Although PvP is an integral part to the experience, I have to agree with OP - KoS is beyond rampant now. As a perfect example:- I joined a private hive recently. I decided to give it a shot because it was actively admined, the chance of hackers was greatly reduced and it boasted a friendly atmosphere. You were only allowed to PvP in certain towns, airfields and heli crashes; PvP anywhere else would net you warning, then a ban. Right from the get-go, people were offering lifts, trading goods, teaming up to tackle the airfields etc. It got a little boring not having the tension there, but there were PvP areas around if you wanted to seek some action. That all changed recently. The rules were modified to allow PvP anywhere except a few key cities to allow new spawns to gear and take refuge. Within a week, the once friendly community had turned on itself. No-one offered lifts in side-chat, people avoided contact outside cities, and PK's began joining in droves. A friend managed to save some random's life, but was killed in the process. The random thanked him for the kindness. My friend spawned in only a click or so from his body, so went back to recover his stuff. The guy he'd saved was waiting for him, and took him down with a DMR, looted from the very sniper that my friend had saved him from. PvP with well-equipped people is one thing - where is the challenge or excitement in killing a fresh spawn? Bandits should have a guilt or remorse system. Could you sleep at night if you killed someone? I'm willing to bet that most PK's out there wouldn't have the stomach for it. This isn't an experiment in the human condition because, just like every other online interaction, anonimity is the veil that shields us from our actions. After playing Chernarus Apocalypse over the weekend, I think this would really help the KoS situation:- - Power up the zombies. 3 hits to kill is excessive, but if a swipe from a zombie took away 3000 blood, people would be much more hesitant around them. - Guns and ammo are way too populous. Stumbling across a couple of bullets for *anything* should be a monumental find. - If you want better guns, you go to an army base and police station etc. But with great reward comes great risk (crap loads of zombies that are more dangerous, populous, do more damage etc). Also, many hands would make lighter work, promoting teamwork again. - Gunshots should attract hordes of zombies, regardless of the caliber. - Zombies should spawn EVERYWHERE (forests, remote locations etc) to making camping and sniping that much more dangerous. Giving power back to the zombies will balance this game out again.