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Your DayZ Team

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About [email protected]

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  1. I would also love to see cannibalism. I would also like, as a cannibal, to mark territory. For example, just like using the wire fencing to mark off an area, we could put dead survivor heads on pikes and string up the corpses of our victims on gallows and or tree's. Morbid i know, but this is a fucked up zombie apocalypse we're in.
  2. I've been thinking about the value of other people lives in dayz for a while now. Just now, the lives of other people are pretty easy to take. You want something they have, kill them, take it. Lives are worth less than the supplies they carry. Even your very first kill is easy. For most of us taking a life in the real world would be hard, impossible even. I thought about a mechanic that makes you shake when you aim at other players, like you're nervous, because it isn't hard for the person with the mouse in their hand to shoot someone, make it artifitially hard for them to pull the trigger. "Is it worth it to take the shot and miss and they get lucky?" Over time you would get more and more proficient at killing people, the shakes would happen less and less until life means nothing to you. This mechanic creates several problems though: There is no reward for not killing people to boost you proficiency at it. If someone is trying to shoot you, you would be much less likely to value that persons life in real life, so they'd be easier for you to come to terms with having to kill them. So they game would have to have some sort of fight or flight mechanic when you're under attack from other players that boosts abilities, which creates a whole slew of other problems. There's probably more. This is a pretty long winded post to say I want other peoples lives to mean more, but i'm not sure if a game mechanic can replicate that.
  3. This was suggested by "jgminto" from neogaf so credit goes to him and project zomboid: "A perk system similar to Project Zomboid would be really cool. Start with the standard character and allow the player to choose perks for their character but assign each perk a number. Each number would add to your perk score and you will need to keep the score at zero or less to create the character. So for example, (Athletic: Faster sprint 3+). So to balance it out you would have to add 3 negative points like (Big Eater: Need to eat more than usual 1-) and (Thinblooded: Bleed out faster 2-). You would have to put quite a bit of work into balancing it but I think it would benefit the game a lot. And then when you die you can try a different combination and see if it is more effective."
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