Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

DEOVONTAY MCSLANGA

Members
  • Content Count

    140
  • Joined

  • Last visited

Everything posted by DEOVONTAY MCSLANGA

  1. DEOVONTAY MCSLANGA

    The War on Wilderness - Reclaiming Myshkino

    Wow that would be a really insightful post if you had bothered to take into account... Player made buildings Permanent player storage Vehicle storage Everything that made the mod fun Obviously the devs should hone the map to what people are doing in a less than half finished game right?
  2. DEOVONTAY MCSLANGA

    The War on Wilderness - Reclaiming Myshkino

    They really just need to add more wilderness proportional to the new cities and stuff they add. It would also be cool to have some true wilderness closer to the center of the map. It's a bit boring that the only real forests are in the north and west edges of the map.
  3. DEOVONTAY MCSLANGA

    Seriously?

    300 hours and you've never seen teleporters in Dayz? Do you solely play on empty servers? Since day 1 the game has had awful problems with jittering and de-sync. The patch about 2 months ago helped a lot, but player movement is still really derpy sometimes. I refuse to believe you managed to not figure this out until just now.
  4. DEOVONTAY MCSLANGA

    prized memories/moments?

    The mod was so much better than SA...
  5. DEOVONTAY MCSLANGA

    prized memories/moments?

    Same night as the thermalhackerpwn. Same three friends. Wandering shore because why not. A wild hacker appears! 12 year old voice. Duh, all hackers are 12. "DO YOU WANT TO PLAY A-" AS50's to the chest bitch. Doesn't die. Dat hacker hp. "THAT WASN'T VERY NICE" Point blanks friend in the chest with his AS50. Immediately AltF4. Don't judge, mod was a hacker free for all. Log back in. Friend is still alive, unconscious, screen full black and white, bleeding and broken legs. Pitch black night, ghetto night vision (gamma hack for plebians) useless. Manage to find friend by firing sidearms in the air and using superior echo location skills. That night I became Dr. House MD. PLANK, ADMINISTER 4700 CCS EPI, STAT "Sir, it isn't working! He's still out!" GOD DAMNIT, ADMINISTER SEVEN STEAKS WHILE PAT STOPS THE BLEEDING "His pulse is shallow, we're losing him!" MORE STEAKS MORE STEAKS MORE STEAKS He's finally stable. Unconscious timer lasts 2.5 hours. Not exaggerating, the struggle was that real. We stay by his side faithfully. Campfire so he doesn't freeze. Periodic food and water. Finally wakes up. Dyin' is a young man's game.
  6. DEOVONTAY MCSLANGA

    prized memories/moments?

    Me and same three friends are wandering the shore hunting hackers. Thermal AS50's and Soldier Camo in stock, trophies from past hunts. Three hours, nothing fun happening. Keep doing footstep checks because military precision is required. For the bads, we stop in unison to listen for footsteps. Checks for invisible hackers or really sneaky bushmen. Check near Mt. Olympia (or whatever normals call the mountain by the shore) reveals aberrant footsteps. Bait our wait to a clearing. Pretty sure hackers hacking their hacks and hack. Find a good spot and spread out slightly. Come to a stop. "EVERYONE DO THE FUCKING SAFETY DANCE" For the bads. Safety dance is when you rapidly shuffle Q and E to identify friendlies, cause ghillies all look the same. Go to thermals. One mystery signature not dancing. Hackers gonna hack. Four AS50s go off at once. He goes down immediately. Go to claim our spoils. Server immediately gets teleported to the thunderdome. #AltF4ableMoments
  7. DEOVONTAY MCSLANGA

    prized memories/moments?

