magrathea
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Everything posted by magrathea
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I'm not sure I understand hackers.
magrathea replied to Hendrix27's topic in DayZ Mod General Discussion
Sociopaths don't get feedback by co-operation or participation with others, they only get feedback by dissapointing or frustrating others. They do what they do for the same reason a normal person plays by the rules - a sense of fulfilment -
Will Dayz run on Macbook Retina Disp.?
magrathea replied to Piripon's topic in DayZ Mod General Discussion
That would make your machine an order of magnitude more powerful than a middling pc* which will get around 25-30 fps and nearly 5 times more powerfull than a gaming pc which get about 70 reliably. . I hate to cast doubt, but I must admit i'm doubtful * correction: Windows PC -
A superb story. Do you mind if relay it to some of my friends at work? I want to give them a taste of the potential of this game
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You got my spectrum!.. I played weeks and weeks of Darkside and Sentinel on this.
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Perhaps, there should be several subforums Mature Straight Gay Girl on Girl etc
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Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
In ten years i will be in my fifties (being 45 now) I live in the uk. I remember the silver jubillee; being lifted over a pub garden wall into a party. My childhood was filled with t-rex and mud over the radio. My teen years were in the eighties. Cheating at a game is a dishonourable and dishonest thing to do -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
And the better the playing experience, the more people are likely to buy..hey presto, no inherent conflict of interest If you beef up the advantages of dealing with hackers by collective action by (say) several companies, the benefits would almost ceratinly outway any costs..It will happen in the end Sure it is. You don't consider dishonesty to be immoral? Most people do. In ten years i'll be in my fifties. I doubt i have enough time to grow up into a morally vacant, condescending cunt...but i'll try ;) -
Ultra-Super-Realistic-Physics over 9000! please..
magrathea replied to propere's topic in DayZ Mod Suggestions
They should model physics well enough to allow you to dig a pit, put sharp spikes in the bottom and cover it with a tarpaulin covered in sticks and grass..also you should be able to cover yourself in mud and shout "they drew first blood!" while waiting for victims I think this kind of general purpose physical simulation, good enough to allow you to create working (even simple) machines out side of a very limited context, is a great concept but outside the bounds of practical implemention in a game presently. -
Let me paint you a picture of DayZ game mechanics.
magrathea replied to SillySil's topic in DayZ Mod General Discussion
I agree -
Why do people whine on about alt-f4?
magrathea replied to scaramoosh's topic in DayZ Mod General Discussion
Maybe this exploit could be crimped by making disconnected player characters stand up motionless for a minute or so after disconnection or logoff. During that time the character can be killed and looted without the player's involvement and the player can only jump back to their stationary character's location if they re-login. if you can't be sure your character is going to be safe for a minute or so, then you are kind off using logging off as an exploit. -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
The ban wouldn't be legal in any sense. If a game developer wants to let people wander in and shit all over their customers, they could do so. So what's your beef? -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
Imo game makers can often make more money by selling cheat free gaming environments to people who want to play, than by selling the product to cheats You see no moral difference between cheating on your own in a game and cheating other competing players? What are you 6? -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
I'm not so sure the answer is obvious. How popular would world of warcraft have become if hacking had been a similar scale issue as dayz has presently? would blizzard have made more money by selling keys to hackers than they have made by providing a popular game which is *relatively* cheat free? It obviously depends on circumstance, but i think if you have something big and popular, i would say you are far better off making sure the service is good (siding heavily with your legitmate gameplaying customers), than playing both sides of the fence -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
If a game developer / publisher (theoeretically) wants to ban you bercause you are known hacker who cheats in games and they would rather their customers didn't have to put up with you, there is nothing unfair about it. Practicality is another matter -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
It would be perfectly resonable for the owner to ban him from all *his* restaurants..you agree?.. by extension, it would be perfecty reasonable (and fair) for any and all restaurant owners to ban him from all their restaurants, on the same basis. Why would it be unfair to refuse to serve someone who appears to want to shit on your customers? -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
In the same way, if you go into a restaurant and sh1t on a table, you should only be banned from that table. It would be *unfair* for the restaurant to ban you from all their tables -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
If the keys werer originally bought from bi, then surely they can (theoreticaly) dictate terms of sale (if this is a legitimate business) It might well be flawed (or not perfect), but i can't see how it's impossible to 'port the bans' to steam If you wanted to stop every steam account that was battle-eye banned from purchasing the new dayz game through steam, you could, by the linking the two lists i mentioned. -
Global ban transfered out of DayZ?
magrathea replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
Battle-eye has a list of banned acount keys Steam has a list of steam users and which account key they purchased with what credit card Put the two together -
Why is everybody so satisfied with ARMA2 Engine?
magrathea replied to EndEffeKt's topic in DayZ Mod General Discussion
In terms of scale, i don't think there is anything quite like it - realistic and open world roads, villages, trees, forests and rivers for miles and miles. If there is something else a lot like that can someone tell me what it is? i will get that game as well -
I'd really like the weapon mechanic to be 'realed up' considerably; with even considerations like damage and maintanance. This would make using a weapon effectively an aquired in game skill
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Slower Zombies.. Has this been talked about?
magrathea replied to Bricrue's topic in DayZ Mod General Discussion
All the zombies on all the servers connected telepathically by a central positronic brain? I'd vote for that -
Poll- Very slowly regenerating blood?
magrathea replied to colekern's topic in DayZ Mod General Discussion
I take your point, but I'm not suggesting anything approaching a realistic treatment of injuries , merely a token, but significant gameplay disadvantage that can't be easily or entirely avoided even if you are in a group. For instance, a broken leg means you can't run or crouch for a bit which may mean your pals have to "carry" you for a bit or may even have to abandon you. At the moment the game is quite binary-ish; the lack of normal gameply mechanisms like 'levelling up' means there are essentialy three statuses - alive and weakly armed, alive and well armed, and dead. Rude health (lots o' blood) could be quite a difficult to achieve and maintain status and confer considerable advantages (speed, quietness, visibility etc). Just a notion The way the game is at the moment, the transfusion mechanism doesn't particularily support spontaneous co-operation between gameplayers, it supports groups of friends playing in teams . If you are in one such group you can probably easily get a transfusion and if you aren't, then there is no way in hell you can ever get one. -
What will make DayZ a better Mod?
magrathea replied to Joker427's topic in DayZ Mod General Discussion
...unless they are limited by seven-year-old hardware as they are In the case of the coinsole? Coinsole hardware isn't remotely current, unless by 'current', you mean 'any hardware that still exists'..in which case your statement above isn't true -
Poll- Very slowly regenerating blood?
magrathea replied to colekern's topic in DayZ Mod General Discussion
Slowly regenerating is as hardcore as it gets. The present system of applying a field bandage and getting a mate to squirt blood into you is gamey -
Poll- Very slowly regenerating blood?
magrathea replied to colekern's topic in DayZ Mod General Discussion
Regeneratioon should be slow (days rather than hours). Blood transfusions are kind of a gimick, but maybe they should stay to give people a way to speed up the healing process (one every 6 hours would get your blood back in a day). Similarly, a broken legs should give you some problems for days. I don't think you should be able to shrug off serious injury with a few button clicks