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Everything posted by Lidskjalf
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Name 5 thinga you want the most for dayz asap.
Lidskjalf replied to Serious Stan's topic in General Discussion
1. Fix horrid 10,000 Desyncing. 2. Zombies that don't clip with objects (fences, buildings, etc). 3. Land/water vehicles (no choppers plz, kthx). 4. Crafting. 5. Penalize Murdering. Oh, and make maps more common -- they are legendary rare, and pristine m4's are not (????). -
But then again, you're talking about a video game. People do not act realistically as they would under those certain circumstances... It's not like all people -- normal people -- would be able to handle some of the events outside of DayZ, such as murdering someone just because you saw them. There always has to be a line drawn in the video game world between reality and replay-ability, because it always goes to the lowest common denominator ALWAYS. What's the easiest thing to do that takes the least effort? Hmm, I wonder what that could be.
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Honestly there should be -- if anything -- a Sanity system. The real problem I see with a karma/or sanity mechanic is how they give positive karma/sanity. The way I see it is that people are obviously going to not want "Negative Karma/Sanity" because it obviously gives negative affects. They need to keep accurate values for every single character that signs into the public hives, so negative karma/sanity players do not be credited with the equivalent values as a coast spawn character would get for giving things like blood transfusions, bandages, giving food/water, etc. For Example: __________________________________________________________________________________________________________________________________________ Coast Spawn -- Neutral Karma -- Has a +10 Karma/Sanity Gain for any positive interactions, respectively. Has a -20 Karma/Sanity Gain for negative interactions, respectively. [Characters have a 10% chance upon spawn to be resilient to the insanity effects] - Values over -200 reduce +Karma/Sanity interactions by 50%. - Values over -500 reduce +Karma/Sanity interactions by 75%, visual scarring may be possible as quoted. - Values over -1000 reduce +Karma/Sanity interactions by 90%. - Any Value over -1000 will result in permanent damage to +Karma/Sanity which results in "insanity". - Once players reach "insanity" they have permanent paranoia, they start to hear sounds such as clip loading, magazine reloads, zombie screeches, weapon shots, footsteps, etc. Once at this stage, players must be HEAVILY DEPENDENT on some sort of medications to ONLY lower the effects, not erase them. Lasts until death. [NOTE: Values subject to change, ironically the last bullet is in the Alpha but not intentionally...] _____________________________________________________________________________________________________________________________________________ Of course, as discussed before by other forum members here is that there is another problem with the servers determining if someone killed out of defense or aggression. If there was a way to make some sort of determination -- i.e. values -- then I can see it being a more realistic system/mechanic than any other type of suggestion regarding "Humanity". Your suggestion is decent, I just believe that Sanity would be better in ways of penalizing those whom just KoS all day, every day. I believe that with the combinations of proper item degradation, zombie population/AI optimizations, passive crafting/skill progression, sanity/karma would make such a unique -- IMO better -- play style for DayZ. Then truly, preserving your character would not only involve maintaining/collecting your gear but also your mental health and losing your crafting/skill progression on that character. So then knowing someone who possesses more medical or mechanical skills will have significance, and will backlash only those whom just simply "KoS" without any care. I am not completely against KoS; though it's not the ONLY element DayZ has to offer in its universe.
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I have one right now at the moment, and I fucking love it. :lol:
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As long as there is no achievements for just shitting on players then I can make my peace with the achievements. Gives players another reason to do the miscellaneous things in DayZ, which is great. I imagine it will eventually come. As quoted "It's only Alpha".
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What is, or will be, the point of this game?
Lidskjalf replied to Alex Leonhart's topic in New Player Discussion
To role play within DayZ. I've found it from my experience -- since it's a sandbox game -- that finding clans/groups of people to team up with and do miscellaneous things was the most fun I had. At this point the DayZ alpha may not be something that interests you if you're a new player, but if you do start playing I recommend you play with people that know what they are doing. -
I still do think that having sleeping bags as a requirement for logging out would be neat.
