MaoPowNow
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Everything posted by MaoPowNow
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You call your son a turd. You are a bad parent.
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Since becoming a bandit, my observations as a Survivor have been confirmed.
MaoPowNow replied to sostronk's topic in DayZ Mod General Discussion
Isn't the range of chat smaller than 200m? With the size of the map it should probably be like 750-1000. Also, firing a warning shot pretty much guarantees that the person will now see you as an enemy if they didnt before. They will probably think you took a shot and missed -
Read the thread. Multiple people have posted direct download links. Rocket and team, thanks for the update! Have you thought about getting a community manager to be your mouthpiece? It's a pain to stalk you on different sites to try and get the full picture. You wouldn't even have to pay them. People will volunteer for it, and worship you for giving them that forums power. Don't get discouraged, and keep up the good work!
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A ski mask would have been a cooler "shoot me cause i'm a bad guy" indicator, imo.
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the PC Gamer Megapanel featuring Dean “Rocket” Hall
MaoPowNow replied to jerryhopper's topic in DayZ Mod General Discussion
Yeah this is great and all (didnt watch video because i do not care), but man he is really loving this gamer superstar thing. giving interviews, going to every possible convention, soaking up the gaming press love. Just make games man. Notch got super famous for minecraft and started doing this shit, and then slapped an ending on the game and called it done. Now he's just another fatass in a fedora making shit "indie" games that no one but pretentious game dev pricks and game magazines care about. Rocket, don't be that guy. Just make games. -
Ban under 18s and third party programs from the standalone
MaoPowNow replied to RiggsUK's topic in DayZ Mod General Discussion
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Event: Freeside Trading Co. Open Trade 8/17 - 8/19
MaoPowNow replied to Publik's topic in DayZ Mod General Discussion
Just made my way up there. Cool set up, and the guy at the gate was nice (especially considering shit was getting exploded). Shame people gotta hack to raid a camp. It would have been much funner to sneak in and plant satchel charges, or find some other way to legitimately attack I'd imagine. Anyway, kudos to freeside for setting this up. Will log back in a bit later to see if things are up and running. -
Squad Recruitment (Includes EPIC recruitment VIDEO)
MaoPowNow replied to aaronbanez@rocketmail.com's topic in DayZ Mod General Discussion
I think you're mistaken about what the word "epic" means. Boring vid overall and your clan looks like a run of the mill group. Nothing special that I can see unless you linked the wrong video? -
Threatening the Immunity of the Pax Technoligca; interseting parallel with Japanese feature Assault Girls
MaoPowNow replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
That's a whole lot of technobabble for sure. -
well there is this official thread in the announcements section. http://dayzmod.com/forum/index.php?/topic/5248-which-t-shirt-design-would-you-buy/
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Do you plan on giving any of your profits to the people who created the game or are you just trying to make a buck off people who are dumb enough to wear meme t-shirts?
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Hey I found this game which seems to have all of the things you're looking to do all wrapped up in one nice package, including all your carefully thought out "game modes" and "character classes"!!!! http://www.teamfortress.com/ You're welcome, OP.
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Looks like you went through a lot of trouble for this for some reason. You know that vanilla arma is better suited for this right? I mean it's all set up for it and thats kinda the point of arma 2 multiplay. Not sure why you would want to go through all this on a zombie mod when you could have done it much easier on the unmodded game. Also these rules are pretty hilarious. NO HIDING, NO ROOFTOPS, DONT MESS WITH MY GOD DAMN BARBED WIRE This sounds like a clusterfuck in the making. um good job dude
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There are so few questions to which mankind can give a definitive yes or no answer. Sure, we can form a solid theory and discount spurious assumptions, but can we ever TRULY know? The answer to that question, in this instance, is yes. This game will not be developed for that shit stain platform. You moron.
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Wanting to do an event for charity
MaoPowNow replied to Oracle314's topic in Mod Servers & Private Hives
what's the charity? -
nay. I hate the crossbow because the bolts don't stack. Inventory space is at a premium! Also, when you shoot something with it, half the time they fall on the bolt so you can't get it back. edit: I agree with this guy ^^^^. Hatchet is really effective if you practice with it a bit and get used to its range.
