To be fair, the "casual/carebears" were wrong too. Emotion made them cry on the forums but taking away the source of those emotions made each in-game accomplishment matter a little less. One thing that UO had/has is the ability to visually identify a murderer/bandit/pk/"red" immediately. The community started to police itself and whole guilds were created whose sole purpose was to hunt reds and help those who were preyed upon. People started collecting the heads of reds and posting bounties for their heads (yes, you could dismember player corpses - awesome, I know). This is why I love the fact that bandit/hero skins were brought back. The potential for new aspects of game-play is enormous. Are skins currently flawed in many ways? Yes. Can they be perfected as a system that supports community morality and consequence? Definitely. Maybe the OP would still kill indiscriminately but many of the punks that we're complaining about wouldn't have the stones for it. Look at you trying to define "true snipers" in a video game. Guess what? If you learn to use the mildots for any of the rifles that have them you'll be MUCH quicker at ranging target for a center mass shot than a rangefinder. In addition, the rifles without zeroing are quicker to shoot once the range is estimated than one with zeroing - provided the operator has the chevrons/dots memorized. This is where the DMR shines. Someone who is competent with the DMR (has the particulars of its scope memorized/listed) can easily range, adjust and shoot in 2-3 seconds without coming out of the scope view. But wait, you know all this already 'cause you use the DMR everyday, right? My point is that the act of killing with a "sniper" rifle in DayZ can be insanely easy or it can be something that requires a bit of practice and talent. The guys that prefer AS50s on nametag servers are the most likely to get flanked and shot in the head. The ones that use CZs, DMRs and SVDs without mouse wheel ranges are probably much tougher to kill and actually deserve some respect. Then there are all the rest of the "snipers" somewhere in the middle. We can all recognize the distinction but to put labels on them and tie those labels to an arbitrary feature such as zeroing is pointless at best and ignorant at worst. To each his own - especially in a sandbox game like this. I love your sentence about the shot, not the kill. That's the joy I take from using a "sniper" rifle. But don't knock others for wanting to experience it at a different difficultly level. You've killed with an AS50 too. Oh, and an essential part of your shot is the target. Stop picking fresh spawns for targets, dick.