Reav
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Don't add artificial advantages or disadvantages for any playstyle, ever.
Reav replied to ezdaroth's topic in DayZ Mod General Discussion
Second that. I understand that people can not fully embrace the fact that this game is unfair to players it was designed to be unfair and it is going to get worse. Much worse. At least I hope so. That's what's fun about it. You survive against the adds, against all the zombies and crazy bandits. Also, if you follow some basic survival rules the adds are not overwealmingly against you. -
As I've already suggested in Name indicator thread, a player should have an option to show or hide his nametag which may reflect humanity eithe rby certain colour assigned to a level of humanity or by a raw number included in a nametag. By this we will eliminate the rediculous nametag spotting from miles away, and people willing to cooperate with others may display their nametag and ask other player to do so. If both players choose to reveal their humanity they can evaluate how much they can trust each other. If someone refuses to show his humanity - well that's a clear signal. Option to reveal humanity sort of compensates for inability to "look somebody in the eyes" and is a compromise between clear surv/bandit distinction and current situation, with wich I am generally ok anyways.
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As much as I love CZ it appeared to be quite loud and turned and attracted zombies from about 300-400 meters or my estimation of distance was wrong. Any feedback on how far should I be to not get swarmed in a matter of seconds?
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How would anyone rally their own militia via the mod if everyone finds it safer and easier to just kill everyone else? Especially with direct com not being too stable. The ONLY groups I know of that are organised groups, are pre-made players, often using teamspeak/mumbles. Sorry but these guys have no idea how this mod is, how it plays and are not to be taken as a reference or example. They have NO CLUE whatsoever. They are however usually the most friendly because most are ARMA2 players and have what others have called that sense of camaraderie and even "roleplay". The real players, you see them pleading in side chat and yelling friendly in there. Once side & global are gone (hopefully once direct com works 100% of the time), then we'll see how many of these remain. Personally I spend hours upon hours alone, surviving, totally immersed and you could say "roleplaying". But don't go and tell me to "form a militia" because in game currently that's nearly impossible without using external tools/communication systems. If you are like me (I'm not a rampaging murderer) and play the mod the way it's meant to be played, without "tools", then if you see someone, you get the fuck out, FAST. The only times I try to make contact is when I'm all kind of screwed up and need help. In the HOURS (and that's a shit ton of it) of play I've had so far like this, I can count the number of people that didn't shoot me in the face on my hands. Direct com being screwed up is the biggest limitation so far however I think. I NEVER know if the guy can hear me.... I. I actually second that. I have a slightly simplier solution in mind. 1) There should be an option that lets you "turn" your nametag on and off. 2) Nametag also may and only may reflect your humanity somehow via color or just show the raw number. How I see it in-game. Say, you see someone who you GUESS may be friendly. You turn your nametag on and demand at gunpoint for the person you see to do the same. If he does - you evaluate how much can you trust the guy. If he doesn't - well, that may mean that he doesn't want to be friends. There also may be some range of visibility for a nametage but there also should be a way to hide it at will, that's crucial. Which brings me to my next point. II. I believe nametags as they are now on normal servers ideally should go completely. I persanally find no pleasure in magically spotting someone from a 1 km distance just by scanning the horizon and neither I feel completely safe as someone can spot me from afar and stalk me just because my nametag is visible when I am not. III. Range indicator on a nametag should go no mattter what. Not only it allows easy stalking it makes everyone an easy target for anybody with a cz and enough sence to practice shooting it offline. Despite a complex and realistic sniping physics of Arma 2, it is still not that hard to make an accurate shot on a distance of 700 m with a few hours of training. If you have a rangefinder in your inventory - it's fair play to snipe someone from quite far cause you've put enough effort in finding it. If a nametag precisely tells you a distance to a target - thats just cheap. In conclusion. Please do not see this as whining. I fully understand that the game is about realism, fear and sweet tears. What I am suggesting is adding a little more of those. I can live with no survivor-bandit skin. I like the idea. Option to reveal your humanity will probably be supported by those who do not. PS. At least I would like to ask that ALL server hosts include in server info what features like 3d person, crosshairs and nametags are on or off. It's way to difficult at times to find a server with no nametag but with 3d person view. PSS. Also the idea of "pubishment and reward" for good or bad deeds no mater in what way is something I can not understand and support.
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Indeeed I'm a lumberjack and I'm truly ok. Have been running around with a buddy for 4 hours yesterday. Temperature dropped something like 9 points max. Primarily it dropped when we crawled our way along big fields. As we ran it slightly increased. We keep several logs for a cold night don't think we will need em anytime soon. The only instance my friend's temperature dropped significantly is when he was shot dead near some pesky bandit's tent. But no fire can help in this situation i gues.. For finnish lumberjacks here...
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Except for them spawning out of thin air on top of me, no - everything else is perfect. Zombie auto aim is annoying at times but we can either embrace that or wait for a fix. Not complaining.
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I may be overthinking it at this point... Or I am a CO, whatever. But I belive rocket is trying to makes us think. Think beyond how we usually percieve videogame and free pvp. Rocket's posts are shady at times and all that "silent" humanity thing he's banging about. Humanity should stay, as your conciousness. Think about clicking your mouse and how you ruin the fun for someone who worked to get his stuff for weeks. You may not be ok with this. You may not care as well. That tells YOU what kind of a person you are. And a game that has zombies and some awesome survival mechanics and that gives you moral choices beyoned the black and white (survivor and bandit) bulshit todays RPGs offer is double awesome to me. Not judging here neither trying to interprit what rocket says. Just thoughts.
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Actually, instead of showing names it could be a nice feature to demostrate your humanity or hide it at will. Will be more comprehensive, and however not entirely realistic - quite reasonable. Word "passport@ bugs me for some reason. So basicly you can either run around showing your glorious humanity record or keep it to yourself and show it at gunpoint if somebody cares to ask.
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This game is about modeling a downfall of society as closely as possible. How on earth can you explain being a zombie magnet because you shoot people? Because you you are a bad-bad person? and they will punish you? and may be if you have a skyhigh humanity zombies should bring you flower and escort you during the night so you don't trip on something? Well as people already mentioned this game is not about teaching you to behave in such blunt and childish manner. And I guess we can all agree that it's sometimes easier in our society to be baaaad. bottom line - the idea is ridiculous.
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Direct chat and direct vice would really need some fixing. Conversation and actuall ability to hear a guy in front of you will be an essential part of a gameplay. Global chat is also useful. Just pretend that everyone has a walkie-talkie or something.
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Good! That's actually a nice idea. The only thing i'm gonna miss about bandit suit is camo. I just feel more secure when I know that I do not stand out that much. But here's where findable skins step in. I hope bandit suit will be among them. I am sure that people going on about being shot without question as a bandit talk from experience... But I myself encountered both bandits who would take down a horde that chases poor helpless survivor me and survivors who would offer help despite my bandit skin. Why am I telling this? In this game happens fuck all! And that's why it's so appealing for some. That's what makes the experience so intense. Inability to distinct a scared survivor guy from a Cherno's new Hitler will only make it even more fun. I also wish there was a ghillie suit out there. please-please-please rocket =) or an option to craft one...