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spacingtonflioniv

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Everything posted by spacingtonflioniv

  1. spacingtonflioniv

    A mission statement from the developers

    Absolutely. Knowing what kinds of suggestions the devs are looking for would help a lot, though. For example, the amount of "bandits need to be nerfed this way" threads could be put almost completely to a stop if there was something from the devs to point to that says "bandits are supposed to screw you royally", which is what people in favor of not hindering bandits seem to argue.
  2. spacingtonflioniv

    Walkie Talkies.

    Wouldn't matter. People will get around it using Teamspeak/Ventrilo/etc.
  3. spacingtonflioniv

    Respawn Confirmation

    Welp. I was tinkering with video settings and accidentally hit the respawn button. I'm more mad at myself than anything, but it'd be nice if selecting respawn triggered an "Are you sure?" prompt at the middle of the screen so stuff like that can't happen on accident.
  4. spacingtonflioniv

    make zombies slower

    The AI definitely needs to be cleaned up. I dislike that they zigzag, but I can get over that. What really bothers me is how they pop through walls, teleport around the player, and sprint like Olympic athletes. Slow them down about 25-50% and have them take much more body damage. A headshot should be what puts them down.
  5. spacingtonflioniv

    Let's discuss a skill system

    One skill tree: Survival. Invisible experience system. No one needs to see how much xp they have or need until the next level. Experience is awarded for active playtime (acquiring items, using items when necessary hungry/thirsty/injured, being in the proximity of other players, etc). None of the skills should significantly alter the way the game is played, just add minor conveniences that make survival a bit simpler. With each level basic stats improve minutely. Slightly greater resistance to hunger and illness, slightly improved blood gain from cooked/heated food, maybe even very slowly increasing blood regeneration. With certain levels you gain basic skills like starting a fire with a tinder/firewood item you loot off the forest floor instead of matches. Getting more meat from gutted animals. Being able to heat canned food for a little more blood. Every five levels, choose to make movement either faster or more quiet in all postures. Doing it like that would leave the core of the game the same while giving the players even more incentive to want to stay alive. You'll feel worse when your guy dies, especially if you've stayed alive for a while. Plus, stuff like improved mobility might tempt players into taking more chances the longer they've been playing. A good guy might think that he's quieter or faster than the bandits he's encountered and start hunting them lone-wolf. A bandit might get ballsy enough to think he's quiet enough to sneak into a camp and loot tents. No matter what, it should be small, simple, and sit nicely on top of the foundation at the core of the game. Reward players for surviving and cooperating. I think what makes this mod so special is the permadeath aspect and how it really changes the game experience for most people. Adding skills that allows you to see your character grow as you play could make that even more rewarding when you survive and devastating when you don't.
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