DrunkPunk
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Everything posted by DrunkPunk
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Don't listen to the casual gamers
DrunkPunk replied to droznig's topic in DayZ Mod General Discussion
Gotta agree with this. While some options might not make sense in the game, providing the choice for people to play how they want (and have been doing so for the entirety of DayZ alpha) is the best thing you can do. Trying to force first person so you can force your preferred method of gameplay is absurd. And the reality is, if there wasn't a large desire for things like third person and crosshairs, then 90% of the servers wouldn't have those options enabled. Nametags, however, i agree need to go. But really, what's the harm in giving the people who rent the servers the option? None at all, and I'd argue there's more harm in removing that option. -
I don't like the idea of any sort of stat progression in this game, and I'm pretty sure it lacks any such system intentionally. It's nice to finally have a game that measures success based on skill rather than who has better stats. Sure, weapons play into it a bit, but that largely still depends on skill. For example, I've taken out a chopper gunner with a makarov before. Probably wouldn't have been possible if he had some sort of passive skill that helped steady his aim. But back to the point, the level playing field is one of my favorite things about this game and I do hope it stays that way.
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Pending Update: Build 1.7.3 (community edition)
DrunkPunk replied to rocket's topic in Mod Announcements & Info
I'm curious how the game can tell the difference between the game crashing (which happens to me for a plethora of reasons, and fairly often) and someone who combat logs. i get the idea behind dying over it, and understand that part isn't implemented, but i really would like to know how i can be protected against unjust death from client crashes. -
edited - PVP and PVE best of both worlds
DrunkPunk replied to Rastamaus's topic in DayZ Mod Suggestions
If you reduce the amount of guns, you'll end up creating a HUGE divide between those who play for 16 hours a day, and those who play between casual and maybe 8 hours a day. That divide will basically result in those with too much time on their hands slaughtering unarmed people who can't spend as much time hoarding weapons. Oh, yeah, you'll also see more people camping spawns and hoarding guns, which will make that divide even bigger. Ultimately, the only way to keep the game fun and make sure everyone has an even chance is to keep guns abundant. I've said it a thousand times, and I'll say it again.... Gameplay > Realism -
what are your favorite/best tactics for banditry
DrunkPunk replied to TntIsCool's topic in DayZ Mod General Discussion
yell in to the mic "FRIENDLY FRIENDLY FRIENDLY", then rip them to shreds. I kid, that shit drives me nuts (but it works). using the peripheral dots constantly, maintaining constant momentum and abstracting your path on a regular basis, always checking your surroundings (ALWAYS), and waiting until you catch your breath to take aim and fire are my main ones. -
from what i hear, the safest and most effective way to play dayz..... .... is alt+f4
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who're contraction of "who are" http://dictionary.reference.com/browse/who're
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so are you cool as shit, or pretty fucking cool? i just don't know what to believe anymore!
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I dunno man.. you just might be too cool for me to play with... how cool, exactly, is "cool as shit"?
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New death messages for who killed you and what weapon, good or bad (poll)
DrunkPunk replied to thelonewarrior's topic in DayZ Mod General Discussion
Not a fan, if there are no witnesses, then the killer should maintain anonymity. Kind of goes against the spirit of the game. This just seems like step one into a more warz like experience. Might as well just enable name tags and get it over with. -
More experience with this map, and I absolutely love it. The sound is probably what excels the most here. The frequency of loot is amazing. I love how you can find loot piles in obscure places, makes exploration much more of a thing since you don't just end up going to the spots you know will have good loot. Also, having barracks in so many places makes exploring a town quite worthwhile, whether you find a gun or not it's always worth the check.
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I recommend researching it yourself, gamers are often times only carrying around knowledge they picked up from video games so often times, it's pretty inaccurate.The best place to start is with your first question, and probably wikipedia. I'll answer a couple of them for you, though. The first response nailed the sub machine gun bit. Sniper rifles are rifles designed for marksman shooting, meaning maintaining pinpoint accuracy at long ranges. They pack a much larger punch, and generally have a longer barrel for better accuracy. Shotguns and rifles use drastically different styles of ammo, and are used for different things. Rifles are meant for mid-long range encounters, firing bullets, while shotguns are meant for close/mid range and fire shells. The shells come in several flavors, but the most common are buckshot (tons of small pellets in the shell, paired with gunpowder, that is REALLY destructive at really close ranges, but loses velocity incredibly quickly, making them useless at mid-long range), and slugs (a single giant bullet in the shell, which causes massive destruction, and depending on the slug can maintain pretty good velocity for mid-range shots).
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What do we expect from DayZ Standalone?