    Me and three friends were flying a Huey around the shore, looking for kids to troll. See a bunch of road flares around Kamenka, surefire noob. Fly down almost directly on top of him as he's running. Ask if he wants to go on an adventure. No voip, types YEAH SURE. His name is snoopy101. I will never forget. We fly to blown up church in Kumyrna. Whole ride friend in back is reassuring him that we have a sick camp with many guns. Other friend is quietly chanting so we can just barely hear over the helicopter noise. "sacrifice... sacrifice... sacrifice..." We land in graveyard in front of church. March snoopy101 at gunpoint inside. Plan is to break his legs, bleed him out slowly, blood bag, and repeat. Get to the back of the church where the roof has caved in, we call it the Altar. "Rudebones, PREPARE THE SACRIFICE" Hatchet swings. Accidentally hit him in the head. That kid has the best story.
  8. DEOVONTAY MCSLANGA

    DayZ PS4 Discussion

    Is anyone else seriously concerned/sad that a console port has already been announced? To clarify. I'm not concerned because "hurr durr PC gaming master race why give game to console plebs". While it's true that the plebians do not deserve a truly enriching gaming experience such as Dayz (let's be honest, they can't truly appreciate it, that's why they're plebs), I have to question why a game that is barely functional is being ported to console. The only answer I can suss up is one of purely commercial interest. Looking at the current state of the game: Desync is still a major issue that completely breaks the experience. Example, you're holed up inside a house with a shotgun having been chased by an unfriendly player with a rifle. You can hear him searching nearby houses. The footsteps get closer and closer. You hear the downstairs door creak open. You ready your shotgun. Suddenly... he lags into the room, you both empty three magazines and after a 10 second delay one or both of you falls over dead. I think we can all relate to this situation. "End-game" is really, truly boring in comparison to the mod. In Dayz Mod, once you had a functional kit and a weapon you had some serious choices regarding what you wanted to do. You could try to find and repair a car. You could hunt for wilderness camps to steal someone elses car. You could set up a tent and fill it with guns. You could set up a tent and fill it with fried chicken. You could do what I did, fix a helicopter, fill THAT with friend chicken, land safely in Cherno, and shoot out the rotor. At one point, myself and some friends had hoarded over forty vehicles and three helicopters on a private hive, prompting hilarious posts on the hive's forums. Point being, there was always something to do where you felt like you were accomplishing something or could hoard things for future survival. Dayz SA lacks any meaningful things to do, in that you can find a gun within 10 minutes of spawning and outside of perfecting every aspect of your kit and trolling kids on the shore there is nothing fun to do. Everything is broken in it's own little way. Mod had it's quirks (ATV physics, I'm looking at you!), but they were far enough between that it didn't break the immersion until you had sunk 500 hours into the game and knew how to read every little detail. In SA, I feel like EVERYTHING I do is broken in some way. Hundreds of little bugs, like the phantom reloading/soda noise or the fact that noises in general are out of proportion and come from incorrect directions constantly. Despite every patch having notes about animation fixes, a shitload of animations are still broken. Weapons in general have hilarious spreads, like the M4 that occasionally shoots bullets at a 90 degree angle. All of this serves to break the intense immersion that the mod had perfected. Ultimately, that is likely the only reason the mod even succeeded in the first place and it's still the biggest thing missing from SA. There's also the fact that the game is one of the most poorly optimized titles on PC. Ever. My FPS tanks whenever I enter a city, and even in the country it has the occasional dip. I'm running a 4770k @ 4.8GHZ, Asus Maximus Extreme 6 board, 16gb Corsair Vengeance @ 1866, 780ti Kingpin with a hearty overclock, Lepa 1600W PSU, and Dayz is loaded on a 1/4 full Samsung EVO SSD. And I get dips, massive tanks in city environments. This is regardless of any settings I adjust, because the game is fundamentally horribly optimized. This begs the question; How in the god damn fuck is this going to run on a console? If Bohemia can't optimize their game for PC, where the engine has resided since the first Arma game, how can we expect them to suddenly make it playable on a console that has worse specs than even a low-mid range PC? This isn't a rant that the game isn't finished. I get that, it's alpha and I expect issues. I'm very excited for persistent storage and eventually vehicles, because those two things combined will add back a lot of what SA is missing over the mod. But here's the tl;dr... Why are you taking a game that is still fundamentally less than half complete and wasting time and resources porting it to consoles?
  9. DEOVONTAY MCSLANGA

    People are already playing with the AKM..

