I've been thinking about the value of other people lives in dayz for a while now. Just now, the lives of other people are pretty easy to take. You want something they have, kill them, take it. Lives are worth less than the supplies they carry. Even your very first kill is easy. For most of us taking a life in the real world would be hard, impossible even. I thought about a mechanic that makes you shake when you aim at other players, like you're nervous, because it isn't hard for the person with the mouse in their hand to shoot someone, make it artifitially hard for them to pull the trigger. "Is it worth it to take the shot and miss and they get lucky?" Over time you would get more and more proficient at killing people, the shakes would happen less and less until life means nothing to you. This mechanic creates several problems though: There is no reward for not killing people to boost you proficiency at it. If someone is trying to shoot you, you would be much less likely to value that persons life in real life, so they'd be easier for you to come to terms with having to kill them. So they game would have to have some sort of fight or flight mechanic when you're under attack from other players that boosts abilities, which creates a whole slew of other problems. There's probably more. This is a pretty long winded post to say I want other peoples lives to mean more, but i'm not sure if a game mechanic can replicate that.