jadee
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This is a really really bad ducking game
jadee replied to mark3236 (DayZ)'s topic in General Discussion
You are way to much into this, Gews said in the other thread that there 225 files left that he hasn't checked and there probably many values that affect the dispersion since in the SA all kinds of attachments affect the value and it's possible that there even more values that have impact in the remaining files. About your "just CTRL+F" mentality ... since the system changed and added attachments and probably some more factors that would just fuck up everything they did, it isn't that simple. I'm a game developer myself and there so many factors someone like you can't see and obviously doesn't want to see. http://www.twitch.tv/jadeezomg/c/3439521 that's around 400-500m the first shots only miss because I wasn't sure of the range(Z isn't facing me so the ACOG rangefinder is close to useless), you can't see the impacts but they are right on the line with the Z. That's with a fully pristine M4 with Magpul handguard. Anything standing <300 is usually first hit for me and none of my friends had experiences like you describe. Now clam down. edit: more videos http://www.twitch.tv/jadeezomg/c/3430701 two shot burst, instant kill http://www.twitch.tv/jadeezomg/c/3430532 buddy is attack with fists, had to be carefull http://www.twitch.tv/jadeezomg/c/3430499 from the first two, 1-2 hit he was bleeding very badly http://www.twitch.tv/jadeezomg/c/3430444 down after the first two shots all pretty short range, but all with 2-4 shots. -
Okay, so the truth still waits in those files :). I still think people are overreacting a bit, until there isn't any certainty or some statement by the dev team. In contrast to the "inaccuracy posts" I've also seen a lot of posts denying the fact and since none of my large group friends that play with me has had any complains, it still makes me wonder why some players seem to be affected really heavy, while others don''t or barely notice it at all.
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Unable to pinpoint where gunfire is coming from?
jadee replied to killa123125's topic in General Discussion
I've got a true 5.1 headset (not some stereo thing with software 7.1) and I had no problems pinpointing enemy fire, my buddys without such headsets had problems though. -
Personally I believe that damage is taken into account when calculating the final dispersion value, is it that hard to find out if it matters since you already pulled the dispersion base values etc from the game files? Because I had no troubles hitting reliable at ranges around 100-200m with first shot precision. (I killed every zombie the last days because of those inaccuracy threads ^^) The video I posted above was around 400-500m, you can't see the impacts on the stream video, but the bullet never hit right or left around the target, it only missed because I was aiming too high. That was with standard stock and Magpul handguard, everything pristine, and I had similar performances with the standard handguard. So, it can't be that bad if you can hit an 400-500m target with an well maintained M4, which is pretty fine in terms of realism to me. About the players and their inaccuracy ... I just can't really believe it because all video footage I've seen was mostly user fault or was missing information like condition of the weapon/player and specific parts and since I haven't experienced any inaccuracy that major, like people are saying, it just feels way off. Mostly because I've played a lot since the release and took every chance to test my ability with the gun, well over 500 rounds on target. Another thought has been about the new server client architecture and how ping and desync can affect something like this, because my ping is around 15-25 and that it's probably that players under worse conditions are affected negatively, but that's just speculation.
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Yea, I get the point with the "background realism", but many things like damaged/missing parts, bad stance, missing weapons training etc. can't be realistic portrayed in a game without affecting some points, here it is the dispersion, if the developer finds another way to communicate the state of damaged weapons/etc and I'll be the first to welcome it, but at the moment it's the best we got. (Yea I'm alphaing you right there, sorry) And about the posts of inaccuracy ... I've seen them too, but my friends and I who are familiar with the DayZ Mod/ARMA aiming model never had any problems hitting, only with damaged weapons at high ranges. I'm not trying to say everyone in those threads is just bad, but I've seen videos of people shooting at 100m with the weapon zeroed hat 500 and yelling why they don't hit and I believe there are worse cases. I think most people are too fast thinking that it can't be their fault, it must be the game (because that's what our society is teaching the people). You probably know better than I do that this isn't CoD, there is zeroing, an actual bullet traveling, huge sway after crawling/sprinting and much more. No wonder many mostly new players are complaining.