    And even with that you're still talking a fraction of the effort required to significantly increase zombie, player, and loot counts without nuking server performance. Essentially Antonio is arguing that the devs don't want to (X,Y, and Z because if it isn't zombies it would be something else bitch-worthy). There's really only two reasons a feature would not be in the game yet; they either need more time to work on it or it is a feature that have not deemed should be in the game. Considering that the list of features to be added pretty specifically includes more zombies, more players, and more loot I'm going to go ahead and say that it's the former. You can argue back and forth over "well models and shaders and jiggabytes and such" or "but I really really want zombies and not guns and since I'm the only one playing there should be more zombies", but at the end of the day they need to work on things that will make everyone happy and you need to accept that the process might take some time. tl;dr Deal with it. Guns are fun and a majority of the community wants more guns, therefore guns and not zombies.
  10. DEOVONTAY MCSLANGA

    People are already playing with the AKM..

    Coding does give more headaches than simply modeling another item, particularly considering (with guns at least) a thousand models already exist for the thing. And please don't try to pretend that every instance of "opening up the game" is somehow the same because you know it isn't.
  11. DEOVONTAY MCSLANGA

    People are already playing with the AKM..

    It's easy to add a new gun. It's really, really, REALLY hard to rewrite the code to allow more bodies in the world without severely effecting performance. I don't understand why this same whiny ass logic pops up in every thread about a new feature. If they didn't add any new items for two whole months to work on adding more zombies, I bet my own ass you would be right on the front lines bitching about how there aren't enough guns. You said it yourself, its in alpha. Let the developers... I don't know... develop the game? In their own way. Because that's their job.
  12. DEOVONTAY MCSLANGA

    Is It Necessary?

    You have to remember that every single other player is ultimately competing for the same resources as you. To use the mod as an example, vehicles were quite rare. Rare enough that most players could play for 6 months and never see one unless they knew exactly where to look (the middle of the woods). And I think it's safe to say that given the choice between no car and having a car almost everyone would pick the car. Now, let's say you're a guy who already has a car. Having a car gives you a pretty big advantage in finding more cars (just like having a gun makes it safer to look airfields to get more guns). The natural course of action is to take your advantage and abuse it to keep as many of the scarce resources for yourself as possible. At one point on a private hive me and my friends frequented we had 4 helicopters, one DShKM, one PKM technical, 3 Urals, 6 hummers, 4 pedal bikes, 6 motor bikes, you get the idea. We kept hoarding until someone made a post on the server admin's forums complaining that US 6 didn't have a single vehicle on it. And then we hoarded some more. We didn't do it just to be mean, we did it to be practical. If you have a helicopter you can find every single wilderness camp within an hour. The fewer vehicles other people have A) the less likely they are to find our super camp because no one wants to search the wilderness on foot and B) the less likely they are to find new vehicles at spawns. So instead of searching for weeks again after losing one car, we just took the 15 minutes to find and steal one at a time so when we died we just ran back to camp. The point is: People kill new spawns because even though they aren't an immediate threat, they are a definite competition for resources and may one day BECOME a major threat if you let them have said resources. It's simply logical to abuse your advantage to put others at a disadvantage as it can only further your interests. Making a comparison to spousal abuse makes you sound like a whiny bitch. Not to mention we all know at one point you've killed a bambi. Everyone has. And you probably didn't think twice about it.
  13. DEOVONTAY MCSLANGA

    Killed by a Bug, No more playing for me.

    10/10 I got trolled. He got trolled. Everyone got trolled. Really though, it sounds like dying to a ladder was the least of your worries. You wanted to climb a thing to scout hostiles? Have fun having zero cover and only a very slow and predictable way to escape. If anyone had walked by, you were dead. And even if they didn't this time, clearly you're new here and you would have gotten shot in a hilariously inept way.
  14. DEOVONTAY MCSLANGA

    Suicide rock near Kamyshovo

    The problem isn't with the player base, or the fact that suicide spots exist. It's with loot distribution. There's no point in spawning at Kamenka, unless you REALLY enjoy playing a walking simulator. If the loot was better distributed then people wouldn't constantly murder themselves to avoid the long run back to town. Really there shouldn't be any major cities on the coast. Starting from the coast and going northwest loot should go from small residential to military, which major cities being further inland and equidistant from all the spawns on the shore. Otherwise, spawn suicide will always be a thing.
  15. DEOVONTAY MCSLANGA

    Realistic version of a Radar.

