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Everything posted by mzltv
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Try install a different internet browser and see if that bears any improvement - I'm not getting any problems myself when using Chrome.
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You found it around 20 July 2012... if you haven't been killed from the curse yet, then it would be fair to say your death is way overdew...
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I run Windows 7 and it's completely fine for me.
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Adding Research labs and qurrantine zones
mzltv replied to 20thCenturyGamer's topic in DayZ Mod Suggestions
I like the idea of make-shift research/medical faciliies which could be found in states much like the Military Camp at Stary Sobor. Spawn more medically related loot and a few weapons and that, but it'd not only create extra loot spots, but also additional atmosphere. Beanz4yoo. -
HOW 2 PUT NUMBERS IN UPPER-CASE?????? PLS NEED DIS IN MAH LIFE.
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DayZ Standalone NEWS-- NEW INVENTORY- ALL THE INFO YOU NEED!
mzltv replied to Pancake Jackson's topic in DayZ Mod Gallery
Word. To be honest, I hope that it's aesthetically the same as the Armed Assault inventory screen - just extended with extra slots/capacities and such.. -
True, but I think more people are aware of what a Twinky is than you give credit for. Especially with the whole Twinky references in Zombieland (which I expect a large portion of zomb-thusiasts here will have seen)
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Devblog update: Where is the Standalone?
mzltv replied to rocket's topic in Mod Announcements & Info
I knew someone would appreciate the photo I posted in 'Show Your Face!' -
Would DayZ exist without The Walking Dead?
mzltv replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
Hahaha, what a beautiful sign-off line to a structured debate Mike. -
Would DayZ exist without The Walking Dead?
mzltv replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
He did?! I can imagine it being dumbed down loads if it does. -
1.7.5 - Cows will now run for their lives
mzltv replied to Play (DayZ)'s topic in DayZ Mod General Discussion
Locked threads don't offer much in terms of feedback, derp. I never knew about this github business either. Still think it should be addressed openly on the forum. -
Would DayZ exist without The Walking Dead?
mzltv replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
I'm afraid that's all it is pal. One person said this and a bunch of other people have jumped on board. Not only is there no credible information on that front, but it wouldn't translate well... especially when you take complex controls and the limited options an Xbox360/PS3 controller offers, into account. Not only far fetched, but completely chronologically incorrect. -
Standalone on the horizon who's in for the long haul on the mod?
mzltv replied to NonovUrbizniz (DayZ)'s topic in Mod Servers & Private Hives
I'd expect a massive drop on the numbers, as I expect the majority of people will be switching to the Standalone. It will be gradual though; probably through a combination of there being limited keys initally (50,000 keys) and people saving up for the fee of the standalone. -
I think my reaction will be something more akin to this though;
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Would DayZ exist without The Walking Dead?
mzltv replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
Zombies have been present in this series of games ever since Operation Flashpoint: Resistance. (Nogova Virus, Zombie Holdout, etc) This game came about purely by Deans desire for a survival simulation; the original concept was more about the survival aspects, and not purely about zombies, as far as I know. -
Devblog update: Where is the Standalone?
mzltv replied to rocket's topic in Mod Announcements & Info
Aye, just wondering if people knew something I didn't, or something! ha. -
British Sergeants' Mess - [BSM] **Fully Admin'd** & Whitelisted - TAVIANA.COM
mzltv replied to sgttrojan's topic in Mod Servers & Private Hives
Are you kidding me? The majority of Namalsk is dead space. Plus, I don't think I can bring myself to play on a map inhabitted by bloodsuckers. Don't need that kind of stress, haha. -
Devblog update: Where is the Standalone?
mzltv replied to rocket's topic in Mod Announcements & Info
Can somebody confirm/deny where this 'streaming of testing starts tonight' rumour has come from? Just wanna make sure as I've not heard any update to when we are issued the test build, or anything.. -
1.7.5 - Cows will now run for their lives
mzltv replied to Play (DayZ)'s topic in DayZ Mod General Discussion
I personally feel that all the additions and updates to features are coming purely from the coders of the community. I've not seen a single thread on the forum detailing potential updates, and nothing on forum suggestion/feedback for the builds. -
I don't see why extra work should be made on C4 if we have satchel charges. There's really no additional application. It blows up, and destroys whatever you wanted to burn...
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Not seen anything on this yet, and I'm not sure how hard it would be to implement but I'm sure everyone's been faced with the situation of coming up to a chain fence, and not being able to find any way around it. Maybe implementing an additional tool (wire cutters) could be something to think over? You could use it to cut the chain-link fences which are based around the map (maybe it would replace that panel of fence with the panel of fence that has the hole in it) Additionally, use it to get rid of barbed wire fences (if they come back) I dunno. Just an idea. Opinions and that welcome.
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Devblog update: Where is the Standalone?
mzltv replied to rocket's topic in Mod Announcements & Info
What makes you say that? I've not recieved any notification on the distribution of the testing build. -
Maybe a stats screen to show your current kills/headshots (much like the Debug monitor) but not in this format, nein.
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I'm not sure. I've always got the impression that the toolbox was more mechanical based, but I suppose it could just be an additional function of the toolbox..
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British Sergeants' Mess - [BSM] **Fully Admin'd** & Whitelisted - TAVIANA.COM
mzltv replied to sgttrojan's topic in Mod Servers & Private Hives
Had a fantastic day yesterday. Found a Cessna at the Petrol Station just under the northern airfield, picked up an american dude (who's name I didn't catch) and just flew around for ages. Flew alongside a red hatchback crossing the bridge, who then shot at us when we landed at the airfield on the west island. I don't mind the fact that he killed me and managed to take an M14 AIM and a Cessna off me... I grenade'd his car before I went! Proper enjoyable run.