crockett (DayZ)
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desync on some servers but not others
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod Troubleshooting
Na this server reboots every 3 hours and I can often get the desync just a short time after the reboot. -
Anyone have any idea what could be causing the desync I get? This has been a problem for me as long as I've played DayZ. It doesn't seem to be anything to do with lag as one of the servers I like to play on is very low ping and gives me no noticeable lag. Yet pretty much all the time on certain servers, I seem to get a strange desync with the server. Meanwhile on other servers I get no problems at all. Most of the time when I get the Desync, it results in Zombies totally ignoring the fact that I'm there. It means I can actively run around with little regard to the zeds and often even shoot my gun with out having them respond. Of course that's a pretty nice option to enjoy, but the down side is I usually get no loot spawns while this is happening. Other times everything is just very slow. Sometimes I might enter a town and have the zeds show up 2 or 3 mins after I've already been there, same with loot. Meanwhile it's not like I'm getting any lag when picking stuff up or in combat.
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Something that has always bugged me..Mosin Nagant !
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod Suggestions
Well the guns I mention are not high tech mil weapons at least not in the current era. The guns I mentioned with exception of the SKS were used in WW2, but all the soviet block countries and even non soviet block countries had stock piles of thousands upon thousands of these guns and their ammo. These guns were extremely cheap to mass produce and as a result, they were mass produced by large amounts and and stockpiled as a simple weapon system that could be easily used by presents & farmers until the AK47 became cheap enough to take their place and nations had standing armies. Even today you can go to just about any gun show in the US and buy a Mosin Nagant for about $100 US dollars. Their prices are starting to creep up today, so where a few years ago they might of cost about $80, where as today maybe closer to $120 but that is extremely cheap for a military grade large cal rifle. IE it means they should still be very easy to find else where such as Chernos.. :lol: -
Something that has always bugged me..Mosin Nagant !
crockett (DayZ) posted a topic in DayZ Mod Suggestions
Why is it we have Lee Enfield's & Winchester Rifles but we have no Mosin Nagant or no k98 Mauser Rifles? Not to mention even SKS's. This mod/game could really use a bit more love on the bolt action rifles and Mosin Nagant's & SKS's should be quite a bit easier to find in an ex soviet block country than a lee enfield. Granted a SKS isn't a bolt action , but it is a surplus gun all the same and there should literally be thousands of these guns floating around an ex soviet block country. I mean they are pretty damn common here in the US as imported surplus guns. Just a thought... -
The most annoying thing about private servers..
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Normally I stick to well known server groups but Celle for example, doesn't have many good servers with much numbers in the late US TZ. Right now there are only 4 servers that have more than 10 players. -
The most annoying thing about private servers..
crockett (DayZ) posted a topic in DayZ Mod General Discussion
It seems every time I get well kitted up on this private server or that one, the server either gets wiped, changes to a different map out just goes offline never to be seen again. It's kinda ironic, the reason I first switched to private severs was to avoid hackers because it had become a waste of time trying to get any decent gear just to lose it. Now it seems the last 3 servers I've tried to gear up have either gone off line or switched to a different map. For a long time I didn't even bother trying to kit up.. I just ran around til I found an enfield or some AK/M16 variant and started shooting people til I died. I just played Cherno champion or what ever city was popular at the time. The last 2 weeks I've "tried" to get back to actually "playing" DayZ as something other than a death match only to waste my time building up my kit because each of the 3 attempts I made I lost my kits not to death but to server gremlins.. <_< -
first and last time playing Celle
crockett (DayZ) replied to intelligenttrees's topic in DayZ Mod General Discussion
I've only spawned 2 times as I only died once so far but I didn't have any issues like the OP. First spawn was in Wienhausen & second spawn was in Winsen. I've actually been knocked down to under 3k blood and passing out 3 times on my second attempt at the map 2 times from random fire fights once because I got knocked out by a zed. So far I'm enjoying the map, I think once you figure out your directions it's pretty enjoyable and loads of cover in the forests. The maps gives you the feeling you could get lost easily. -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Chernarus isn't really any more long term survival IMHO. You can't really set up camps as they are just way too easy to find and vehicles are pretty much going to be found with-in a day on a busy server. Meaning just because it's 'bigger' doesn't mean there is any real long term survival ability out side of just being more spread out across the map (assuming you aren't on the coasts). The entire time I've played on Cherno I've managed to have only one location that I was routinely able to place a tent that was never found/looted. This means you pretty much just have to run with what you can carry. Out side of a few random spots that most know about there is no real way to hide a camp much less secure a base, meaning it's really no different than Namalsk in that matter. Now I've been playing Celle the last day or two and I think it fits the bill much better than Cherno does for being able to create camps and so forth. The forests are done extremely well with thicker underbrush & trees at the edges while thinning out in the centers which is very realistic. (well for a vid game) Rockett should really take a look at that map and rework Cherno's forest areas to be more in line with how they did it in Cello. -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