    I think you're all missing the point. This would be retarded because: 1. Radios are pretty rare. 2. They don't even do anything. 3. So no one uses them. Even if radios had some purpose (which I cannot fathom being relevant with skype, teamspeak, vent, etc), how many people would bother? You're suggesting a complicated piece of equipment that could theoretically take days of gameplay to cobble together, only to track the whole 0 people using radio transmissions. Now let's say that radios were super common. Like everyone used them because every character spawns with a radio implanted in their skull. Because that's what it would take for people to actually use the things. Even then, what is the practical range on this thing? Say a guy is 200 meters away. What the hell is the point? Just look around for him bro. Now let's say the range is unlimited. So you zero in on a guy 2 kilometers west. At 15 minutes per km running speed, half an hour later you get there and he's gone. And let's not forget this is assuming you know his frequency, which should this mechanic be introduced everyone would know full well to just switch frequencies every 30 minutes or so. And how many frequencies are there? If it's realistic, you would have way too many to ever find their frequency without tapping their skype call which would kind of defeat the purpose yeah? tl;dr Your idea doesn't really add anything to the game, it just creates a miserably complex system with no clear point. Your idea is the DMV, except without the part where they give you plates and a license. Your idea is stupid.
  16. No, there really isn't any way to prevent people from abusing a multiple character mechanic. It's literally impossible. What are you going to do, spawn each login at a random spot every time? Force a 12 hour delay between switching characters (which still wouldn't solve anything because tents)? It's completely not feasible, and even if it were the devs have much more important things to work on than a "feature" that just invites cheating. That also begs the question, exactly how much difference does your character make when you're roleplaying? You literally have 6 choices. You are a black, white, or chinese man or woman. That's it. Therefore, most of your roleplay is gear reliant right? So why not just make a tent stash with a few different clothing sets and when you want to roleplay you can walk your ass over there and change. This is a perfect solution for roleplayers without completely breaking the game for the rest of us. Avoiding such a mechanic would not be "limiting the game's potential" as the feature has nothing to offer above and beyond what is currently (or rather will be when tents come back) available to players and only invites cheating. Also, there really is no good reason to split up difficulty. Servers should all be on exactly equal settings to prevent people from exploiting the fact that they're playing a game on a server. Even the fact that servers are on different daylight cycles and 24/7 day servers exist invites a small amount of abuse, as people who are too incompetent/scared to play at night can just server hop. This leads to the situation that happened in the mod, everyone plays on daytime servers until they get NVGs, then they just camp nighttime servers because they think they have an advantage. Except that now that same night server is just 10 guys with NVGs hiding in bushes staring at each other instead of interesting gameplay brought about by the risk/reward of having to use a flashlight or flares. As it stands, night servers only see loot hoppers right now because people are not being forced to play it like they ought to.
  17. DEOVONTAY MCSLANGA