DrunkPunk replied to TGH's topic in DayZ Mod General Discussion
My biggest hope is not that they take the time to work on these maps, but leave the game open ended in terms of modifying and creating our own maps so the community can thrive in its own way. I seriously doubt Rocket would have created Lingor the way it was, and the way it is is a blast. It really helps one see the potential of the game by giving the community the power to be creative. -
Dayz and its realisam, banditry and less ammo
DrunkPunk replied to thelonewarrior's topic in DayZ Mod General Discussion
gameplay > realism that is always the answer to such things. sure, rare ammo would be cool, but it would create a very uneven playing field, as is already demonstrated in vanilla dayz. i agree pvp should be more tactical, but with the current weapons in place, it's always going to amount to the same thing: finding a sniper rifle and hanging out on a hill. if you're looking for a more tactical approach, removing the overpowered weaponry would be the best way to go about it (thermal scopes, high power sniper rifles). that would force people to be a bit more careful, but I bet you'd see a lot less fresh spawn killing and a LOT less camping. if anything though, i would expect ammo to be about as abundant as it is and the weapons we find less frequent. but of course, reducing the frequency of weapons will just remove the majority of the fun from the game. it all goes back to my original line of this post. -
1. Camping tents. You have to find a place to put them, drop the item in, and every time you interact with it, save it. They disappear 7 days after your character dies, unless you go back and save it (but they sometimes disappear after that anyway). They can also be run over or grenaded. 2. Dayz Commander. You'll love it. You can add servers to favorites, add notes, add friends, download other maps, ect. Much better interface, too. 3. The guy above me did a great job explaining this one, so I'll just refer you to his post.
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probably. survival is one thing, but making the game about luck is completely different. especially when the loot spawns work in such a way that can cause you to go several lives without finding anything of value if the server is populated enough. at that point, it's not about survival, but who got there first.
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Take all the loot spawns, move 50m out (but stay within 200), and wait 10 minutes. sometimes it takes a bit longer, but 10 minutes is generally the time it takes.
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Your server and custom loot tables
DrunkPunk replied to jdz (DayZ)'s topic in DayZ Mod General Discussion
I dunno, the server I play on not only has increased loot/downed choppers/tons of vehicles, but also has some extra buildings and a new town west of kamenka. ultimately, it makes it way more fun. you can happen across cars pretty easily, but they are easy come/easy go. more loot means that the people who have spent more time on the server don't end up dominating those who just joined (since most stock servers tend to have all 4 of hte high value loot areas stripped every time, and guarded by morons with as50s). so yeah, it may be DM with zombies, but so is vanilla dayz. the only difference i really see is an even playing field. and the added cars make the experience way more dynamic. -
About half the time I play solo. I wouldn't say I like either one more, but that time solo is quite nice. Only have myself to blame for getting shot, don't have to rely on anyone else to keep low or quiet, and since I don't have that backup available I tend to pay way more attention to my surroundings.
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Which games did you abandon for DayZ?
DrunkPunk replied to Octopus0nFire's topic in DayZ Mod General Discussion
All of them. And my job. And school. And my woman, most days. Not my cat, though. He chills with me while I play. -
Came for DayZ, Stayed for Arma 2 :)
DrunkPunk replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
I've really thought about it, but everything I've seen about Arma 2 suggests that you really need a cohesive group to play with to actually have fun with it. -
well that was fun while it lasted
DrunkPunk replied to That1neguy's topic in DayZ Mod General Discussion
Eh, I hope you stay out of standalone, too. Hacking will always be around, no matter what, and it's really sad to know that you'll end up doing it just because it exists. You are essentially the tumor growing and destroying a wonderful thing. We'll all be better off without you. -
My thoughts on the "too much military loot" bit I've seen people bring up. One of the biggest reasons I quit playing chernarus is because of the complete lack of loot there. There are pretty much only about 4 or 5 places you can really go to get decent loot, and people who have spent a lot of time on the server are naturally going to have a nice stockpile. Not having the cash to have my own server, naturally I cannot do that. What I think makes maps like Lingor and Panthera thrive, are not only the different locations, but the increased loot factor. Knowing that I can walk into most cities and be equally matched (and not end up walking in unarmed after walking the map for 4+ hours) against some sniper or bandit makes the game way more engaging. Sure, in a zombie apocalypse you are going to be hard pressed for guns, ammo and food. But in a zombie apocalypse, we'd all start on a similar page, rather than me walking into the apocalypse months after some other guy. What I'm getting at is, creating a more even playing field in an unforgiving game like this just makes it more fun, and naturally, gameplay should trump realism any day. Thanks for the awesome work! Can't wait to spend some more time on the map!
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also, anybody else notice the forums double posting quite a bit today? (edited, as this was a double post)