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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

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About [email protected]

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  1. I would say you contributed. Depending on what version you're playing, players with a broken leg can respawn (death message appears). So either way he lost everything, so good job :)
  2. So you're saying bad guys can hide, good guys can be seen from a mile away because they have some dumb glowing ring above their head? If anything a bandit should be limited to only the gear he/she can find on someone they kill, as that's the business they're in, let them earn their gear, not be given it. There are enough bandages laying around that an infinite bandage would be useless, I've never, ever not had enough bandages to stop bleeding.
  3. That comment is the most ridiculous thing I have ever read... well not really but close. Do you think for one second that when a sniper, in real life, makes a kill that he/she walks/runs/crawls 100-1000+ yards/meters to collect a dog tag in the midst of a firefight/enemy position/etc? Kills are confirmed in numerous ways. Most commonly through Battle Damage Assessments after the engagement, or enemy "chatter" collected by intelligence talking about the fact that the targeted individual was indeed killed. You've seen too many movies. However with that said, if you're playing as a bandit, while tags may not be the answer, the proposal seems sound. If you're wanting them to loot the bodies in order to draw them out or make people think twice, then if a person is actually designated a bandit, then have supplies disappear from ground drops and the only way they can get supplies from then on out is to kill or raid tents, that's what a bandit is supposed to do right?
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