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Your DayZ Team
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Everything posted by wtfosaurus
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Yeah I would love to see the implementation of weather mechanics as well as the benefits and drawbacks from them-also including ways to help 'cope' with severe weather as well would be great!
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low population servers - spawn AI guards
wtfosaurus replied to slartibartfast (DayZ)'s topic in DayZ Mod Suggestions
Rocket has already mentioned that he is strongly opposed to any sort of AI outside of zombies. I don't think implementing AI that does this would be a very good solution to keeping servers feeling populated. I think Zombie hoards would be better implemented here instead. -
We want a Bandit Bandana instead of towel
wtfosaurus replied to hawkidoki's topic in DayZ Mod Suggestions
This would be a good idea to implement not making them walking targets through the woods. -
What music do you listen to while playing DayZ, if at all?
wtfosaurus replied to capefear56's topic in DayZ Mod General Discussion
http://www.youtube.c...ed/Dk3rf-BVQiM -
How much are satchel chargers worth to you guys?
wtfosaurus replied to SlyMothaLicka's topic in DayZ Mod General Discussion
I am not sure how successful you will be with trades on here... Most people I think would just kill you and take them. -
Why not make Humanity clothing optional?
wtfosaurus replied to Dartendal's topic in DayZ Mod Suggestions
I think there could be better, more subtle ways of seeing humanity(using the upcoming dogs for example) however for now this seems to be something that is working and most of the playerbase seems to be ok with the changes right now. As stated above, if you don't want to look like/be treated like a bandit, don't play as one :) -
thing is with things like the ghillie suit, in real life you would just move it out of your vision. Where as with things like nvg's and scopes they are permanent.
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Hotfix Build 1.7.2.5 Rolling Update
wtfosaurus replied to rocket's topic in Mod Announcements & Info
No artifacts showing up for myself. -
The announced base building + Suggestions!!
wtfosaurus replied to Kniekehlenheinrich's topic in DayZ Mod Suggestions
This would be awesome provided that a player needs to actually man the mgnest -
if its shaking its probably because you're in pain and need pain killers.
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Really like all of the ideas you mentioned here, some of which were even already hinted at by rocket!
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yeah i don't think replacing them would be the way to go, but maybe giving an alternative with other side-effects etc.
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I think it would take away from the vision of what rocket has for DayZ at the moment.
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North American Trading Company
wtfosaurus replied to Notataco's topic in DayZ Mod General Discussion
Love these player trading companies in the game. This is the type of stuff that rocket was talking about when he mentioned player scripted events. -
I have a feeling that the map(s) will be entirely new and hopefully be quite a bit larger.
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The lighting engine that DayZ will be using (arma 3's Real Virtual 4) will improve upon this quite a bit.
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Hopefully they can add something to fix the problem, although it is a problem that lies within the arma 2 system.
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Is the V3S a hacked-only vehicle?
wtfosaurus replied to EyeoftheYeti's topic in DayZ Mod General Discussion
Both the ural and the V3S are in the DayZ mod. -
New Hotfix Stopped Artifacting... and caused even more problems.
wtfosaurus replied to tbird9412's topic in DayZ Mod General Discussion
The patch unfortunately isn't ready yet and for some people they are experiencing errors. Some people, like myself are not. This was something that rocket did warn against however. -
Makes them essentially into make-shift panniers!
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I believe this is just a limitation of the mod, the same goes with vehicle storage space and hopefully this can be rectified in the standalone :)
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I think something along the lines of still taking damage from most rounds it just mitigates some of it or prevents you from being one-shot unless in the head.
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all great ideas, but dont forget about the base building mechanic and the inevitable dogs!
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The ability to customize weapons is a great idea and should be available for most weapons. I for one, would love to see this implemented!
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Die a zombie, become a zombie, for 1 more death.
wtfosaurus replied to dkeedy's topic in DayZ Mod Suggestions
The problem with this is it has the potential to be too easily abused. You could have one friend that is a zombie to scout ahead or help your clan of survivors. If they could find a ficx for this though, it would be pretty fun aspect of the game they could add!