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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
Mitritch
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Everything posted by Mitritch
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Tell me server, time and your location and I will gladly spare a morphine-auto-injector with you. :)
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Dunno what is you problem. Login to low population server, go to NWAF (you can still meet very dangerous people there though :)) and search both north and south barracks for some nice loot. I for example found M4A1 Holo with M203 attached on the first try using this approach, right after I lost all my gear in the ocean due to clothing bug. :)
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Client-Side Modifications
Mitritch replied to FunkyHermitCrab (DayZ)'s topic in DayZ Mod General Discussion
This mod is: A) Legal. It is used by lots of players with no problems (i.e. no BE bans) B) Signature checks are not bypassed. It is just another mod on your mod path. but: C) It really makes combat indoors and around corners more fluid, giving you the advantage. So, again, this is solely up to DayZ team to decide, what to do with it's usage. From BE point of view you'l be fine. -
Client-Side Modifications
Mitritch replied to FunkyHermitCrab (DayZ)'s topic in DayZ Mod General Discussion
Hm, really useful mod. But again, it gives you advantage which others don't have, so it may be considered as a cheat by DayZ staff. However I will try it to see if it will help with making corner fights more smooth. -
DO NOT POST YOUR GLOBAL BAN APPEALS
Mitritch replied to rocket's topic in Mod Servers & Private Hives
If you have been "Global Banned" (глобал бан) then it is applied by BattlEye' date=' not by DayZ. [img']http://img6.joyreactor.ru/pics/post/%D0%A2%D1%8B-%D0%BA%D1%82%D0%BE-%D1%82%D0%B0%D0%BA%D0%BE%D0%B9%3F-%D0%B4%D0%B0%D0%B2%D0%B0%D0%B9-%D0%B4%D0%BE-%D1%81%D0%B2%D0%B8%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F!-%D0%92%D1%8B-%D0%BA%D1%82%D0%BE-%D1%82%D0%B0%D0%BA%D0%B8%D0%B5%3F-%D0%AF-%D0%92%D0%B0%D1%81-%D0%BD%D0%B5-%D0%B7%D0%B2%D0%B0%D0%BB!-182926.jpeg Rocket, you just made my day - second time in a row. ;) -
A lot, man. A LOT.
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Anyone know how far out Arma 3 engine will render foliage?
Mitritch replied to MASKOAA's topic in DayZ Mod General Discussion
Well, you still can blend with nearby bush, so it is useful on long distances as well. Heck, even if you are staying in the open field, you can be mistaken for the aforementioned bush. :) -
IMPORTANT: Central Server was Dropped
Mitritch replied to rocket's topic in Mod Announcements & Info
I salute to your persistance! Now, please, take some sleep. :) -
You can try dxtory with scaling option used. However, native 1080p footage still eats lots of HDD space...
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Anyone know how far out Arma 3 engine will render foliage?
Mitritch replied to MASKOAA's topic in DayZ Mod General Discussion
From what I can see in Arma 3 videos, it is practically the same with respect to foliage rendering at a distance. -
Traps to be added in a later patch - thoughts?
Mitritch replied to S1ippery Jim's topic in DayZ Mod General Discussion
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Why is the life expectancy going up?
Mitritch replied to rocket's topic in DayZ Mod General Discussion
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20 words or less: Spawning without a weapon
Mitritch replied to rocket's topic in DayZ Mod General Discussion
YES But please, oh please - make maps and compasses more frequent! -
Arma 2 mouse movement - too fast breaks it up??
Mitritch replied to [email protected]'s topic in DayZ Mod General Discussion
You clearly haven't played Quake a lot: doing 180 in 150-200 ms with a precise railgun shot is pretty much a standard practice for any serious player there. Aiming with a mouse is really' date=' [i']really easier than with a real gun. This kind of twitching should not be avaliable in a realistic simulator. Also, most guns in DayZ are clumsy by design (AR, sniper rifles), and your inertia is dependent on gun's weight. They are more steady when you are tired, but they take longer to turn with. Try to compare M107 and something designed for CQB (MP5 for example) in this aspect, turning around with MP5 is easier. Flick rails are not that difficult to do in Quake 3 and QuakeLive, I agree. In Quake 2 - it was a totally different story due to built-in weapon fire delay and very specific netcode, but still doable. And yes, military simulator should not be a Quake clone in this regard. ;) The problem is that when you have to do 180 turn IRL with the gun, you don't do it like in computer game - rotating gun horizontally - in IRL you just lower you gun, twitch you torso and change direction of your feet, raising the gun simultaneously. Lots of coordinated torso and leg work is involved. And you head is usually already turned to the new direction first, so you are never become disoriented with regard to your new target. So current aiming mechanics will never have any relation to reality - it is just a design feature. And this is why it won't be present in ArmA 3 - because it turned out to be a bad one. :) -
Arma 2 mouse movement - too fast breaks it up??
Mitritch replied to [email protected]'s topic in DayZ Mod General Discussion
You CAN turn in real life in half of a second or faster, especially with the gun suitable for CQB (not some biathlon monster). And yes, YOU can aim precisely after that - it is not that straining and all you need is just to adjust your sights on the target. Of course your accuracy MAY suffer, but it depends solely on your marksmanship skills. In real life there is no artificial limitations - everything depends solely on your skills. But in the game everything depends on your skills too! And yes, skills in game are different from skills in real life, but still, they are present - you have to be skilled to quickly assess the situation, do a quick turn and find a target with your sights. So why we need artificial limitation in the game - negative acceleration - if there is already very natural limitation exist - your aiming skill? -
Arma 2 mouse movement - too fast breaks it up??
Mitritch replied to [email protected]'s topic in DayZ Mod General Discussion
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Arma 2 mouse movement - too fast breaks it up??
Mitritch replied to [email protected]'s topic in DayZ Mod General Discussion
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Arma 2 mouse movement - too fast breaks it up??
Mitritch replied to [email protected]'s topic in DayZ Mod General Discussion
IT IS a designed feature, not a bug. Browse ArmA 2 forums for confirmation. -
But this is exactly what happened. :) There is no indication that improved tone mapping was done solely for DayZ.
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I feel you pain bro. On my end, I can add that what's happened is a good illustration of why executives should not do developers job. :)
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Arma 2 mouse movement - too fast breaks it up??
Mitritch replied to [email protected]'s topic in DayZ Mod General Discussion
This is just another "realistic" feature. Arma 3 will be free of this crap, it seems. -
Dynamic lighting has gone screwy
Mitritch replied to witherfield's topic in DayZ Mod General Discussion
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Dynamic lighting has gone screwy
Mitritch replied to witherfield's topic in DayZ Mod General Discussion
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Message to the Sounddesigner!
Mitritch replied to fabio_chavez's topic in DayZ Mod General Discussion
Guess you never heard Minecraft eating sound then...