Sinvex
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38 GoodAbout Sinvex
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Helicopter Hunter
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Please, DONT add a bandit-indicator in this patch
Sinvex replied to JulieMeyers's topic in DayZ Mod Suggestions
Cry moar? -
Please, DONT add a bandit-indicator in this patch
Sinvex replied to JulieMeyers's topic in DayZ Mod Suggestions
Pretty sure it has less to do with being chicken and more to do with there is literally no end game aside from pvp.... if you havent figured that out yet you've probably played for all of 5 minutes. -
Please, DONT add a bandit-indicator in this patch
Sinvex replied to JulieMeyers's topic in DayZ Mod Suggestions
You have a perfect indication, If you have a hole in the back of your head he was a bandit, if not he wasn't. Either way its your fault for trusting the guy. I think you're the one riding the short bus if you think that's going to fix anything. In such an environment you really can't trust anybody by default, go figure it would be the same in DayZ -
Suggestion: Ability to drink from water source w/o canteen
Sinvex replied to Sinvex's topic in DayZ Mod Suggestions
Which is my point entirely with this suggestion. Don't make me use the Chewbacca defense. -
Kicking for clan members is less of a problem than kicking so you and your buddy can play all alone on a 2/50 server without worrying about getting PK'd from what i've seen. That and there are still somehow a ton of password locked servers up.
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Or go find yourself a toolbox you toolbox!
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Please, DONT add a bandit-indicator in this patch
Sinvex replied to JulieMeyers's topic in DayZ Mod Suggestions
You really think people are going to get close enough to see if you have a bandit mask on before they open fire anyway? -
Please, DONT add a bandit-indicator in this patch
Sinvex replied to JulieMeyers's topic in DayZ Mod Suggestions
Cry moar, your latent nerd-rage makes me wanna guess that you spend 90% of your time in this game getting farmed. Which is likely because you don't have the brains to quit walking into Cherno like a lemming. Learn to play the game instead of expecting it to get easier for you... or go back to WoW where that kinda mentality is coddled. -
Please, DONT add a bandit-indicator in this patch
Sinvex replied to JulieMeyers's topic in DayZ Mod Suggestions
You're the idiot, the reason people say it's a mod not a game, is because it is rely's on the Arma II engine. He can't just change the entire Arma engine to fix something for his mod... you just have to wait untill he comes out with the standalone, aka THE GAME. Thanks for playing though. -
What people either choose to ignore or just plain don't bother to read up to learn in the first place is that: Most of what you are complaining about is a result of Arma II not DayZ and cannot/will not be fixed until the standalone (this applies especially to the hacks). It's all been beaten to death before if you read the read me and search for existing topics before creating new ones you'd probably have seen that. And yes, Inventory management is a sack of shit. Kind of like a one hand hatchet taking up a rifle spot, or not being able to hold a flashlight with a gun, but thems the breaks when you play an alpha.
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Clearly we should take all actual weapons out of the game and replace them with super soakers. After about every 15 mins we can sit around a drum circle together and hold hands singing Phish songs in unison.
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Against Playerkilling: Feeling of guilt causes unconsciousness/poor aiming
Sinvex replied to subvision's topic in DayZ Mod Suggestions
I don't think the dev's intended anything in particular, Rocket has already said he likes the way the game is, and how it's organically grown to suit the way people want it to be. If the majority of people didn't want to kill on site they wouldn't be. But guess what, they do. Hell if they weren't this game would have a 5 minute play value, because let's face it. There's not a whole lot else to do once you get basic supplies. -
Against Playerkilling: Feeling of guilt causes unconsciousness/poor aiming
Sinvex replied to subvision's topic in DayZ Mod Suggestions
I'm sure you could find a great number of psych journal articles stating the exact opposite, the entire field is a joke. If you asked Freud he'd probably say they killed because they wanted to fuck their mommy. -
Against Playerkilling: Feeling of guilt causes unconsciousness/poor aiming
Sinvex replied to subvision's topic in DayZ Mod Suggestions
ROFL you think bandits feel guilt? Tell another one! Best joke all day~ -
Encrypting server-to-hive communication
Sinvex replied to slez@comcast.net's topic in DayZ Mod Suggestions
Yea this probably isnt something that they can fix till standalone due to the arma engine.