mind_grenade
Members-
Content Count
129 -
Joined
-
Last visited
Everything posted by mind_grenade
-
Was very active on the original mod, so happy to see this baby finally into alpha on standalone! Although I haven't had luck playing yet. Every server I can see has the red X next to it, and I get "bad version; server rejected connection" every time I attempt to connect at all. As a side note I had no issues running the mod and installing manually, but is there something I'm missing? I've checked for updates via Steam and also tried enabling beta access to see and nothing.
-
First off, if you're a teal deer (tl;dr) or have ADHD, it's safest that you just go now. It has a preface. With sections. I tried structuring so it's easier to take in. I know everyone's a fucking professional on these forums, I thought I'd just chuck this in 'cos it seems like a fun idea that would add a whole bunch to the DayZ experience without altering the existing elements we love ohsomuch. Devteam will probably never see it though haha. Ohwerllz =========== | PREFACE | =========== I) Firstly, I'm not a carebear, nor a bandit. I don't KoS (I'm the type to hold open doors for people IRL, I won't ruin your day for fun), only return fire. This is *NOT* an "answer to PvP", it doesn't need one. I personally want PvP to stay as it is. II) I'm a lonewolf survivor, fully decked with ~ 40 hrs play now. Current character has been alive since around 1.6. The motives of this idea are not so we can all prance around happy together. It'll probably get 0 replies and 6 views but I'll throw it out there anyway until it sinks into the abyss of DayZ forums. III) I don't play WoW ;) Fuck, I didn't even get D3. Last game I played with classes was Borderlands. IV) I came up with this solely because it seems odd that everyone in Chernarus before the breakout was a fit helicopter mechanic, trained in guns and first aid, that when shit hit the fan thought the best idea was to grab a bandage and a box of Panadol before heading to their local beach. I know some people hate the idea of classes because it sounds WoW-ish, but give it a read. ============= | OVERVIEW | ============= I think if classes were to come to DayZ that it's massively important that it doesn't impact on the sandbox nature of the game, i.e limit what certain "classes" could and couldn't do. Everyone should be able to repair vehicles or heal themselves, and do ANYTHING. But in a world where there were doctors and mechanics beforehand, it only makes sense that we have certain skills that help in certain areas, and you could choose (or randomize it in true rocket style) what area you wanted to have the advantage in. A part of the appeal of this game is that everyone is equal, and I get that, and I love it. I wouldn't want this idea to impinge on that at all. I think skill trees and other typical elements of classes from classic RPGs would segregate everyone too much and be a balancing nightmare. But the simple idea of choosing what you were before SHTF would be ohsocool. I think it would equally as interesting if you could/couldn't identify different classes. =========== | CLASSES | =========== These are what I thought of: [DOKTOR] - this one would probably require a new injury system (which would be cool anyway, I hate the idea of bandaging from a fall :/ ), likely one with different grades of cuts, and grades of breaks. - starts with a first-aid kit (a few more medical supplies) - Can stop a small bleed without bandages/equipment - any first aid given by a doctor gives some blood back. - The ability to perform CPR to bring someone back from unconsciousness/*LOW* (e.g 2%) chance of reviving killed player to being alive with a very low amount of blood. Defibrillator kit maybe with limited use? I know lifeguards have portable ones. - Performs faster first aid [MECHANIC] - also, would require different repair system, but the idea of jogging across the countryside with a wheel or an engine block in your bag and jerry can is a bit OTT to begin with. And I don't know why cars would be in working order, but missing wheels. Are zeds really hoodlums that took the wheels for money? I think it would be cool if they were