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Your DayZ Team
liquidje
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Everything posted by liquidje
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Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
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Flying might be easier for you, but if you are used to flying with a stick (or at least, not used to X360 controller) you own so hard. Landing with a 360 controller, both a plane or a chopper seems to me to be terrible, at least when you have limited space and time to land. And for owning in the air I’m very sure someone with a stick could easily win, add TrackIR to that and you are owning!
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Server Hopping Solution - Items don't save on player until X minutes after found
liquidje replied to DadisAjax's topic in DayZ Mod Suggestions
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Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
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Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
1. This is a mod that people are buying the game just to play, that means money. The chance of this game becoming stand alone and/or Arma 3 Dayz, means money. 2. Sounds like you've mixed your persona into the .rar files you downloaded? This alpha can really go anywhere at this point. Its an alpha. The game, as it stands now, is great. I really enjoy it. I dont want to take away from the PvP side, I'd just like a less hardcore version at times. 3. Glad to see you agree with me. "Types of players" and "playstyle" are almost synonyms. I think the argument you were trying to make was, 'PvP/Bandits/Deathmatchers are on par with other playstyles'. Our argument was 'Choosing to help each other atm is seldom worth the risk/reward'. In a Zombie-Apoc, from the vast majority of film and novels, people tend to stick together and only fight amongst them selves when low on supplies, or when the plot demands it. 'Bandits' are still a role there, and surely they exist, but it seems they should be the exception, and not the rule. Shoot on sight yields the best rewards atm, and its far from the 'realism' one would expect from the zombie media we've all learn to love. We still want shoot on sight. If I was in a group with someone who was annoying, messing up and attracting zombies, or hording supplies, I'd put a few through him. We dont want to "Nerf Bandits" or "Buff Survivors". Also, I'm pretty sure Redz is trolling. 1. Really, if money was the main priority (or one of the main priorities) of this game, it would probably look more like CoD. The game is focused on a niche of players. Games never became better when money was at stake. What you actually want is make the game appeal to players who do not like this game, by making it another game. And because people bought ArmA should not bother DayZ at all (because people did NOT pay Rocket), so that argument is terribly stupid. You also complain at Rocket when you bought ArmA2 and found out it was not what you want it to be? 2. Still the game has a core vision, which you want to deviate from to “appeal to a larger audience”. With commercial games it happens to often that the game is changed for the worse of the real fans to “appeal a larger audience”. We as actual fans of the game as it is don’t want to see the game taken from us to give it to that “larger audience”. Also, while the game is still a mod, the number of players is not a goal. 3. I don't know what you are talking about :P I'm just saying, the game should be accomodating to the current playstyles available, and not broaden too much to appeal to other people. Not have some weird Survivor vs Bandit TDM, because that is just not the point of the game -
Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
True (as a fire is also "built" in some way). But WHAT you build should also not be artificial. But nowhere in this thread I can find anything about "building stuff"? taken from the OP build a small town/fortification second part of his bullets. The point is that a fortification is just a small building with some ways to prevent people from entering it. Yeah, you should be able to build these (you can already make a shed into such a fortification). However, usually people want mechanics so that bandits can't take their fortification as easily, or at least they want added bonusses next to the fact that you have a fortification. Building a town would be ridiculous in my viewpoint. -
This. A joystick is cheap as hell (I got a second-hand Microsoft Sidewinder Force Feedback 2, which is one of the better joysticks, for 25 euros). TrackIR is awesome, I also like it for other things then flying.
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Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
True (as a fire is also "built" in some way). But WHAT you build should also not be artificial. But nowhere in this thread I can find anything about "building stuff"? -
Just find some app which does that. Autohotkey or something?
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Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
Do any people read Rockets posts? He has stated that teamwork is a priority at this point, but he would never promote one playstyle over the other. But he doesn't want to do this through some artificial game mechanic. No that is not true. Just look around for the early game experiences, that is not what happened. At this point, I think the problem is more that most people who get a gun in their hand, auto-default to shooting. Then people get killed, they learn from "trusting people" and they also shoot in sight. It is very hard to say anything reasonable about how it should be, because of the hype of all kinds of people attracted to this game, while they actually want another game (and thus adapt this game to what they think they should do, i.e. shooting) -
15 min of playing...over 2 hours of black misery
liquidje replied to maleitch's topic in New Player Discussion
You may think so, and there are many others who think so as well. And there are others who think it is just great as it is. I personally don't care. Yes, I dislike the night, so I play mostly day servers. I really don't see why people, if they hate the night, just don't go to day servers, what's the difference then? Why should the night-lovers miss the night as it is, while people disliking the night can just go to a day server. Also, a few days ago I had a very bright moon and no clouds. Man I just was waiting for the game to become darker, but it stayed quite bright and playability was great! -
That's not the point. These are infected, not actual zombies. This means that living people are converted to infected, dead people will just stay dead. I'm not sure whether the players are actually immune as Castle states. But even still, the idea would be very cool, but it is not right in the infected universe.
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This is the MOST antisocial game ever
liquidje replied to [email protected]'s topic in DayZ Mod General Discussion
I think you have it just right' date=' we don't need game mechanics to group up, or at least it would take the fun out of the game. No, I am confused as well. If somebody starts about a team mechanic and then suddenly says he actually meant a system to hook up with friends (also please note, not thinking one second on HOW to achieve the latter). That is confusing, and sounds like bending your point until you seem right., -
Call to the devs and server admins about the issues with open servers.
liquidje replied to ztripez's topic in Mod Servers & Private Hives
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Yes it is legitimate, that's why there is gaping hole for the beginning of June when you check back for posts. Also, phishing is for acquiring login details, which is not asked for here. I don't share your opinion that it looks fake, as most phishing stuff generally looks like shit. Still, wise of you to check it. Check the announcements forum for a thread about the hack.
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Personally I don't want to see this feature because of its dangers, but just for its sheer awesomeness. Just having to stop and wait for them to pass, awesome! Best thing would be to be in some building for too long, and just as you leave you face the horde. *pisses pants just by talking about it
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Incentivizing Teamwork opposed to Punishing Murder
liquidje replied to Friend-or-Pho's topic in DayZ Mod Suggestions
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From the suggestions I read, the game has local hit detection, meaning that if you hit someone on your PC, it does not matter where they actually are, if your client thinks you shot someone, it is sent to the server and the server passes it on to the person you have hit. So these kind of things happen :P
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This is the MOST antisocial game ever
liquidje replied to [email protected]'s topic in DayZ Mod General Discussion
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WTH are you talking about. You want a zombie game in a heavy urban area with missions? Just play another game then. As Haatsku states, something similar can already be done in DayZ as it is right now.
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There have been some suggestions about this. I do like the idea, although I'm curious about the technical feasibility.