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Military Gear lootspawns need immense reductions
Lidskjalf replied to Baklavah's topic in Suggestions
Of course they need to have simplistic AI commands/attacks perfected for player interactions to feel authentic. It was absolutely terrible when the mod increased the zeds damage output because of the trashy AI pathing to begin with. They need to fix zombies running through walls & objects BEFORE they monkey with zombie stat's IMO. -
Please Vote! Alright, I know that it's early for the topic of vehicles for the Stand Alone but it has been vaguely talked about. I am looking to see what DayZ mod Veterans, as well as Developers think about having "Random Vehicle Spawns" when the time comes for vehicles to be implemented. In my personal experience, I've always found that the way the mod handles vehicle spawns was always too easy. At first I went around finding vehicle spawns without using alternative sources on the internet, such as http://dayzdb.com/map/chernarusplus. This was a VERY big issue for me. I found that with vehicles, even loot spawns, it didn't require players to actually go out and explore - just hop on the band wagon and look up all the spawn points of the vehicles and you were good to go. I am hoping that Developers are considering implementing some actual randomization's to vehicle spawn points and make "Area's" where vehicles "could" spawn throughout the whole map. First of all, my idea was to break each vehicle (from the DayZ Mod) into somewhat realistic area's where you may OR may not find them. For example: Bicycles - Should spawn near or in small shacks anywhere in mid-sized towns or cities. - Bicycles should be very common & be the first kind of transportation you would find. Quads/Dirtbikes - Quads should have random spawns around the map varying from the occasional deer-stand, acreages, and those new deer shacks that have a ramp into it. - Bikes should be located more around small buildings/shacks on acreages. - Fairly common. Tractors - Should spawn randomly in ANY field that has straw bails, farm sites/lean-to's, etc. - Fairly common. Cars - Should spawn exclusively in cities or just outside of city centers with PAVED ROADS leading to them such as: Cherno, Elektro, Berezino, Stary Sobor, Novy Sobor, etc. - Spawn randomly broken down off the side of paved roads or near small houses appropriately. - Fairly common, reduced quantity compared to Tractors, Quads/Dirtbikes & Bicycles. Trucks/Offroads - Should generally spawn in off-road area's such as small towns, random farm sites/buildings, acreages, etc. - Harder to find. URAL/Heavy Trucks - Should spawn at any industrial, quarry or castle site randomly. - Exceedingly rare, tough to fix and maintain. Those are just my opinions. I just feel making vehicle spawn points randomized would make it not only hard but, much more fun. It would definitely bring depth to vehicle hunting when the time comes. I hope I can get some positive feedback about having Vehicle Spawn Point Randomization. What is your opinion? Dev's? Edit: I do realize I did not include aircraft spawns, I am focusing on land vehicles in this thread.
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To an extent; cars that are in shoddy condition should be common, as for vehicles in pristine condition would be VERY rare to find.
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In due time, friend.
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I just had this happen to me right now. I was on my main character, I log out and die (out of fucking nowhere) and now I can't respawn. I don't even have the option to click "respawn".
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Premium loot -- A balanced proposal to "gearing up"
Lidskjalf replied to carcinovich's topic in Suggestions
I completely agree with you Carcinovich. The lowering of weapon spawns -- if you have played since day of launch -- you can see how the recent patches really never made a difference in stopping server-hopping nor bee-lining to the airfields/tents for "all teh gud lootz". If anything it made it more daunting for people who want that gear to exploit server hopping and farm all the servers on their favorite's list, and as you said, leaves the legitimate players dried out of gear. I agree very strongly with this comment, because the issue at hand is really the loot distribution and randomization throughout the entire map. Every building, small or large should have a small slight chance that it will spawn rifles, pistols, ammo, etc. Right now you can go into certain buildings, as JubeiDOK stated: "When you run into the piano building, if you don't see ammo or a gun on the shelf by the stairs, you instantly know there is no point in searching the rest of the building cause you wont find it anywhere else." and find absolutely nothing. Spawns need to be straightened out, big time. That right there is a problem with loot. There definitely should be more locations for possible loot spawns, and complete randomization (to proper authenticity) would bring the element of "scavenging" back somewhat. Like having items spawning on top of the fire-hall roof top areas, I thought that was great when that patch was implemented in the mod. It's definitely going to be the little things that are going to make or break DayZ. -
I am just listing the basic vehicles as an example of vehicle randomization. I am not concerned about aircraft, heli's IMO shouldn't be in DayZ. Once they get to this point they need servers without aircraft.
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I agree, they need to clean up issues with the servers first and foremost. <_<
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Yes, please. Leg holsters next as well.
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Give 2 choices for logout timer: "wait" and "exit now"
Lidskjalf replied to knar33's topic in Suggestions
I agree with the topic... Even if a person gets into a scenario where he/she tries to log when in combat, you really wouldn't have great odds if the opposing player is wielding any short range weapon. If it was a prerequisite that your character had to put away his weapon and sit to log, you would have to take that time to get into crouch mode and then pull out your weapon. By then that person, if he/she is smart, would of bum rushed and wasted you. A 60 second timer would be good too, I agree. -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
Yes, I like spam. And reasonably nice. Depending on different scenarios however, I can be a real ownage machine. -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
I for one am more of a scavenger/support player when I am playing DayZ; being in denial over not being a killer is false, everyone has been killed or has killed players regardless of revenge or in compensation of small reproductive organs. I do kill people but only if that person fails to either communicate properly or if he/she proceeds to engage on sight. Other then that I am usually looting, 'niping zeds or finding new friends to group up with. I still fail to see the point of this thread, as we all know and can agree that people play differently which does make this game unique. And as far as I can see, not one person that replied to this thread deemed in denial... -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
Hunt rabbits, bro. -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
Hahahaha what great quotations. Beans! :beans: -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
Yes, it was. -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
Exactly. Here ya go. Has my beans good sir! :beans: :beans: :beans: -
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
Lidskjalf replied to capt. beefsteak's topic in General Discussion
There's no incentive right now to be a "Hero". Once you can become penalized for murders, then you will see that people will fill that role. -
Good god, let go of the armband system. Sanity all the way.