abandoned simply because they needed new sparkplugs, and the driver didn't have any. - Spawns w/ mechanics toolkit on belt (where matches etc go) - Can pick up "car parts" (one item, 2/3 slots like scrap metal, contains various car parts like fan belts, plugs etc) - Repairs vehicles easier with less parts. - Can identify the exact part needed to fix, and how many [sOLDIER] - Less reticle movement when ADS. - Slightly faster movement speed - Weapon/ammo spawns slightly more (e.g slightly higher chance of better weapons at military spawns etc) - 1/2 more carry slots. - Starts w/ pistol? Or an empty rifle... something that wouldn't cause massive spawnkilling again. [HUNTER] - Starts w/ xbow/knife/matches/hatchet (one of, randomly chooses) - Get more steaks from carcasses - More chance of hunting class weapons like xbow/Winchester from barns and civilian loot spawns - Can perform silent takedown with knife if unseen/undetected. - Higher chance of finding tents - Can construct shelter from wood (with hatchet). For this to be an advantage weather would need to be more of a threat (I'd fear rain at night more than zeds, it's almost certain death if you get wet with no warmth or shelter in that climate) [CAREBEAR] - Eats sadness - Shits rainbows - :) ============== | CONCLUSION | ============== I think classes would add a bit of variety to the gameplay, and increase the need for P2P interaction (there is currently no, to very little, need to interact without bullets) without forcing it on anyone. I mean, you don't need anyone's help in DayZ currently (other than blood bags, but I can kill a sheep with MUCH less risk for the same thing). You can do everything just as well as the next man, so you have no reason not to shoot him. In a real apocalypse (I know, I know, rocket isn't going for 100% realism) if I were hurt, and I could tell someone was a doctor I sure as hell would think twice before killing him for his beans. It wouldn't FORCE interaction in any way as you could still do everything yourself, but it would give SOME reason to, if you chose to play that way to team up. Thanks for comin', it's been fun. I know rocket or the devteam most likely won't see it or ever implement it, hell it'll probz just sink into the abyss of the forums with no replies but I had fun thinking of it, and it feels like it would be a fun addition that wouldn't cut off sections of the game to anyone or change your current style of play. Reply with what you think of it though! I'd like to to see the community input on the idea just out of curiousity.
-
So I logged in near the barn south of the NWAF. I have an AKM and a Lee, not really wanting much more, I'm thinking, this gear will get me out of most situations. Wouldn't say no to a sniper, but this is OK. I decide to hit the barracks at NW as I've only hit them once or twice (in around 60 hours of play too...) and never got anything that good. I get in, and I see an ammo box (the small one, not the hacked ones I've been seeing) with 7.62 ammo for DMR, SVD and M24 (~10x of each). I think aw cool, this would be cool if I had one I guess. The next room has a DMR. Yay! Then, the NEXT room has an SVD camo. Fuck. Haven't even seen on of those yet. So I get that, AND around 9 mags (all I could fit). I run out, and on the south hill near the barracks I see a tent. Awesome. This tent was packed. So I now have around 300 silenced rounds, an SVD with about 90 rounds and my own tent. Thank you for the foolish tent placement <3 And thank you fate!
-
Spawning in battleships etc. Obvious hacks.
-
Game is unplayable in it's current state. I played for two hours today and killed by hackers 4 seperate times on 4 different servers. I've played online games and many competitive FPS's before, seen a few hackers in loooong hours of play on some. But this is just amazing. Surely there are more fun things to do with haxx0r powerz than just nuking servers.
-
I stopped playing a few weeks ago but since I saw heli's were back I am giving it another go... What the fuck happened to load times? I've been sitting on loading for 9 1/2 minutes now (timed). I used to get in 3 minutes at the absolute most. Anyone else finding this?
