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the amazing flight lizard

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About the amazing flight lizard

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  1. the amazing flight lizard

    No more zombies?

    I get that, I really do. But wouldn't you also be able to identify the friends you've made by what they look like? With a limited amount of skins, it's tough to do that. So really, with it being about survival and only that, there are a limited number of way that it is realistic. I was just thinking that if a game is gonna be about zombies, let it be about zombies. Yes, we can kill each other, but the zombies should be the greater threat. But I've got no problem with guys wanting to kill each other and loot their gear and such, it just doesn't really seem to be the same game. That kind of game sorta treats the zombies as an afterthought. They aren't the biggest thing to fear. Or even really more than an annoyance. If I'm feeling in a Dawn of the Dead, zombie apocalypse sort of mood, I would love to play that, and the potential is RIGHT there. If I'm feeling in an I hate the world, my boss is a prick, and I just want to go kill somebody, but I can't do it for real, I would play the bandit style thing. As they are now, the two styles aren't really conducive to each other, and the bandit type players, with a game set up specifically in that way, could have features that specifically support that type of play that would never fly with the zombie killing types, and vice versa.
  2. the amazing flight lizard

    Feature Request: Drag Dead Body

    Actually, this is kinda cool. You could drag a body into a killzone as bait.
  3. the amazing flight lizard

    No more zombies?

    And looking at your sig, I can tell exactly why you wouldn't want this. So go ahead and tell me why what you like doing is so much more legitimate than what I'm suggesting. Why you get to sit up on your high horse like you're somebody, and anybody with a differing opinion from yours is just oh so stupid.
  4. the amazing flight lizard

    No more zombies?

    So I was thinking, the "zombies" in this mod are little more than an annoyance. The only people they really affect are the guys without any gear anyways. And maybe it's just me, but I think the Mach 2 zombies just kinda look dumb. The game is constantly evolving, mostly due to the players. Only some people actually play it for the zombies, and the guys that are playing it for that, are typically not out killing each other. What if the mod split? Became two separate mods. One where the bandits were able to be out being all bandit-y, some kinda post apocalyptic thing as it is, and not have to deal with any server lag issues induced by having to spawn and control the ai stuff for the zombies. And the other where there are traditional, slow moving, massive hordes of Romero zombies, that actually have to be feared, and fewer rewards for banditing, etc. Because really, most of the bandit players are easy to spot on here, when controls, or attempts to limit the benefits to being a bandit are brought up, and the zombie crowd that doesn't want to deal with griefing bandits keeps trying to call for PvE servers, or other things that will make it so they don't have to deal with that aspect. The only person that doesn't win with this setup is the guy that wants to spawn camp and kill newbies without any gear, and I think we can universally agree that he is an asshole anyways. Bandits can sneak around and kill each other to their heart's content, and zombie survival players can find each other and team up and do their zombie slaying thing. As it is now, it's mostly the bandit types that are winning, and getting what they want. Some people just really don't WANT to play a deathmatch. And with this setup, both divergent mods can be refined to cater to their individual player bases. You can add features to both that really don't appeal at all to the others.
  5. the amazing flight lizard