I've played all over that map and had camps in the north as well as other areas. After awhile it's just pretty boring as there tends to be little interaction with other players out side of random snipers here or there, so the game becomes nothing more than farming gear.. -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Then you shouldn't talk to Rocket as even he has said this and he's the guy that made the mod. They are technically not zombies but rather infected people or what ever he called them and they were meant to die off leaving the survivors alone over time. (ie the game is about surviving and pvp) -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Yes but by random chance of loot spawn it works out very well for creating a more interesting feel. -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Well this mod was designed as a PVP mod zombies are just the backdrop. If it were just a survival mod it would be coop like Left 4 Dead & not a sand box. This means the things that have the ability to force player interaction in any form other than run & gun is by limiting & controlling where the spawns are as well as the terrain and in this case the weather. What I think a lot of people over look is simply the terrain of Namalsk. It is very hilly with loads of places to use the terrain for cover even if you are relativity out in the open. Added to this is the differences in coverage being snow on some spots & forest in others, means no single clothing type has an advantage over another everywhere. The map isn't perfect and could maybe be a bit bigger but the point I was getting at is I think it's the right direction as there is a bit more of a survival feeling to it than with Chernos where I don't even care if I have a canteen or food on me because I can find it easily in 5 mins. Chernos IMO is just way too big. Once you get out side of the big cities, it's rare to run across another player and they can in most cases easily be avoided by watching for zed spawns at the hot spots. When I play Chernos I have very little reason to want to go anywhere other than one of the big cities. -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
The problem I have with Cherno is it's just too run & gunny and there is no real sense that you are trying to survive vs just playing any other FPS. There is little reason to go anywhere but the big cities because you can find everything you need and if you are looking for combat that's the most active places to be. -
Did Namalsk get it right?
crockett (DayZ) replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
Well a heat pack in real life isn't going to heat up your entire body. They are meant to be applied to certain areas, to say warm up your hands for instance or maybe place it inside a jacket. With that in mind they seem to work as I'd expect them. But yes I agree with the shaking changing the focus. Yesterday I found a Kobra & a DMR which is a pretty good combo and I had an assault pack, which allowed me to carry both guns. The thing was in one situation for instance I came across two players that on any other map I could have easily taken out with the DMR. I had to choose not to take the shots though and let them live because I only had one heat pack and if I got into a firefight I wasn't in control of the heat pack would be needed. This IMO is really what changes the play style on this map and makes you think a bit more before randomly attacking someone, making it more focused on tactical survival than just random run & gun. -
I haven't played Dayz for a while, the hackers took their toll on me, but I decided to play a bit on Sunday and jumped on a Namalsk map server for the first time. While of course the map wasn't created just for DayZ (at least I assume it wasn't) it almost seems like it's a better fit for what I expect out of DayZ. * Survival is the number one key element due to the terrain and lack of supplies. If you haven't played this map, it's a very cold climate and there is very little food & drink to be found in form of Beans & Cokes as example. This means you pretty much have to keep as many heat packs as you can carry. It also means you have to carry a canteen & depend on water locations and hunt for your food. Added to this, things like backpacks seem to be hard to come by which compounds the problem of making it hard to survive the cold & lack of easy to find food & water. I might of just been unlucky, but I was only able to find the very small vest backpack & assault back packs and out of all the players I encountered I saw only one guy with a Czech Backpack. Meanwhile guns were plentiful and ammo was pretty easy to come by which created pretty interesting encounters with other players because it was harder for people to pick on new spawns due to the ability to get a good gun pretty quick. Yet with the lack of not being able to find higher end back packs, you had to make the choice if you want to carry one all around gun or sacrifice valuable heatpack space to carry a specialty gun & ammo. The map is not perfect, but IMO it's just the right size as it's small enough to create lots of interaction with other players but survival loot spawns are fewer and further between. When I play other maps I usually don't think too much of shooting another player. On Namalsk, due to the cold weather and not being able to aim well while shaking, I found my self being more careful about getting into random firefights because I had to debate if it was worth using a heatpack to warm my self up in order to aim well or just avoid contact with the other player all together. This sort of created a risk vs reward aspect. After playing this map, it kind of makes me think this is the direction DayZ should take.. Less survival loot and a colder climate really seemed to make for a more interesting challenge.