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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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THIS! I play for two weeks and all I've found so far was a bike that somebody forgot to save.....like WTF, really??
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Hacker that was slightly entertaining
[email protected] replied to irbab00n's topic in DayZ Mod General Discussion
At last some hackers do have imagination....We've been made to dance once and that was actually pretty funny :) -
A new element of difficulty.
[email protected] replied to NoAverageJoe's topic in DayZ Mod Suggestions
Sounds good but it could be uber hard to new players without any weapon.Overall good suggestion, would need some twaeks from dev's but I'm sure they could pull it off :) -
Persistent Karma system (bandit status after respawn)
[email protected] replied to Seiseki's topic in DayZ Mod Suggestions
Very constructive..........NOT ffs next -
Persistent Karma system (bandit status after respawn)
[email protected] replied to Seiseki's topic in DayZ Mod Suggestions
I have mixed feelings about bandits and all. Not everyone is camping douche and not everyone do KoS. So how about players that DO NOT kill on sight wear some kind of scarf or easily visible arm (yellow, blue whatever) ''elmblem'' or something that players would voluntarily wear? (as to say, I can kill but Im not KoS) As of to prevent abuse, it would have to be made that if your count reach 3 murders or so, the ***insert the textured item here*** would dissapear? Ps - NOT hating on bandits but sometimes ppl really do shoot you for no fookin no good reason whasoever...like just to waste your time and shit -
The idea is to draw more attention to zombies again, yet not really affecting the PvP scene. What I'd like to see is mechanics where more zombie kills rewards the player more and more and since the kill counter is there already, how about something along the lines: kill 50 zed's - get toolbox (obviously it could be anything) kill 80 zed's - you get rare gun like some golden magnum colt kill 150 zed's - you get the hold of M9 SD kill 250 zed's - get rewarded with rare G36K GL cammo kill 350 zed's - you deserve a nice semi auto shotgun... and so on... The intention is really to keep players wanting more and obviously lessen the ''heavy'' mentality of kill on sight stuff (no ranting meant) :) Please share your thoughts!
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Kill more zeds & get more revarded
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Look fellas, all I am saying is there should be some way how to get some rewards when killing zombies, as I'm pretty sure there would possibly be groups doing raids on zombies and killing as many as they could. I mean its not like they would have a cinema to go to or some party right? Out of pure boredome and whatnot, there would be ppl killing zombies big time and while doing so, they would most likely come across some cool gear. It doesn't necessarily have to come from zed, quite simply once the kill counter reaches like 300 or whatever, look in the near houses for unique gear...thats all I'm saying (plus such players would try to avoid other players - PvP - and could possibly help new players this way too) -
Kill more zeds & get more revarded
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Know whats funny? I've been regular arma 2 player long before you even heard about dayz :P Anyways, I am not really trying to turn this into some COD but before ya all start with the realism and all...its a ZOMBIE game# -
Kill more zeds & get more revarded
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Yes this pretty much what I meant. I mean dead zombies already spawn us a mag or beans right? Now I imagine lots and lots of players woul stop miindlessly killing each other and hopefully work together some more -
So this is your contribution to the thread you ignorant fuck? Why not just STFU? He HAS a point you know, it is indeed annoying as hell, getting broken bones or even killed by opening doors and should be fixed asap to let players play their game they paid for flewlessly. However as OP said its been reported. Thanks for that
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Quite honestly though, anything that will force more cooperation in between players....nuff said
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I'd like to see it impossible to shoot unarmed players
[email protected] replied to islandjack1's topic in DayZ Mod Suggestions
While I disagree with OP about being ''untouchable'' when not armed, being new dayz player I do agree its just tiresome, getting killed over and over again, having only a goddamn patch on me. On the other side, I feel sorry for the guy who came across unarmed player just to get shot minutes later by the same fu**er., as said above (#10). Its just plain sad. In fact this behaviour pisses me off so much that cocksuckers like him just ruin the game, creating environement where noone can trust noone. Eat shit ***** Anyways, happened the same to me just today. Funny how some ppl are so fucking greedy that not even dropped beans and coke were good enough. -
So the curiosity got the best of me and since 3 days ago I sterted to play Dayz too. So far its great game/mod but all this banditery really do hurt the game and newcomers especially IMO. I haven't been able to survive a single full day as of yet and no, zombies are not the problem anymore. Its getting seriously tiresome... seems some better geared players got nothing better to do than camp for (not literally) hours and waiting to fu** up somebody's day. I could get it if it was for the supplies / beans but when you got AS-50 you probably don't feel any urgent shortage with such gear. I think its a real shame that players don't choose to work together more, their chance to survive would be much higher in the long run but I guess its just easier to camp and fu** up new players for their single bandage and knife they've been looking for all day. Anyways, I still like to play but as it is I'm already trying to avoid servers with more than 10 players.