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Wow, exactly the reply I expected. Also you shouldn't generalize your opinion here, not for everyone die hard realism is "much more enjoyable", people will also complain (note: I'm not complaining, I'm just open to changes that help the game, even it at it's at the cost of realism) if something is not balanced, even if the game is realistic, because the gameplay of DayZ is attracting far more than the die hard military guy who plays ARMA. Day Z still is far more realistic than any other comparable game and it's still the one of the key features you value so much. I'm not saying realism is bad (I actually like realism very much), but is has its limits where being a game just is a bigger point than realism. If you are talking realism, why am I able to sprint for an hour straight while carrying around 40kg of stuff. Why do I have to eat around 10 cans of food per day? Right because sometimes realism is just to much. I get your mentality but it just can't ask for everything to be realistic as possible. If you want that there is always the possibility to go outside :). DayZ is probably won't be the thing you want, because it's a game, not a simulation. I still stand by my opinion that if something makes the game experience richer even at the cost of a small amount of realism that is for the normal player unnoticeable and even needs the elitist player to dive into game files and conduct various tests, it's good. As a game designer myself I always try to see what is the best for the game as a whole.
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The ship wreck at rify has always 1-2 mosins for me, been there about 4-5 times.
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For me it's the same, a CQB stock may not affect the rifles performance but maybe make it harder for the character to handle in high precision situations, maybe not be 100% realistic but actually gives the attachments some sense. And hitting at 400-500m is still possible without problems if you got the right stuff, tried it today :) http://www.twitch.tv/jadeezomg/c/3439521 Personally I think people are pushing the elitism too far with DayZ. It's a game, get over it.
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Those are all my kills from today. Kind of a "kill", we where roaming the city to trade food for blood. After we talked about the conditions with one guy, some guy we took blood from jumped from roof right beside us, we had no idea he was still around since it was about 20 minutes ago. I guess it was because one of my buddys force fed him a rotten kiwi ^^. http://www.twitch.tv/jadeezomg/c/3430382 Buddy was looting the prison and got into fist fight with someone who entered the building. http://www.twitch.tv/jadeezomg/c/3430499 Friend in the prison told him to stop but he didn't listen so I took the shot ... http://www.twitch.tv/jadeezomg/c/3430444 We were securing the area for then my friend got knocked out by a guy with his fists ^^ http://www.twitch.tv/jadeezomg/c/3430532 Unarmed guy got chased by someone with an axe http://www.twitch.tv/jadeezomg/c/3430701
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Same thing happend to us today, guy was after about 5min able to break free. Opening pristine handcuffs with a key returned the cuffs for us but not the key.
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Buddy got attacked yesterday by some guy with an axe and shot him in melee range with a Mosin, then he got the axe in his head and the guy crawled away. Probably no 1 shot in arms/legs, even at melee range.
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Your first shot was only a little bit to high or through the backpack ... and the rest was way to fast after the first one (you see the scope still shaking from the reload). Try to see what you did wrong on the first one and give the character a second to aim, hold you breath and the next one will hit ;).
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You can add my videos from another thread to your post if you want so we can collect some kind of list to prove the CoD faction wrong. ;) Hitting a Z at around ~400, probably a bit less. http://www.twitch.tv/jadeezomg/c/3430336 Some running guy, very close, three shots from the hip. http://www.twitch.tv/jadeezomg/c/3430444 Trying to safe a buddy who was in a fistfight, from the first 3 at least 2 hit him (my buddy saw him bleeding very badly). http://www.twitch.tv/jadeezomg/c/3430499 After a buddy got knocked out and he was unconscious (standing because of bug) http://www.twitch.tv/jadeezomg/c/3430532 Buddy got chased by a guy with an axe. Two shot burst, instant kill. http://www.twitch.tv/jadeezomg/c/3430701 Haven't recorded any mid range fights cause I only streamed today for a friend, but I had very good performance in those too. Never needed more than 5-8 bullets to kill someone.
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We can argue about that ;) but yeah it's most likely less than 400. Even if it's as low as 250-300 it is still a perfect hit on this distance. I had only some short range engagements but in none of them the rifle was performing as bad as people say. Some running guy, very close, three shots from the hip. http://www.twitch.tv/jadeezomg/c/3430444 Trying to safe a buddy who was in a fistfight, from the first 3 at least 2 hit him (my buddy saw him bleeding very badly). http://www.twitch.tv/jadeezomg/c/3430499 After a buddy got knocked out and he was unconscious (standing because of bug) http://www.twitch.tv/jadeezomg/c/3430532 Buddy got chased by a guy with an axe. Two shot burst, instant kill. http://www.twitch.tv/jadeezomg/c/3430701 Haven't recorded any mid range fights cause I only streamed today for a friend, but I had very good performance in those too. Never needed more than 5-8 bullets to kill someone.
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http://www.twitch.tv/jadeezomg/c/3430336 Here is a video from my stream today, took me two shots at around 400m to hit a standing Z and the first miss was my fault because I wasn't sure with the distance. Fully pristine M4 with ACOG and badly damaged bipod.