-
Oh ok, that explains it. I swear the last patches have just been trying to get the connectivity better and add security and it's all just gone to shit in those aspects anyway. 1,000,000 players would do that though I guess. Either that or all the dev time is going towards the ArmA3 build of DayZ ;)
-
My 1.7.2.5 patch notes
mind_grenade replied to andrestander (DayZ)'s topic in DayZ Mod General Discussion
Damn, I opened this and the official 1.7.1.5 and thought this wasthe actual one, the first patch notes I've seen in a while that made me go "theeeeeeeere we go!!! These would be good changes, coming from someone with a lot of hours in DayZ, especially the vehicles. -
My new hobby (as some of you may know) is finding hoarder camps and redistributing to nubs/people who don't KoS. We find probably 2 big-ish (roughly 3 or more vehics counts as big-ish) camps a night on various servers in 2-3 hours, so in the last few weeks we've had our fair share of big camps. We've got it down to a science now, it's amazing how common it is for people to hide things in the same spots. With amazing reliability. Like you could almost give grids for each "camp spawn" (that's what we call them they're that reliable) along the north of the map. It's insane. What's the biggest one you've ever found? From memory mine was about 12 vehicles, 3 of them Urals, about 30 tents each paaaacked to the brim with shit. I think that camp had about 14 AS50's in total, 12 MK48's, 13 Ghillies, about 15 NVG's, 15 M4 CCO SD's, 52 SD mags (no joke), 60+ M107 mags, tons and tons of vehicle bits, the lot. It had every single item in game at least once. Tons and tons of bear traps (which we placed *all*, around 30 of them, around the camp for a night before stealing it all for teh lulz). EDIT: Can't have one of these threads without pics! Here's one of the Urals from said camp
-
For starters; I'm just throwing my feedback on the pile. Not trying to whinge, complain, what-have-you. Just adding my honest feedback after 100 hours on this mod. Most people jump on after 2 hours and give a review. It started out great, what with all the hype (I started around 1.5.8, mid-May) on the gaming sites. Was great fun, a refreshing experience. Hard to learn (new to the engine), but slightly rewarding. It wasn't long before I was able to gear up quite consistently. Once you get the infected behaviour down, it's pretty straight forward. I stuck to barns and deer stands off the beaten path to NWAF, then geared there and kept exploring. My average lifetime was around 10-15 hours for the first half or so. I then had my stint of hanging around Cherno, which began as exhilarating, given all the tension and unknown of player interaction. A lot of new players came in, and it removed a lot of the mystery as most people would shoot even if you posed no threat (as we all know verrrrry well if you ever read anything on these forums). This made high-pop areas quite boring, especially coastal towns, given the zero-fucks-given mentality of freshspawns. In the last 50 or so hours I died maybe 3-4 times. Mostly just due to impatience in high-risk spots like NWAF, Stary etc. After I die I lose interest for a few days. This is partially due to my personality, but I think it also gives way to why I believe this mod may be lacking in replayability in the grand scheme. Once you get good at gearing, and you die, the punishment for me was not losing my stuff (I honestly have the most fun with just a Winny or a crossbow over AS50's and NVG's etc), but the inevitable boredom of getting off the coast. It takes a good 1 1/2 hours just to get back off there. And once you've done it a good few times, it just gets old. The last few times I died was not "oh no my gear" it was "oh no my time". I like to play games for hours but life does not always allow. And having to do a running simulator for 2 hours after you do avoiding bugs to get back to having decent gear again is just boring. Don't get me wrong, I loved playing this game, but respawns just get old, really fast. I like the punishment of losing my character and all my gear and perma-death, because fuck yeah, I got attached to that shit and losing it made shit real... but I don't like the inevitable boredom of running. I'm just glad I have a Logitech G510 so I can put a macro set to autorun and go make some tea or get my giblets wet while Pvt. Dickface runs his tits off to Stary. The other flaw is the playerbase, which you can't really flaw the dev's for, but they really need to add more incentive to do something other than PvP/murder. People often say "make your own game", and I have, I've been the medic, Robin Hood (some HAPPY players that receive Urals and GAZ's for just being kind, haha), raiding camps up north, given random people vehicles, tons of stuff. I can't really think of many things I haven't done in this game, and it doesn't matter who you are because this game simply revolves around PvP in it's current state, and nothing an individual does will change that. Again, PvP is a beautiful and very fun dynamic in this game, but when it's just about the only thing to do the whole mod just suffers. My suggestion with the game in its current state would be to make non-military "endgame" loot (such as cars) much more accessible to newbies and coast-dwellers... and everyone, and make guns rarer. Cars are so rare (why, I'm not sure. It does add value, but could you imagine Pokemon if you only got a bicycle right near the end?). I didn't see my first one for about 17 hours. They should be sooo much more accessible, and common. Especially for new coast-dwellers. Take away the boredom of Running Simulator 2012. I think much more common vehicles and less guns would change the dynamic up quite a bit. It's alpha, TRY different things, not this odd tweaky business. In my time as the Robin Hood, we followed and watched what some of the clueless nubs we gave vehicles to, and it was so much more interesting than the current state. People that get cars currently are usually vets, and then they drive them an hour up into the hills and do... nothing with them. Cars are currently so rare no one wants to do anything with them for fear of loss and they just get stashed, which is insanely boring. At least make the smaller vehicles with little storage space and purely for transport more common. So yeah, gratz if you actually read it. It was a fun game, but there is really just nothing to do in it any more. I've had a great time, and won't be uninstalling in case there's a big update with generators and floodlights and player-controlled areas, or something that would spice the dynamic up (not bear traps. That's probably the dumbest addition there could be... no offense haha), but yeah. It's out for me for now (this isn't one of those weird threats, again, I'm just adding my honest feedback). Thanks for your time. P.S I have seen *****1***** hacker in 100 hours. In my 98th hour the whole server was teleported to debug plains and turned into a dog. Meh. Must've been lucky.
