tweenprincess
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Hackers, and the state of the standalone game?
tweenprincess replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
So tired of this. <3 Standalone -
Hackers, and the state of the standalone game?
tweenprincess replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
Last 2-3 characters ive had, ive geared up, and am about to go and track down a vehicle or something, and bam, im summoned to some location far away with everyone else from the server. All my loot is gone. Yay. Also, I have been randomly killed with no warning and no one around me. No chance of a sniper as I was surrounded by bushes, no gunshots heard and I was running full speed. This has happened to me at least 2 times. This game is amazing, however, it is very frustrating in a game that can take an hour or 2 to just get some decent shit, only to have it hacked away. --Also, I see a lot of people saying to ban players for 48 hours or what not. I dont understand this leniency. If someone is caught cheating, ban them FOREVER. A much steeper penalty for game crushing actions. -
tweenprincess started following Mildley
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Mildley started following tweenprincess
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US Midwest player LF clan!
tweenprincess replied to tweenprincess's topic in DayZ Mod General Discussion
Im 33, I like long walks under moonlight, and tuna fish sandwiches. -
Looking for friendly clan that likes to help out other survivors.
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I would love to eat these animals, but I have seen only 2 animals ever. One sheep out in the middle of nowhere, and a cow near a town. Are there good spots to find these creatures?
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Can I delete it from this forum?
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I am loving this mod, despite its alpha status, taking each play session at its face value. I have had some multi hour horrible sessions, but the few good runs ive had have more than made up for it. The one thing that is really pissing me off, is the lack of food! In my week of playing, i have yet to find a single food item. Residential housing seems to be the hardest to find buildings that you can salvage, and the few ive found have been packed to the brim with chem lights and empty cans. Now I respect the dificulty of surviving this game, but I feel that the food issue defies the realism intended with this mod. --One thought I have had to rectify this, would be to make the hunger / thirst mechanic fall more in line with the 24 hour day / night cycle. It seems that I need to eat every 3-4 hours or begin losing blood. This does not make much sense in a real life simulation, when a human can go far longer before death. Also, the animals could be a great source of food, but they are as rare as the food loots. Foragable food items would also help a ton, and would add depth to the vast empty wilderness in the game. I would love to see some characters in the woods trying to live peacefully gathering foods and hunting. Also, you could add a survival element to the berries, or what not, by adding some that are poisonous, making people learn which berries would good to eat and which are not.
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I am loving this mod, despite its alpha status, taking each play session at its face value. I have had some multi hour horrible sessions, but the few good runs ive had have more than made up for it. The one thing that is really pissing me off, is the lack of food! In my week of playing, i have yet to find a single food item. Residential housing seems to be the hardest to find buildings that you can salvage, and the few ive found have been packed to the brim with chem lights and empty cans. Now I respect the dificulty of surviving this game, but I feel that the food issue defies the realism intended with this mod. --One thought I have had to rectify this, would be to make the hunger / thirst mechanic fall more in line with the 24 hour day / night cycle. It seems that I need to eat every 3-4 hours or begin losing blood. This does not make much sense in a real life simulation, when a human can go far longer before death. Also, the animals could be a great source of food, but they are as rare as the food loots. Foragable food items would also help a ton, and would add depth to the vast empty wilderness in the game. I would love to see some characters in the woods trying to live peacefully gathering foods and hunting. Also, you could add a survival element to the berries, or what not, by adding some that are poisonous, making people learn which berries would good to eat and which are not.
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The endless static of your radios scanner breaks suddenly. You hear a scratchy message issue forth from its one working speaker, "Is anyo.. o.. there??? I am trying to rea.. any oth.r surviv..s! I am a sk..led medica. ..echnician, I wa.. .. use my sk..ls to help ot..r survivors! Ple..e broadc..t on th.. channel if u copy. Ov.r" The message repeats once and then resumes its endless chorus of static...
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Rebalancing Food and Drink (because I ate a cow).
tweenprincess replied to lugaru's topic in DayZ Mod Suggestions
Ill start by saying this mod is the biz. Definitely needs some work, but Rocket has started something amazing. That said, food needs some work. I have been playing for over a week now, and have yet to find a single food item, ever. There is just not enough of it in the world. With the setting having so much lush country side, where is all the wild life??? Animals are very rare. I suggest adding more animals and perhaps foragable foods in the wilderness. One of my characters ended up lost deep in the woods while raining. I was dying of both thirst and hunger. This was fristrating as there was plenty of water falling from the sky, and trees and plants abound. Adding some spawnable foragable foods would be great! It would add playability tothe vast stretches of wilderness in the game world. In the 3 hours i was lost, i saw only 1 animal the entire time! This does these areas an injustice, making them worthless wastelands...