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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Gunder (DayZ)

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Everything posted by Gunder (DayZ)

  1. Gunder (DayZ)

    Timing of Patch 1.5.8

    Except for the fact that it fails to hit realism of any sort when dealing with zombies who run through walls and teleport around.
  2. Gunder (DayZ)

    Timing of Patch 1.5.8

    I beg to differ. With how terrible the zombie movement is, not to mention how that awfulness is exacerbated by server lag, it's a wonder that you ever manage to head-shot anything, let alone the 10+ zombies you'll aggro trying to kill anything at all. I appreciate that people want to feel more of a threat from them than we encountered before 1.5.7, but zombie numbers as they are now make this game much more difficult and frustrating than it needs to be. If this was Left 4 Dead in the source engine then you'd easily be able to hit everything you needed to, but because we're in this awkward arma engine we can't deal with threats nearly as easily. I'm sure there is a middle ground somewhere, between seeing zombies as an overwhelming obstacle, and seeing them as scenery, but this mod has yet to find that middle ground.
  3. Gunder (DayZ)

    Timing of Patch 1.5.8

    So does this patch do anything to correct the zombie respawns? I noticed that line disappeared from the notes.
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