It has been nice to read couple really analytic posts to critisize all those ideas. I too am conserned if this would even be made too good weapon if all is applied. I think it should be handled in one of these two ways: 1. Make some kind of better sights for it, preferred aimpoint etc without any zoom. To complement the low ammo count and need for headshots. 2. Make it able to carry more ammunition and kill 1 hit to torso. To complement the low accuracy of the gun. And then almost completely out of topic, I find pretty hilarious that 1 or 2 bolts for the bow takes up as much space as 200rnd light machinegun magazine (never found one) or 2 bolts taking as much space as pile of wood :D So for realism option the 2nd choice would be good, but then again there is the engine with it's limitations, and the only thing I could think how to get around those was the idea of quiver as backpack (it's still gonna be hard job). All tough in gameplay perspective to have packback that stores just ammunition for one weapon would be pretty ridicilous The 1st option is not any less realistic one than the second one, because pretty much every modern crossbow used for hunting there is equiped with somekind of scope. For that bolt retrieving I would let it be as it is, sure it annoys like hell when you can't retrieve the bolt when it has got under the zombie, but well in reality that same bolt propably would have snapped in two.