-
Aw great, some actual cohesive, well thought out replies :) I am DEFINITELY a chase is better type guy, hence why I played 100 hours, and why I was always looking for topend loot that I had no idea what I was going to do with as I'm not a big PvP guy. Yep. The current problem with vehicles is because they are as rare as hen's teeth no-one wants to lose them and they become treasure chest up in the hills. Serving no purpose other than being some kind of boring trophy for clans that find them or know the spawns. I think if vehicles were more common people would actually use them in interesting ways and they would actually add to the dynamic instead of just being a bragging right.
-
Biggest/best camp you've found so far?
mind_grenade replied to mind_grenade's topic in DayZ Mod General Discussion
It's foolish to think you won't ever need the guns, but most people aren't even giving anyone a chance and just killing straight away. Which a lot of the time, robs people of the high-tier experience in DayZ, but if you give someone a chance a much more evolved experience can unfold. Human interaction is much more spontaneous and surprising than continuing along without them 'cos they're dead People whinge that DayZ is a deathmatch, but they don't get that every time you kill someone without absolutely confirming they are KoS hostile you are just adding to the situation. -
Are Hackers only seen by PVPer's?
mind_grenade replied to fearz0r's topic in DayZ Mod General Discussion
ANZ 5 got turned into dogs and tele'd miles off the map last night, and that is the first time in 99 hours that I've encountered a hack of any sorts. I mean my legs have randomly broken at times, but most of those could quite easily have been sniper shots. I could have screamed hack at other times, but odds are it was just good play. I also played BF3 (hit over 550 hours on that little guy; I do like a good arcade experience too) and encountered 3 hackers. 3. In >550 hours. That's one every 7.5 days of play. But yes, every BF3 related forum is rife with hack reports and hackusations, because too many people fail to believe they were just bested. Same with this game, same with every online game. -
Ohhhhh.... the MK48, it's a beast. It fires NATO rounds, and 100 round box mags... For the uneducated, it's a fully automatic DMR/FN FAL with 100 round mags. For the real lamens, it's one of the best guns in the game. M4 is much much more common and not all that useful.
-
For the Robin Hood and his Merry Men of Chernarus are upon you and your riches. My fellow squadmates and I, who are tired of the kill on sight and solely PvP dynamic of this game have decided to spice things up a bit. Things are going to change. Since any features that promote teamplay or *anything* that rivals the benefit of just killing everyone you see are still only in the planning phase (I'm sure they will implemented eventually, but for now this is what we must do), we are taking it upon ourselves to... redistribute... the riches in the hills of Chernarus. Unlike the griefers, who only make it worse by increasing the hostility in DayZ, we will take your gear, and we will give it to those less fortunate... However only to those who do not kill on sight. Betrayal carries heavy consequence too :) We avoid hostility if possible, but if you fire at us with intent to kill, or do kill, we will do our best to either subdue or neutralize you. We aren't big softies who hate PvP, not at all, it's great fun but DayZ also needs a new dynamic. Just fragging everyone you meet is lame. I met a gent on the coast at Prigorodky who had nothing but a hatchet. I went in to take the zombies off him and said this over VoIP, and his first reaction was to kill me with his hatchet. So I beat him to the barn we were both running to, picked up a Lee in the barn and sent a .303 straight through his chest. Fool. At this point I decided it was enough. Hoarders are surprisingly similar with the stash locations they choose, especially in the far north west and north east corners. We have nearly perfected the science of finding the big stashes. So if you think your stash is safely tucked away, you are not as safe as you think. One of us doesn't have a job, so don't expect all the stuff in the out-of-bounds (OOB) is safe either, as he has the time to drive to the common OOB areas. Rest assured that Liam-Neeson style; we WILL find your stash, and we WILL give it away. To everyone else: just remember, the next person you kill might have given you riches beyond anything you could achieve. Some lucky gentlemen just received a GAZ and a motorbike, both fully repaired, just for not shooting on sight. And that is nothing. I will attach a screenie soon, but we have found several camps packed with AS50's, NVG's, MK48's (once found 4 in one tent near the OOB areas, no joke) to prove I'm not kidding. And it could be you that gets a cut. If any dev's read this, please bring helicopters back. You have no idea how much easier this would make our lives and our mission :) <3 Also, please incorporate a diary/pen-and-paper system, so we can leave notes in the one remaining tent we leave at the camps with our calling card. Currently we have to mark a map and hope that they read it. I hope they, 'cos it's the only thing left. But that would be just gravy. Remember, it could be you that gets it. Or loses it. Peace! EDIT: Oh, and thank you to the gentlemen on ANZ9 who had a generous stash of 4 vehicles and 11(!) tents. I'm almost sure you were duping, and I'm absolutely positive all your shit is now in the hands of kind strangers.
