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im looking 4 a private hive without battleye
FireWalker replied to Talentz's topic in Mod Servers & Private Hives
oh my. I don't think you are going to find that. You're still asking for something that doesn't make sense. Why would honest players run a server without cheat protection? In hindsight, I guess you're hoping to find a band of legitimate, honest players that have all been wrongfully banned for cheating, that have come together in a common server to play the game, and can't use anti-cheat, but must password the server against hackers... I think there was a movie made around similar circumstances. Good luck. Buy a lotto ticket while you're at it. -
im looking 4 a private hive without battleye
FireWalker replied to Talentz's topic in Mod Servers & Private Hives
You are a fool. It doesn't make any sense. If you don't cheat and you want to play in a server that condones cheating (that's what it would be), you will literally get your ass handed to you over and over because that particular server is going to be full of cheaters; think about it; you will never have tents, vehicles will always disappear, you will be washed out to sea over and over, and they will spawn on you and kill you dead... over and over. I can not see the fun in that. The only possible way to play on a server like that is to be a cheater in order to even the playing field. Brings us back full circle. -
FireWalker started following US 3066 hacker took control of my character, im looking 4 a private hive without battleye, SVD Camo for trade and and 4 others
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"and hes not my friend anymore." You got no friends.
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How many "sandbag" items did that take? Wow
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Avoid US1911 and whatever clan runs it
FireWalker replied to Ingwe's topic in Mod Servers & Private Hives
Curious myself. I found an ammo box at a heli crash site. It was the only time I've seen what I believed to be a legitimate ammo box. Everything else at the crash site seemed legit. Was it not? I digress, off on a tangent. -
Should I get Arma 2 for dayz or should I wait for the stand alone game
FireWalker replied to liam78787's topic in DayZ Mod General Discussion
Get it. You will have a better understanding of the difficulties of an Alpha Mod, and have greater appreciation of the final product... we hope. -
I'm sorry that I couldn't be more help. I have three servers and have never seen that. But, when you do find out what is causing the problem, it would probably help the community if you posted back exactly what was wrong. Good luck. When I get home I'll PM you and try to login to your server and see what it says on my end; if you want.
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You need to tell them exactly what you told us. I assume that you updated all your game files on the server...
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US 3066 hacker took control of my character
FireWalker replied to trinsic (DayZ)'s topic in Mod Servers & Private Hives
I think August is 8... -
Can anyone explain if this log is a map hack or not? 28.09.2012 07:29:12: XX XXX (xxx.xxx.xxx.xxx:xxxx) 58072e66d4b1b58b2b816fd0ec149287 - #119 "e setvariable ['BIS_RscMiniMap',_this select 0]; _this call compile preprocessfilelinenumbers 'ca\ui\scripts\MiniMap.sqf';" 28.09.2012 07:29:14: XX XXX (xxx.xxx.xxx.xxx:xxxx) 58072e66d4b1b58b2b816fd0ec149287 - #0 "e >> _type >> _classname >> "displayName"); I replaced players name with : "xx xxx" Thank you, Sp0radic
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FireWalker started following m4a3 cco + nvg + dmr for MK 48 mod 0 and m107
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FireWalker started following Salty_Ninja
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Hey Salty, I'm around, let me know whats up. Damn guns heavy and I'm tired of carrying it
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another pm sent
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Sent you a PM. I think I've got a mk48 and couple hundred rounds. If you still want it, I'll go check my tent.
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DayZ: Night Life, the way it should be IMO
FireWalker replied to sgtredphoenix's topic in DayZ Mod Suggestions
I like it a lot. It looks as if the infection has just begun, and towns are starting to get overrun. It would be cool if the smaller towns on the outskirts lost all their power first (over time) and as the grid goes down, the towns slowly go dark towards the big substations. In other words, cherno, berezino, and elektro would lose power last. But survivors could be racing a clock trying to keep the generators running in the different towns and as long as they do that, the power grid stays up. I think that if a bandit squad wants to take over a town at night, they should be able to figure out what substation is feeding that town or region and set charges on certain pieces of equipment. When the charges go off... well so does the power in that town or region. But they would have to take out any survivors that are trying to keep the power grid operational. Survivors in a town would feel like they would need to set up some surveillance to protect themselves from bandits. o, and there are those infected people, dogs, and cats running around at the same time...