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8 NeutralAbout Cpt.Carramack
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Rank
Woodland Warrior
Contact Methods
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Skype
nathan.trays-.-
Profile Information
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Gender
Male
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Location
England, NorthEast.
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finally done with this game (at least for some weaks)
Cpt.Carramack replied to CommanderBoiled's topic in DayZ Mod General Discussion
That is just a week excuse. -
So humanity resets every re-log, or apparel change?
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
I wouldn't have said it was a silly question, especially considering people are giving different answers... -
So humanity resets every re-log, or apparel change?
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
Ah ok, thats good and i was hoping that would be the case, thanks for the answer -
So humanity resets every re-log, or apparel change?
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
xD, yes, i'm sure. -
So humanity resets every re-log, or apparel change?
Cpt.Carramack posted a topic in DayZ Mod General Discussion
This was more of a question than rant, so does humanity reset every time i log out and at any point log back in, for example i recently had to re-log near Stary due to a tonne of artifacting (which isn't fixed so don't put in the changle log that it is) and i have around 1000 humanity, working towards the hero skin, but the debug monitor was totally reset, i can't remember if it used to reset or not i never really payed too much attention to it? Is this an unfortunate bug or will it happen every time until a patch? cheers -
Loving 1.7.2.5, awesome additions/fixes, I am most impressed.
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
Yeh i heard character information got messup up or something, and that means your humanity is low from killing survivors -
Loving 1.7.2.5, awesome additions/fixes, I am most impressed.
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
It's not like they're there constantly, like zombies, and the artifacting is still there in the new patch, this is what i would like to see patched next if possible -
Loving 1.7.2.5, awesome additions/fixes, I am most impressed.
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
How are you lucky? Artifacting is still there, not as bad but i would take zombie pathfinding improvements+ humantity over a relatively minor graphical error. -
Hey, ben playing dayZ for months solo, just looking for a preferably english speaking team of somewhat mature people:) Or anyone also looking for a team would be cool to talk to/ team up with, I have skype and TS3. Skype: 'nathan.trays-.-'
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Loving 1.7.2.5, awesome additions/fixes, I am most impressed.
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
Yeh, this has been the best patch to date, or at least in a very long while, the game has definately recieved a new lease of life i would say -
Loving 1.7.2.5, awesome additions/fixes, I am most impressed.
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
I'm not sure if they addressed that directly but i think they just slowed the animation or movement speed or something which from what i can see has improved the zigzagging greatly:D -
Loving 1.7.2.5, awesome additions/fixes, I am most impressed.
Cpt.Carramack posted a topic in DayZ Mod General Discussion
I have been playing DayZ a fair while now and getting relatively sick of a few things, excluding hackers and bugs, the zombie movement/ pathfinding for one, the seemingling generic law of KoS etc, i was about ready to take a long break from the game until standalone or noticable fixes were put in place, howver this might be it? Firstly the slowed animation speed is it? of the zombies thus seeming to improve their pathfinding or at least stopping them zigzagging so much so they are actually hittable at range is a great improvement. Also i love the new reinstatement of humanity, so far that is all i've really seen as i've only played the latest patch for a little while but just wanted to say thanks for this rocket/ dev team, much appreciated. -
Looking for small, mature, tactical team (EU)
Cpt.Carramack replied to Cpt.Carramack's topic in DayZ Mod General Discussion
Experience isn't an issue but a few weeks would be ideal or at least players who are efficient in a firefight. -
Looking for small, mature, tactical team (EU)
Cpt.Carramack posted a topic in DayZ Mod General Discussion
Just looking for a few guys that like to play relatively tactically prioritising survival, looking for mature players (17+?) but also with a sense of humour:) Thinking about a simple team setup of a leader?, Soldier kind of player, scout/sniper and medic(me) If anyone in the EU, or USA, im not picky has TS3, Skype and a mic and thinks that they would like to join hit me up on skype, cheers. Skype: 'nathan.trays-.-' -
Looking for serious players for a NEW DayZ Team
Cpt.Carramack replied to Puertolian's topic in DayZ Mod General Discussion
I would like to be a medic for you guys if that position is still open, i'm british if that makes any difference to you?, Have skype, TS3, and am a relatively experienced player that likes to play tactically, i've also been looking for a relatively serious/tactical team for a little while now. Skype- 'nathan.trays-.-' cheers