplates that could be seen 400m away. It's going to be interesting to see what the developers have in store - there is definitely more important priorities at this point regardless. Next patch will be interesting, IMO they should force 1st person for one patch. Oh how the crying would never end... :D -
We NEED some way to identify heros and bandits.
Lidskjalf replied to 1S1K-Airborne's topic in General Discussion
Except, you aren't spawning in as a "Psychopath" man - you are a regular civilian caught in the zombie apocalypse, how would you keep sane? At this point you are a "neutral Karma" spawn, so this post of yours is completely invalid to the very concept that I brought up. Sanity makes perfect sense, and if they are ever going to implement a "karma" system it should be Sanity. It's the most authentic you could go without having "Nameplates, skins, armbands, etc", you actually have to take that risk still to decide if that person is trustworthy or not. I am sorry to break the news, but if your any kind of "skilled player" you would like the challenge. Just another pathetic excuse to shut something down because it would make the easiest thing to do in DayZ "Harder". It should vary between variables of whom you kill, for instance you kill a "neutral/or positive karma" character, you lose "Sanity". I do agree there are a lot of variables, I just believe that Sanity would be the one thing (that comes to mind) that would still be authentic and would give a steeper decision making factor with your character. I am a firm believer that KoS is apart of DayZ, yet there should be re precautions to your actions. You are playing as a civilian - not a soldier. You do not have the psychological training to cope with hundreds of blind murders you have committed through your life. It would eventually get to your head. The people who generalize about how you wouldn't show negative affects to constant murdering are the same kind of tools that believe there should be weapon specializations tree's & perks in DayZ... -
I feel sorry for your brain.
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Hot Spawning, Ghosting, Combat Logging. @@@
Lidskjalf replied to MethHeadMario's topic in General Discussion
And what the hell is OP talking about? They had servers that had 10 second log timers on the Mod, derp. At least that counted for something. -
Hot Spawning, Ghosting, Combat Logging. @@@
Lidskjalf replied to MethHeadMario's topic in General Discussion
Hence your 8K posts... :huh: -
What do you think of people calling Kill on Sight players ... "kids"?
Lidskjalf replied to crazyandlazy's topic in General Discussion
Read my post about the exact same topic: http://forums.dayzgame.com/index.php?/topic/165426-we-need-some-way-to-identify-heros-and-bandits/page-23 SANITY IS THE ANSWER. -
We NEED some way to identify heros and bandits.
Lidskjalf replied to 1S1K-Airborne's topic in General Discussion
This is why Sanity needs to be implemented into DayZ. Let the turds KoS, hide bodies, camp the coast, axe newbies, raid trader clans, kill friendlies, gank medics - just have Sanity work its magic. If it was properly implemented it would penalize those who get a hard on for being a ganking bitch. Sanity brings authenticity into DayZ without compromising intensity of combat, confusion or obvious visual indications. Examples of Negative Sanity: - Total Paranoia: Murderers begin hearing Reloading/loading clip sounds and movement sound effects as murders increase. - Increased dramatic blurriness: Increases per murder, have to take painkillers more frequently. - Increased shakiness dramatically: Increases per murder, biotics are needed for the slightest decrease. - When in Total Paranoia, players are more exposed to shock from blood loss and has a greater chance to become incapacitated. They definitely have to consider adding Sanity above all other types of "KoS indication". Obviously there will be some kind of slight increase to skills maybe if your Sanity is Positive on a your character. Therefor, the players that want the "Hero Role" will be awarded properly & authentically through the Sanity Mechanic. Rocket & Team, you must consider this! :thumbsup: :D :thumbsup: Lidskjalf :beans: