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spunkybd

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About spunkybd

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    Scavenger

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    spunky_b_d

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  • Gender
    Male
  • Location
    Michigan
  1. spunkybd

    Many fixes for DayZ private servers

    This is for the bliss hive, i get mine through hfbservers.com
  2. spunkybd

    Many fixes for DayZ private servers

    Our server is using this fix also http://www.infiniticlan.com/
  3. DayZ Private server up and running Current Version Lingor 1.7.2.6 Passworded for a few a select few clans that want a fair, hack free server. Currently hosting a non private server at US 2309 We have TeamSpeak 3 and a MineCraft Server Available We are also having an Arma 2 OA Give away! http://www.steamgift...ined-operations We are recruiting Admins, Mods, and Players at infiniticlan.com To be a part of our clan!! We need English speaking EASTCOASTERS to join our crew Put in an App on our site or join our TS for more info! Teamspeak3 IP: 63.143.52.202:9999
  4. spunkybd

    Slower zombies, increased numbers.....

    Slow them... PLEASE!!
  5. Btw.. Thanks! found that file and put the config how i wanted.
  6. Im at work too... lol going through tor network to by pass all these damn firewalls...
  7. One last question.. what folder is that cfg in? In my \\cfgdayz\ i dont see it.. whos your hosting? Maybe i should find someone using defcon that has gone through this.
  8. Your weapon cursor is set to on correct?
  9. Defconservers.com So it is a dif file from the server.cfg file?
  10. Where do i go for that? Or what file? Sorry noob here.. Just wanted a place to call home in dayz for our clan.
  11. I need to set my server.cfg to allow 3rd person, disable nameplates, disable tracers, disable crosshairs Heres my current cfg. // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "DayZ server by Spunkybd", "", "", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 95310; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class DayZ { template = dayz_7523.Chernarus; difficulty = "Veteran"; // change this for other difficulty settings, regular, expert is valid }; }; Thanks, Spunky
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