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rusty_shackleford

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Everything posted by rusty_shackleford

  1. rusty_shackleford

    Stable Branch: 0.44 Discussion

    Yeah, its been a month since the last major update. This is moving PAAAIIIINNNfully slow.
  2. rusty_shackleford

    Pending Changelog: Experimental branch: 0.34.XXXXX

    Maybe this is too "nitpicky" but the B95 is making the sound effect of shell casings hitting the ground after firing it. Since this is a "breech rifle" you shouldn't realisticly hear the shell casings until you're reloading. Otherwise, keep up the good work guys.
  3. rusty_shackleford

    Changelog: Stable Branch: 0.34.115106

    This is not a game, this is an Alpha test. You must learn to walk before you can run.
  4. rusty_shackleford

    Changelog: Stable Branch: 0.34.115106

    The changes are based on "Gews" suggestions http://forums.dayzga...-sa-ballistics/ http://forums.dayzga...dayz-vs-arma-2/
  5. rusty_shackleford

    Pending Changelog: Experimental Branch: 0.33.114782

    As a developer myself, I can relate to where Rocket is coming from. If they spend major time optimizing now, they'll have to rinse and repeat every time a new feature is added. This wouldn't be efficient.
  6. rusty_shackleford

    DAYZ MOD ON CONSOLE

    If you knew anything about the "Real Virtuality 3" engine and what its capable of and the amount of RAM, graphics, and CPU usage it takes to make viable I dont think you would even consider posting this suggestion. No console can currently handle the 200+ square kilometer map of Chernarus. I have a difficult time seeing this game become a reality for the Xbox 720 and the thought of it being on the 360 is quite laughable. Sorry to be a dick, but for real, its impossible on current systems.
  7. rusty_shackleford

    Suggestion: Make silenced weapons more realistic

    If we are going to beg for realism then I'd like to ask that we be able to use normal STANAG magazines in the weapons with a suppressor on them. That would be more realistic.
  8. rusty_shackleford

    Whiskey

    I like where you're going with this but I think you need to take it one or two steps farther. How bout when you break a leg you can use whiskey instead of morphine but you pay a penalty in the form of drunkeness or some type of other debuf like shakey aiming or something. Theres many things that could be added to this game to make it more immersive without breaking the balance, which is one good thing I hope to see in the standalone.
  9. Your analysis of the stats is idealistic. Maybe only 17% of people have killed another player.....but how many of the 83% never found a gun.....never seen another player....died from zombies and quit cause they think the game is too hard. How many of the 83% actually had an oppertunity to kill someone and decided to be a nice guy. Not likely a great number of them in my opp. You can't look at these stats as absolutes.
  10. You're wrong. Simple as that. It is a deathmatch. The only people that I've seen working together are the ones without guns. I spent 2 days in Electro getting some preety good gear. -Czech Backpack -2 Blood packs -Food/Water -M16A2 with 3 clips -PDW 2 clips -Morphene After getting this gear I immediately starting heading north. I was running full speed through the foothills in the dense forest north of electro when I got sniped for no reason. The spawn prior to this I got sniped before I even got a gun. Spawn before that I was ran over by a truck. I assure it IS a deathmatch. A simple solution to this problem would be to create 2 teams and have also create some new Elite Zomebies that drop good loot sometimes but are hard as hell to kill.
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