    My silly ass opinions on what we should expect from Day Z

    You may be right, but I'm thinking a horde size around 10 or so. The same way the game can handle squads. Maybe just that is too much, I dunno. I just don't like that we've gotten distracted by killing each other because the zombies themselves are a bit silly as it is. I was watching a video, seeing the zombies crowd around a building, and wondering how the video got screwed up because the audio was going at a normal speed, but the video had to be moving fast forward, because the zombies were moving way too fast. Nope, that's just how it is. But still, nobody is scared. Is this the zombie apocalypse everyone has in mind when they think of it? Mostly us all just turning on each other, with the zombies being an afterthought? Arma is a simulator. Day Z kinda is too. I don't doubt there would be a lot of fending for yourself going on, but what we have now would be pretty much psychopathic. They are dead people, that have come back to life with the sole purpose of trying to eat us. Isn't that scary? Just a little? Maybe?
  6. I realize a lot of these things may have been suggested, but I don't know that they were suggested TOGETHER and in the same way. Besides that, I didn't want to necropost. Alright, so here I am, thinking the Z in Day Z was a reference to Zombies. Anybody remember those guys? The reason most of us started wanting to play the game to begin with? Well, they're kinda sad. The title I think the game should really have: Day AG For Asshole Griefer. Because really, that's the only guy anyone actually has any anxiety about in the game. So here's my few ideas for the zombies themselves. Make them slower. When they are sprinting, they can move as fast as a limping jog. Yes. Slower. I know, I know, it would make killing them too easy, but hear me out, I'm not done yet. Make them spawn differently, and in larger numbers. Why are they just limited to the cities? They should be all over. Chernarus has a lot of rural, farming areas. A lot of deer stands suggests there was a lot of hunters out running around , back before they joined the shambling horde. Yes, there would be a lot more of them in the cities, but there should be NO safe areas that you didn't just go through and clear yourself. Make them spawn in hordes of varying sizes. Oh sure, every now and then, you'll find an easily killed straggler, good for you. Most of the time though, they clump together. Here's the fun one. Locational damage, kinda. You shoot that zombie in front of you in the leg with a large enough blast, or a good burst from a machine gun and he'll go down... but he won't die. And unloading on them in the torso is great. If he was alive. He has no vital organs anymore, so really, the zombie could not possibly care less. No the only way to kill them is the traditional method. Destroy the brain. So suddenly those zombies you can easily take out aren't so easy to kill anymore. Yes, they move slower, but they are relentless. You get a couple headshots off, but the rest will continue bearing in on you. You take the corner, trying to lose line of sight, but the other horde that you didn't see approaching, that was attracted to all the commotion is now after you as well, and they are right there. B...b...but just wanted to rape some n00bs! Trapped between the two zombie groups, you do the only honorable thing your bandit ass has ever done. You wait til they get closer, and you drop the grenade... Now in the above situation, if you managed to break away, again, good for you, but they will continue generally heading in that direction a while until something or somebody else gets their attention. Yeah, you could be a prick. You could lead them in the direction of the beach, but they aren't pets, and they may just go after something else in the meantime, or there may be another horde somewhere in front of you, just over that hill. The point is, yes, you truly can kill other players. But I think the solution to a lot of that is really, making the zombies a LOT more of a threat than they are now. There could be another fun way of doing that too... That random straggler zombie? The one that keeps following you? The one that seems a little too smart for AI? It's cause he's not. He's another player. He came in to a random zombie spawn, no closer than the zombies already spawn now. He didn't moan as much though, and those super cool thermal sights you have don't work on him. He can, however moan and attract other zombies to the area right at the least opportune moments for you. And while you focus on your headshots for the rest of the horde, he's shambling up behind you ready to snack on your oh so tasty spleen. Maybe after you've shared a piece of yourself with the zombie, you can join his merry band, and go find your bandit buddies, or the group of survivors you were preparing to raid. Or you can click to die, then come back as a normal regular ass human. You can keep your bandit ideals. That's fine. I don't have a solution for everything. Maybe those "care bears" stop whining about you picking on them, maybe not. I just want to get the game back to what really drew us in to begin with. The muthafuckin zombie apocalypse, man! This message brought to you from thousands of miles away, in the mountains of Mahallahe Tanke Tele Shindand, Herat, Afghanistan.
  7. the amazing flight lizard

    The Writing on the Wall

    In small-ish writing so someone has to approach it to read it: "If you can read this... I'll just be looting your corpse, thanks!"
  8. the amazing flight lizard

    Your own face in the game

    You gotta be kidding me. Not possible with the engine? If it was possible way back in Operation Flashpoint, how can it not be done in Arma 2?
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