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38 GoodAbout Tarkastio
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Rank
Survivor
Profile Information
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Gender
Male
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Location
Sol System
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Interests
Reading, gaming, art, and patiently awaiting the zombie apocolypse or the invention of faster than light space travel.
Profile Fields
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Bio
I won't add anything here, since no one will read this. If you are reading this, that is really rather sad.
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[Standalone] Suggestion for humanity indicator
Tarkastio replied to Ralfie's topic in DayZ Mod Suggestions
I like this. If it was used in unison with subtle variations between facial expressions, that'd be really quite cool. -
Your Shoot On Sight Threshold?
Tarkastio replied to Taggert1313's topic in DayZ Mod General Discussion
I don't shoot immediately on sight unless I turn a corner and you are inches from my face with a weapon pointed at me. I usually play very quiet and try to leave as little of a trail as possible, including one of bodies. If they do not respond to hails, or act in the least hostile, I will either GTFO or shoot. -
Double post due to internet lag, sorry. Not sure how to delete post.
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Because "Tark" is "man of Gondor" in Black Speech, which originated from the word "Tarkil", a Quenya word for "a person of Númenorean descent". The Black Speech is the language of Mordor, and spoken by the Orcs, which is mostly adapted and warped words of other languages due to the Orcs never being given one of their own.
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Zombies - Making them Harder / only killable by headshots
Tarkastio replied to Paddy0610's topic in DayZ Mod Suggestions
I'm hoping for zombies that are less sudden stop and punch and more full football tackle and eaten alive, but that is just my sick desire. I would much rather have zombies a more forefront role, and being an actual threat, that human players have to deal with more seriousness when it comes to banditry. Nothing against them and their views, mind you, I would just rather have them play a bigger role. -
I'm hoping for all sorts of gore that you can use as tells. Blood trail? Wounded person must have come by here! Blood pools/streaks? Someone must have died, then the body must have been moved! Rotting flesh? Someone must have been eaten here! Bones? Someone died a long time ago. And the list goes on. The gore shouldn't be meaningless, it should tell a tale of sorrow and death, and the death of the people who came before you.
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DayZ Guide: Meeting Players & Avoiding Betrayal
Tarkastio replied to Trizzo's topic in New Player Discussion
Very interesting, very detailed, I applaud the amount of work that went into this. /Vote for sticky, or at least officially placed somewhere for newbies to find. -
DayZ needs more blunt objects that I can use to beat you with. On a less murderous note, DayZ in my opinion shouldn't have "more" guns, but more uses and variants of them. IE: An AK with a bayonet, for those close combat bandit skirmishes. Flashlights, suppressors, etc, all to be used on various weapons. I'd prefer not to have so many weapons so that they all begin to blend together and are so close that x weapon is literally just Y weapon with a larger clip and less damage. Individuality and flavor of each weapon should be kept, while keeping an customization for what is right for you.
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Fixed. Yes, I'm that guy.
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What are the three things you want to be in Standalone?
Tarkastio replied to Inception.'s topic in DayZ Mod General Discussion
1. Drastically less exploiters. 2. Detailed medical system. Think minigame-esque suturing and other medical actions. 3. General feeling of polish. The OP pretty much took my first 3. -
Standalone could slip to 2013
Tarkastio replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Good sir, is not ArmA a tactical shooter? :) And on the subject of the release, I never expected him to release it in December, and I'm sure he'll release it when he can. -
I've discovered you have to fear the admins as much as you fear being shot at from the ground or crashing. :)
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A bandit is a player who steals and takes so they can continue having fun. A psychopath is a player who finds the act of ending another player fun. A survivor is a player who finds fun in helping other players, or in just existing. In my opinion, it isn't the action that defines you. It's the driving force behind it, the intention. I'm inclined to disagree, good sir. The steriotypical knight is a good example of an honorable glorified murderer, and they aren't even looting or killing for their own survival, they do it for honor and glory. Of course, not exactly the most realistic example ever, but I hope you get my point. :)
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I lead my own one-man worst heli squad of all time.
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ROE 1: Kill those who may cause harm. ROE 2: Spare those who cannot cause harm. ROE 3: If in doubt, throw a grenade and shoot whatever moves. ROE 4: When bored, repeat ROE 3 multiple times in the midst of groups.