    Day Z Standalone: Tips and Tricks or New Players

    Have fun being dead.
  18. Multiple characters would only make it easier for people to cheat or abuse game mechanics. Do you really want to play with a bunch of assholes who use one useless character to farm loot, only to transfer it to one "main" who was never at risk and suddenly has every piece of gear they want? It completely breaks the spirit of the game and I very much doubt the devs are stupid enough to ever remotely consider the idea. This also falls into the category of "make the game easier because hard games are haaaaard" ideas, which you should probably be irl kosed for having. For multiple difficulties, every server should be the same difficulty and that difficulty should be difficult. 24/7 day servers are stupid and really ought to go away. I would advocate all servers being on the same day/night cycle to prevent kiddies from just leaving a night server, but there simply isn't any viable way to do so without screwing people in certain timezones outside of shortening the day/night cycle so that at a given time the day/night status would alternate. tl;dr Your ideas are stupid.
  19. You're also missing the fact that only half the foods currently in the game require a can opener, and that proportion will be even smaller when they add in hunting. One of the most common foods is canned tuna, to the point that I hardly bother carrying a can opener because I know I can find enough tuna to get by without one. It adds a fairly minor risk/reward mechanic. If you're really in that tight of a spot that you will starve to death because you don't have a can opener or any of the other tools they gave you to open them then you're doing something really stupid. Essentially you're asking them to remove something that is nifty and hardly effects the game simply in the spirit of making the game a wrinkle easier for completely retarded people.
  20. The point isn't that it is unrealistic. So is everything else about just about every game ever. That's because a totally realistic game would be really boring and gay. Instead, games are analogous to real life but with different governing factors to make it actually enjoyable. So sure, let's give you the ability to open cans with naught but your fists. Or add a spoon to the game, as this would actually be fun to murder someone with. But if we're playing the "everything is just life real life" game: No more infinite sprinting. Three - four hour walk from Balota to Cherno. Clearly most people aren't trained in how to use guns, so at spawn RNG decides who can use military weapons (let's be generous and say 10% can). Everyone else can only use pistols and civilian weapons. Most people aren't in good enough shape to lug around a backpack with 4 300 round boxes, cans of food and soda, etc. Everything now has weight, weight further effects your movement speed, and RNG decides if your character is strong or weak. Being that you're on the beach and probably wet, and it's russia, you start with mild hypothermia and need to find warm clothes within an hour or so or die. Also you don't start with a flashlight. Or at least not a full size one. Some people carry little LED keychains, but I don't know any crazy assholes who carry around a mag-light. And lastly, no more 24/7 daylight on any server ever (this would actually be a benefit...) That sounds like a realistic (super duper fun!) game. Right? Edit: Also for realism's sake, loot never respawns. Ever. If this was real life the first few people into a building would grab most of the good stuff and then it would be gone forever. The sadistic few might even destroy what they can't carry just to make sure no one else can have it. For that matter, why are all these people climbing out of the sea? We should have randomized spawns and starting statuses. One person might be a soldier, already has a backpack and gun and is ready to avenge his lady love who was eaten by zombies. Another might be a rich guy with a helicopter. Or perhaps you're a hobo, who starts with some ragged clothing and already has cholera.
  21. Because it requires that you have a thing to do another thing. That's sort of the whole idea behind games. Why do I have to have a weapon flashlight to have a flashlight on my weapon? Why do I have to have a RDS to have a RDS on my weapon? Why do I need matches to start a fire? Why do I need a fire to cook meat (not yet though lol)? These are all analogous to what you're saying. The point of the game is that there are a set of rules that everyone plays by, and you manipulate those rules to achieve the desired outcome. If you don't like the rules of the game, then go find something else to play with all the kids who think hunger and thirst are too hard or the tards who think there shouldn't be pvp.
  22. DEOVONTAY MCSLANGA

    hacked gun?

    The AS50 makes about the same noise as an AK-74. Sounds about the same too, so a lot of people get them confused. The DMR is about twice that loud. And I promise no one at sniper range will be able to see your sniper rifle barrel before they see you. At anything past 300m it's just a stripe of black pixels that is completely indistinguishable from bushes and shit. Granted, the L1553/CZ550 would be a better ROLE-PLAYING gun for someone who wants to ROLE-PLAY but then you should argue it as such, not as a statistically better gun. Also the CZ550 is literally just a bolt action DMR with a worse scope sight. Just sayin.
  23. DEOVONTAY MCSLANGA

    hacked gun?

    The DMR's most effective range is within 500m as it's damage significantly drops off after that. Thus, after 500M you need to get a headshot to be sure your target won't just walk the fuck away or worse yet, flank you. Coincidentally, the "hipfire" or green reticle range on the AS50? About 500m. So you can scope in and use your NVGs on the DMR or you could just hipfire the AS50. Plus, that extremely niche purpose for a gun is a total game changer right? Especially when you're comparing it to a rifle with double it's range that requires 1 shot to kill instead of 3-4.
  24. DEOVONTAY MCSLANGA

    Soldier clothing?

    Noobs talking about things they don't understand telling noobs to not talk about things they don't understand. Meta as shit.
  25. DEOVONTAY MCSLANGA

    hacked gun?

    Almost all the guns in the game are clones of one another statistically. As in, in terms of damage, range, etc. I don't even have to see one to guarantee you it's the same damage and (more than likely) range as a DMR. And considering the M107 and AS50 are both just flat out better versions of the DMR, I would have to say they're both better "suited to your playstyle" because they're just plain better guns in every aspect. That said, you find an incredibly rare gun and you use it to take potshots at zombies that will just respawn by the time you run to wherever you shot them at? Look, I'm not the kind of guy to tell easy targets to waste ammo and generate noise pointlessly killing zombies but bro, come on now. You're just being stupid.
×