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Mags (DayZ)

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Everything posted by Mags (DayZ)

  1. Mags (DayZ)

    Zombies are to intelligent and fast.

    I want to elaborate on what Solid.nl posted and this thread seems to be the best place for this suggestion. Problem: Cost/benefit is too great to fire your weapon (non-silent). Again, once alerted, the danger escalates exponentially. Firing your weapon attracts WAY too many zombies. Suggestion: reduce sound proximity, reduce zombie count, implement melee (Arma3 supposedly), increase silent weapons (less realistic but still an option). I do think this issue needs to be examined more closely. I also think its a real problem in this patch.
  2. Mags (DayZ)

    Ultimate Goal

    I too also think there needs to be some sort of goal. The game world can continue, but yet for the player there still can be an end. I have come to the following scenario... Problem: Survivor has collected sufficient weapons/ammo AND food supplies. What now? Where now? What is next? Currently they just wander around until someone or something kills them. There is no direction. Suggestions: 1. Players collect resources and contribute them to a server-wide goal: (both will require huge amounts of resources) a. "build" a safe zone somewhere inland. Enough resources that it possibly takes weeks of work to complete. Survivors go out in populated places and collect uncommon item spawns. b. transport vehicle (airport/cargo plane, dock/ship). 2. Survive X amount of "Dayz", recorded by playtime. Say 48 hours of playtime. 3. Non-combat rewards (title or skin, etc.) for contributing certain levels towards said goal. Progress of contribution goals can and will be "wiped" after completion or shortly thereafter. This also can be a goal of bandits to raid or steal said resources. Just my .02
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