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StrikeEagle
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Seems to be the case. Tents without the hard floor, Medical Tents and the Tin Sheds seem to still spawn loot. Seems to be cut down though.
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Yep, I quite like it. Maybe switch out the Military vehicles and add in some private / light aircraft crashes and turn it into a proper civillian / cargo airfield to complete the job. It needs to be a place worth fighting over but not strictly for the top grade loot.
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There's another thread in the suggestions area on a similar lines to this one. Most of the pistols should spawn with a magazine - not necessarily a full one - but they should have one, or at least nearby. Pistols at the moment are truly overlooked in the game due to the sheer abundance of primary weapons; why nail that guy with your FNX when you've got an AKM with four 30-round clips and pinpoint accuracy? It's kind of a shame really as somebody mentions above, the Sporter almost needn't be in the game due to the rarity of it's magazines. Make the magazines a bit more common (especially if we're getting the Makarov or something Russian along those lines) but make them empty or damaged (only able to hold 1/2 a clip of bullets due to the damage, or it might not fire first time etc). It needs to get to a stage where you've got an almost direct progression - Melee > Pistol > Sporter / Low Grade Rifle > Rifle / Uzi-type weapon > M4 / Sniper Rifles / High-End guns. But hey, let's see what happens. Long way to go yet :)
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Make pistols and small arms more common and rifles less common
StrikeEagle replied to TheMachine's topic in Suggestions
Agreed. Not so much the pistols need to be more common, but the magazines need to be - all well and good finding an Amphibia but if the clip is only found at say, NWAF, then it's a bit worthless. Clips should also have a random amount of bullets in them too rather than always being full. -
The gun itself looks fantastic, but we've been unable to test it so far as we've found a clip on the regular servers and the weapon on the hardcore one's.... Looks like a good sidearm for anybody whose sniping with a Mosin. Even if you don't take down the guy, the amount of quick-fire might give you chance to run or at least put off your attackers.
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We NEED some way to identify heros and bandits.
StrikeEagle replied to 1S1K-Airborne's topic in General Discussion
So how would you acquire those skins then? A humanity system? A system that completely ruins the idea of self-defence and gives free reign for people to attack others knowing they can't fight back? Or how about when you spawn in you select whether to be a hero or bandit...but then people will just choose Hero...and still kill people. Animations is fine so long as you're at a distance to see it, up close it won't change a thing. Edit: You posted after my post. Yes, if you can change simple animations to show people standing then that's almost viable, but again, how do you achieve it? A points system or a Kill system? Adding in clothes that only certain people can wear, how do you achieve that? If you kill 5 people you can no longer wear a Press Vest maybe? None of the solutions actually work, none of them will change anything as people will still cut around it. Take the humanity system; what's to stop two people healing themselves up on one server, becoming heroes and gaining the hero skin then going onto another server or elsewhere in the map and slaughtering fresh-spawns because they looked like good, helpful people? The only viable solution is to just add in items of clothing that look peaceful or items that bandits would wear. If you make the items only carry specific things then it might help. Maybe put in some UN Peace-Keepers uniforms but they can only hold Food / Medical supplies (like the Medical Bag) and then add in some Black Leather Riders Jackets that can only hold Grenades / Ammo for the bandits. It WON'T stop KoS but it might give a fair way of telling people apart. At the end of the day though, those of you wanting to play as a Hero are playing a very difficult game where you'll need to be wary of everybody and regardless of skins, clothing or anything, that won't ever change. Yes I did as I even stated that in the post you quoted but clearly didn't read thoroughly. -
We NEED some way to identify heros and bandits.
StrikeEagle replied to 1S1K-Airborne's topic in General Discussion
Well the the deathmatch will never disappear no matter what you add into the game, but adding in specific clothes just cuts down on the interaction in the game. People will always KoS regardless, but forcing people to wear certain kinds of clothing due to choices - and a choice that could have been out of self-defence and wasn't wanted - will just cause more issues. It just needs to be left as it is; if people want to dress as a bandit then they can, but if they don't and would sooner dress as a police or something more friendly then they can do that too. -
No idea on the guns, but the random chopper crashes idea is fantastic - anything to add more variation and cut down on "Oh look a Blackhawk, let's get an M4..." - Air Ambulances; medical supplies - News Choppers; maps, press vests, clothing, food, batteries, walkie-talkies etc. - Privately Owned Helicopters; civilian items. - Assorted Military Helicopters etc.
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We NEED some way to identify heros and bandits.
StrikeEagle replied to 1S1K-Airborne's topic in General Discussion
There doesn't need to be a distinction really, not knowing who you're dealing with is one of the main selling points behind the game - if you take that away the game descends into almost team deathmatch from the off. I don't know if any of you have played Breaking Point for Arma3, but having the class systems over there (for me personally I should add) just doesn't seem to work - there's virtually no communication in-game as the class skins instantly tell you who to avoid and who to shoot. It pretty much loses the tension and fear over the situation. Perhaps they could add some clothing that anybody is free to wear that symbolises people wanting to play as 'Heroes' - such as those arm patches / wristbands that Army Medical staff wear. Seeing as there's already UN gear in the game, adding a few more UN style clothing or badges would fit in ok. This would also allow those players who wish to wear such an item but be a bandit still do so, but it's a better solution than just solid Bandit / Hero skins. -
Slightly off-topic, but regards to the pistols...I don't think I've ever had one shot at me yet! The P1 and 1911 are my current personal favourites but again, I don't think I've ever truly used one, certainly not in PvP. With how easy it is to find an SKS, Mosin (and before recent times, the M4) and the fact zombies can be taken down easily with several melee weapons that don't draw others in, the sidearms always seemed a little pointless sadly.
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The track is already in the game so it'd be a shame not to utilise it. It would have to be a mammoth effort to get going though - but it should be possible.
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Only found them at army barracks, and more specifically the one's around Balota / Zelenogorsk - and even then that's been extremely rare. Don't seem to find the magazines either for that matter.
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Haven't ever found a written note, but at one stage we wrote "Do not open this door" on one of them and left it just outside a house in Svet. Waited a little while before somebody got to the door, stopped, presumably read it and then just walked off. The potential for fun with the notes is endless once they become persistent though!
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How big an update is it?
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Announce a deadline for a patch and there'll be uproar if it isn't released on time. Say nothing about a new patch and there'll be uproar because there's no news and "the Devs don't care" Wouldn't it be nice if everybody could just be calm and know that the game is being worked on? :)