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0013

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Everything posted by 0013

  1. I don't know if it is already possible. If we could cycle trough the mags and get rid of the low ones to free inventory. The only way I found to make it work is to drop the mags and trying to pick up the low one and then pick up the others.
  2. 0013

    A Modest Proposal

    About this: Some people were trying to escape with a plane, but a sick person became infected so they had no choice to eject. You, survivor, looking at the skies after a long run. You see someone falling from the sky and starts running toward him. This will bring Zeds + other players... so more interinsting meetings and the rewards might be good!
  3. 0013

    What kind of traps can you think of?

    trip wires. Need toolbox, wirefencing and nade. Could be attached on two trees and shine under sunlight, but unnoticiable at night.
  4. But i don't want to waste it. I want to reload with the lower mags so I can use them to the last bullet
  5. 0013

    Player Journals

    Your design is great
  6. 0013

    Land Mines?

    OR/AND trip wires. Need toolbox, wirefencing and nade. Could be attached on two trees and shine under sunlight, but unnoticiable at night.
  7. 0013

    Slower but stronger zombies.

    I noticed the zombies are now running in a better targettable way and bit more slowly in the 1.7.2.5
  8. 0013

    Two choppers per server

    I don't know if it was normal... But I already saw two choppers... I was in the gunner and we were fighting... mine lost :(
  9. 0013

    Food n water too easy?

    I think the 2 cans to be full is a good method. Sometimes I find food/drinks so often I have to drop some. But if they do this they should find a way to balance the inventory... Adding more slots or make the primal needs take less place... P.S there should be 6pck of drinks in the supermarkets
  10. 0013

    Refillable ammo clips

    To prevent ammo box camping, they could set the box to disapear after X amount of refill.
  11. Like the title says, I think it would be nice if all the house in a town could be entered. I don't mean they should all have loots, but just to be able to hide/evade/ambush. People entering a town would have no choice to watch for all the windows. What's your thoughts!
  12. I was thinking how they could give a boost to make the players co-op to survive and I got this idea: If you manage to survive, idk 30-45 days, an event will occur. Something like the army comes to your rescue, but things does not go very well and you continue alone again, but IN ANOTHER MAP!! It would require more exploring and adjustement...Another event could happen on the other map after X days again and so on... if you die you stay on the latest map reached.This will add a goal to our survival.
  13. 0013

    Meat utilities

    What about adding another use to animal flesh? We could throw the meat to attrack the zombies and keep them busy for a while
  14. 0013

    Meat utilities

    I wonder if its possible in Arma 2 engine
  15. 0013

    Meat utilities

    well... when I'm being chased by 5+ zombies, I'd rather throw them a meal, than be the meal lol
  16. 0013

    Horses

    The stamina of the horse could be added to... But I guess, by doing so, people will take the cars instead of the actual horse lol
  17. 0013

    Horses

    Could be nice. They should only be able to drink on lake directly and the process should take around 45s - 1min... This will add some vulnerability while doing it and force the owner to protect it from anything
  18. 0013

    Six Launcher

    I personally use DayZ commander... It does the same thing as SixLaucher, but much more customizable
  19. 0013

    Zeds grabbing you

    I don't know if the Arma's engine can do this, but if they grab you, you have to spam a key to go free... I know there are a lot of games like this, but I think it would add more realism. And other zombies can still hit you while you are pushing the button
  20. 0013

    Looting While Prone

    Tell us how you do it
  21. 0013

    My silly ass opinions on what we should expect from Day Z

    You're right. I wanted to play because it was a zombie game where we have to scavange to survive, not just shooting them... When I first played I was so carefull... I was affraid to move some grass, but after few games I noticed that they are not very frightening... Sometimes I crawl/crouch next to them and they don't react... Maybe a proximity sensor would be nice also
  22. 0013

    My silly ass opinions on what we should expect from Day Z

    I agree with some of your points: >Zombies speed >Zombies damage effects. If we hit them in the legs they should have the same reaction as we do when we have a broken leg >HS = Kill But I don't think the servers could handle that much of zombies in the whole map and spawned at the same time
  23. 0013

    Looting While Prone

    I aggree. And when we look into our inventory i don't think we should stand neither.
  24. Could be nice, but I think handling them at the same time could be better (Alan Wake style)... But I'd make this available only with pistols
  25. 0013

    Revenge Cam

    I think showing the killer name is not bad. But only the victim would see it. This way you can atleast know who to hit if you want a revenge :P
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