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Mitritch

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Everything posted by Mitritch

  1. Mitritch

    Broken bone in Chernarus

    Tell me server, time and your location and I will gladly spare a morphine-auto-injector with you. :)
  2. Mitritch

    0.19% or Why I stoped playing

    Dunno what is you problem. Login to low population server, go to NWAF (you can still meet very dangerous people there though :)) and search both north and south barracks for some nice loot. I for example found M4A1 Holo with M203 attached on the first try using this approach, right after I lost all my gear in the ocean due to clothing bug. :)
  3. Mitritch

    Client-Side Modifications

    This mod is: A) Legal. It is used by lots of players with no problems (i.e. no BE bans) B) Signature checks are not bypassed. It is just another mod on your mod path. but: C) It really makes combat indoors and around corners more fluid, giving you the advantage. So, again, this is solely up to DayZ team to decide, what to do with it's usage. From BE point of view you'l be fine.
  4. Mitritch

    Client-Side Modifications

    Hm, really useful mod. But again, it gives you advantage which others don't have, so it may be considered as a cheat by DayZ staff. However I will try it to see if it will help with making corner fights more smooth.
  5. If you have been "Global Banned" (глобал бан) then it is applied by BattlEye' date=' not by DayZ. [img']http://img6.joyreactor.ru/pics/post/%D0%A2%D1%8B-%D0%BA%D1%82%D0%BE-%D1%82%D0%B0%D0%BA%D0%BE%D0%B9%3F-%D0%B4%D0%B0%D0%B2%D0%B0%D0%B9-%D0%B4%D0%BE-%D1%81%D0%B2%D0%B8%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F!-%D0%92%D1%8B-%D0%BA%D1%82%D0%BE-%D1%82%D0%B0%D0%BA%D0%B8%D0%B5%3F-%D0%AF-%D0%92%D0%B0%D1%81-%D0%BD%D0%B5-%D0%B7%D0%B2%D0%B0%D0%BB!-182926.jpeg Rocket, you just made my day - second time in a row. ;)
  6. Mitritch

    Erection bar?

    A lot, man. A LOT.
  7. Well, you still can blend with nearby bush, so it is useful on long distances as well. Heck, even if you are staying in the open field, you can be mistaken for the aforementioned bush. :)
  8. I salute to your persistance! Now, please, take some sleep. :)
  9. Mitritch

    Best software to record gameplay

    You can try dxtory with scaling option used. However, native 1080p footage still eats lots of HDD space...
  10. From what I can see in Arma 3 videos, it is practically the same with respect to foliage rendering at a distance.
  11. YES But please, oh please - make maps and compasses more frequent!
  12. You clearly haven't played Quake a lot: doing 180 in 150-200 ms with a precise railgun shot is pretty much a standard practice for any serious player there. Aiming with a mouse is really' date=' [i']really easier than with a real gun. This kind of twitching should not be avaliable in a realistic simulator. Also, most guns in DayZ are clumsy by design (AR, sniper rifles), and your inertia is dependent on gun's weight. They are more steady when you are tired, but they take longer to turn with. Try to compare M107 and something designed for CQB (MP5 for example) in this aspect, turning around with MP5 is easier. Flick rails are not that difficult to do in Quake 3 and QuakeLive, I agree. In Quake 2 - it was a totally different story due to built-in weapon fire delay and very specific netcode, but still doable. And yes, military simulator should not be a Quake clone in this regard. ;) The problem is that when you have to do 180 turn IRL with the gun, you don't do it like in computer game - rotating gun horizontally - in IRL you just lower you gun, twitch you torso and change direction of your feet, raising the gun simultaneously. Lots of coordinated torso and leg work is involved. And you head is usually already turned to the new direction first, so you are never become disoriented with regard to your new target. So current aiming mechanics will never have any relation to reality - it is just a design feature. And this is why it won't be present in ArmA 3 - because it turned out to be a bad one. :)
  13. You CAN turn in real life in half of a second or faster, especially with the gun suitable for CQB (not some biathlon monster). And yes, YOU can aim precisely after that - it is not that straining and all you need is just to adjust your sights on the target. Of course your accuracy MAY suffer, but it depends solely on your marksmanship skills. In real life there is no artificial limitations - everything depends solely on your skills. But in the game everything depends on your skills too! And yes, skills in game are different from skills in real life, but still, they are present - you have to be skilled to quickly assess the situation, do a quick turn and find a target with your sights. So why we need artificial limitation in the game - negative acceleration - if there is already very natural limitation exist - your aiming skill?
  14. IT IS a designed feature, not a bug. Browse ArmA 2 forums for confirmation.
  15. Mitritch

    DayZ fixes fuck ArmA 2

    But this is exactly what happened. :) There is no indication that improved tone mapping was done solely for DayZ.
  16. Mitritch

    DayZ fixes fuck ArmA 2

    I feel you pain bro. On my end, I can add that what's happened is a good illustration of why executives should not do developers job. :)
  17. This is just another "realistic" feature. Arma 3 will be free of this crap, it seems.
  18. Mitritch

    Message to the Sounddesigner!

    Guess you never heard Minecraft eating sound then...
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