Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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is there a new hero skin?
[email protected] replied to MattTheMont's topic in DayZ Mod General Discussion
Source. Not that I mind (I didn't take the screenshots; only found and patched them together), just that sharing the image on its own leaves out a lot of information. Edit: typo -
[email protected] started following Trigve
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Trigve started following [email protected]
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General Survivor/Bandit Tips for Beginners
[email protected] replied to prominentalex's topic in New Player Discussion
Thanks for linking to my map! :) -
US1169 ADMIN ABUSE RESETTING SERVER
[email protected] replied to toxin232323's topic in Mod Servers & Private Hives
Who can restart the server that quickly anyway? 4-5 seconds is extremely fast. Servers can restart at whatever interval the admin specifies. You're just being really rude now. This thread is a great example of jumping to conclusions. It was probably a coincidental, so please stop freaking out because you couldn't loot the guy's corpse. -
US-809 hit by teleport hacker
[email protected] replied to elite_commando's topic in Mod Servers & Private Hives
@Sanadorn Same boat as you buddy. Was just hit by the teleport massacre on 737. I guess upgrading to the latest package was a bad idea. It's not HFB's fault I believe - BattleEye just has a new script logging method, or at least I hope so because the alternative is no logging method at all. Here's a list of players online at the time. I have a few suspects so I listed their GUIDs. Let me know if any pop up on your server and we can crowsource their demise. -
Everyone teleported into same place, Chicago 366
[email protected] replied to Maplemayhem's topic in Mod Servers & Private Hives
Yeah other threads are mentioning the teleporting, but it isn't always to the same place. Apparently these guys also gave everyone amazing gear and turned them into animals before the slaughtering. What dicks. -
Everyone teleported into same place, Chicago 366
[email protected] replied to Maplemayhem's topic in Mod Servers & Private Hives
Were you teleported to a beach by any chance? I'm thinking these may be the same guys hopping around. I'm getting reports of this happening on my server so I shut it down while doing damage control. I've never had to deal with cheaters thus far so any guidance from the dev team or other admins would be much appreciated. Currently am sifting though logs, but battleye changed their script logging method so I'm having trouble. -
Interactive Chernarus Map
[email protected] replied to [email protected]'s topic in New Player Discussion
Yep it was down for a couple hours. Somehow the server's disk I/O spiked (maybe a process crashed?). Anyway, it's back up now! -
Interactive Chernarus Map
[email protected] replied to [email protected]'s topic in New Player Discussion
Good point about the spawn points. The newbies need all the help that they can get, lack of Makarovs and all. D: -
Oops, that extra hospital marker was added by mistake! I thought I checked it. Sorry about that - removed. Edit: it only looks like a hospital from the distance -- you can go into the lobby but there aren't any medical supplies. Only lower tier loot.
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Pretty sure you're talking out your arse here. Cloudflare doesn't even cache .php/.asp filetypes (a la dynamic content) - just the static stuff. The only time you'd get the CF offline page is when (a) server is actually having issues, or (b) something is blocking requests from CloudFlare's IPs (at the host or server level). It's also possible that the CF IPs aren't whitelisted on your server and with the hosting provider. In the case of the DayZ forum, it's probably an issue with the amount of users on concurrently impacting the server(s), understandably. Not necessarily Cloudflare screwing up. As a whole, you're misunderstanding Cloudflare's purpose. It's a threat mitigation and STATIC content caching service. Your dynamic stuff should and always will go straight to your server. I save hundreds of gigabytes of bandwidth and reduce threats screwing up my bounce rates by passing all of my traffic through Cloudflare first, so you bet I'm going to defend their honour.
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Interactive Chernarus Map
[email protected] replied to [email protected]'s topic in New Player Discussion
Thank you! Yep I'm having some issues optimizing everything for Firefox right now. I think it's all of the alpha transparency being used on the 300+ markers. Trying to fix it asap since about a third of the users run Firefox. Webkit browsers like Chrome are silky smooth though. -
[DayZMod] Do you have an API?
[email protected] replied to Pirata Nervo's topic in Mod Announcements & Info
I would also love a JSON output. Something like stats.dayzmod.com/json/player_id/XXXXXXXXXX would be neat! If it would spit out their kills, infected kills, time alive, deaths, etc., people could make some cool uses of that information. Would that really be considered an API though? Writing a verbose API is both hard and time consuming, from what I understand. Gotta make sure people don't do something nasty! -
Yup, some of the chimney stacks have Santa inside. Probably an inside joke or maybe a signature of sorts belonging to a graphics guy.
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Pleas provide, full control list
[email protected] replied to BigWuu's topic in New Player Discussion
The controls are in your settings, in detail. But I think the default toggle for the flashlight is L. ArmA is a simulator, and it has controls tailored to the folks that appreciate intricacy. -
Mass database is great in theory but...
[email protected] replied to Bandit (DayZ)'s topic in Mod Servers & Private Hives
Individual player stats are awesome, and should definitely be collected into a central database. At least, that's what the stat nerd in me wants. Player locations and inventories are more up in the air. It would be interesting to see what server owners would trend into doing if they had the option to keep player information local. Do you think the mass of players prefer the current system or what you're suggesting, and would most servers cave to their expectations? Kind of OT: Does anyone happen to know what kind of database system DayZ uses? Is it something like Cassandra, FlockDB, or MySQL (I'd imagine that'd be slow)? Just curious really.