- 28 replies
-
- 11
-
Found this little guy on NZ6. Two guys shooting at a goat (this is what hoarders like this do, by the way. Shoot at goats with their L85 AWS's), scared them off, then killed one (if you're the one we killed and reading this, 400m up the treeline with SVD's was what you were looking for), then went in for these :) I was just scouting and we haven't... repossessed these goods but they will be ours very, very soon as with a camo this size we needed more members to move the whole operation elsewhere as it was quite out of the way. Question is though, who wants it? Check the sig for why I'm doing this I certainly don't. I've got better things to do than shoot at goats. (As an aside, you guys DO know there's a single player armory and boot camp for this type of shit, right? It's much easier to do that way) INB4 that they were hackers, I highly doubt a hacker would bother with this shit if they could spawn anything they want at any time. These are a different breed. Dupers/glitchers most likely, but hackers they were not. Too easy to kill. There's more shit in the tents too, couldn't be assed screening all of it though ;P
-
Lol I'm not giving out coords you turkey. I'm quite simply going to randomly impart it upon strangers we meet that don't shoot as a first reaction
-
One of the tents had 3 NVGs and 2 RF's, like I said couldn't be arsed screencapping those too. Stash wouldn't be complete without at least two of each of them haha. And for the people that want it, you must pass the Robin Hood (again, it's all in the sig) test first by not being a shoot-on-sight prick. I only dispatch these types of goods to lucky citizens who take a chance with their fellow survivors instead of just blasting them away. You never know, you might have already shot and blown your chance ;) This is my way of adding a reason not to kill anyone you see :)
-
Our stashes don't last long, as we give them away :/ Good luck though! You might have a few hours or a day occasionally
-
Got a full Ural and GAZ ready to drop off ;)
-
I honestly in 90 hours can't remember Seeing a hack, being disadvantaged by one or anything to do with them. I feel the whole situation is largely blown out of proportion. Unless I've been exceptionally lucky or something, most people seem to just cry hack when they just don't know what happened.
-
We don't grief, we steal it all an redistribute to the good people of Chernarus <3 The tents go down though, all but one which we empty, then leave a map with our markings on it as a calling card To the people saying its cruel, get over it. Stop trying to hang on to every piece of gear you get because it all goes eventually. I don't get why some of these hoarders think they need 6+ M249's and AS50's also
-
I'm at work right now, but if you can wait another four hours I'd love to help :)
-
What does everyone do in DayZ's "end game"?
mind_grenade replied to DayZPvP.com's topic in DayZ Mod General Discussion
Check the topic in my sig for my new endgame goals ;) Dealing with dupers and hoarders and trying to combat PvP-only gameplay in DayZ...slightly ambitious but well worth the effort. The comments you get when you drop off a fully repaired vehicle to a noob who hasn't driven one almost brings tears to the eyes :') -
Haha fair enough. I don't counter snipe, I sneak and put a bolt directly through their skull. They are the other players we take out; spawnkillers. No questions asked in that case. Just straight down.