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for the graphics bugs i was able to fix it by hitting [shift + numpad minus] and then typing "flush" that trick worked for me at bolota airfield and NW airfield although i had to do it about 4 times at NWAF to get it to work. found out about this on side chat. more servers should have that enabled
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Kicked off by BattlEye: Script Restriction #55
MaoPowNow replied to kyriel's topic in DayZ Mod General Discussion
just had this happen. i was in a residence and i heard the sound of a vehicle driving nearby. it was getting closer and i stepped into the doorway to see if i could see it (i could not but it sounded like a car or truck) and immediately got the kicked by battleye script restriction #55. -
Dogs already in DayZ or player controlled? vid.
MaoPowNow replied to Governor (DayZ)'s topic in DayZ Mod General Discussion
Agree. This was hilarious. -
What is the point to DayZ, if not to kill players?
MaoPowNow replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
I tend to play the game in three stages STAGE ONE (FEAR) - from fresh spawn to crappy gun/canned food This stage is all about scrounging up enough stuff so that zombies are no longer a major threat to you, and keeping off the equipped players' radar. I usually don't even bother with looking at a map or planning out deer stand routes. It's a lot more satisfying to me to creep around in whatever cities and villages I run into on my way inland from the spawn. Zombies will be the biggest enemy at this point since a lot of people (definitely not all, lol) will not outright murder you if you have no weapon/crappy pack. I think that in this stage people are a lot more likely to team up with others because they simply will lose less time if they are killed. A half hour of scavenging should net you some food and cokes as well as a shitty weapon like the enfield or a crossbow. STAGE TWO (SURVIVAL) - from crappy gun to survivalist This stage is marked as the turning point between being helpless zombie bait and a hardened survivor. By this point I'm usually well inland and have a decent rifle, pack, and can cook my own meat to heal. Hitting up supermarkets, barns, and fire houses are the main targets as well as gathering up the neccessities like map, matches, compass, and knife. The smaller cities inland are usually deserted but occasionally I will run across other players in the second stage (filling out the holes in their kits) and these meetings are always tense and usually bloody. The idea is to be able to survive without having to risk everything by running into a city (although there's not much fun in just camping alone in the woods). Survival is still not guaranteed but you begin to feel a lot more confident and the main enemy begins to be other players instead of zombies. The end of this stage is usually marked by raiding stary or lucking upon a heli crash, and having a few morphine is a must. You're beginning to become attached to the character because you've put some time in and you have something to lose. I find this the most tense stage. STAGE THREE (THE HUNT) - from survivalist to fresh spawn This stage can go a few different ways. If I'm not completely happy with the gun I have, or if I'm feeling tough I can go to the airfied and look for trouble. If I've found a tent I can try to set it up near some place that gets a lot of traffic (It's not any fun to shoot stage one players but stage two and stage three are a legitimate danger) and make a few hunting/gathering runs to prepare for death. If I feel like my kit is ok I will generally head to places where stage two players will be and look for trouble. The main idea of this stage is that you have all the gear you need and the ability to survive if you can get away from your enemy. The only thing that threatens you now is other players and getting stuck with a large pack of zombies on you. Any interaction with others will no doubt be bloody because they either covet your equipment, or think you covet theirs. I find this stage to be less exciting than stage two and usually start purposely looking for others (as opposed to hiding) because there are no other threats. When death finally comes, you get booted back to stage one and get to relive the tension. In mmo terms, Stage 1 feels like levels 1-30 (noob leveling). Stage 2 is kinda like 31-50 (getting tougher and better at your job). Stage 3 is pretty much max level stuff. Now that you're powerful, what do you want to do with it? Hunt down those slightly less powerful, but still a challenge to you. -
The third DayZ Playerbase Survey | Final Results
MaoPowNow replied to eel's topic in DayZ Mod General Discussion
Great idea. Thanks for doing this, OP. Hopefully Rocket and team will have the time to see these. Some mmo's have exit surveys (optional of course) so that they can see what a broader base of players is thinking about their game. I know rocket is doing things his own way (which is great because people are so tired of the "tried and true" gameplay methods), but it couldn't hurt to have statistics to look at, and forums aren't really representative of what most people feel.