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Everything posted by bigvalco
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Need Medical Assistance? We can help.
bigvalco replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Situation: Need blood trans and morphine Members in group: Solo Survivor Current Location: NW Airfield Steam: Bigvalco -
Do any vehicles spawn with weapon in them?
bigvalco replied to jfarmer995@yahoo.com's topic in DayZ Mod General Discussion
Damn you thieving bastard! -
My first vehicle was the black SUV, I killed a man for it way back in the old days.:cool:
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Most of those scenes are in Elektro. =P
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My char needs the bathroom...
bigvalco replied to albinorhino's topic in DayZ Mod General Discussion
Can I still vote yes? -
How Is The Community Enjoying The Game?
bigvalco replied to GrAnzSkY's topic in DayZ Mod General Discussion
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Logging in next to other users
bigvalco replied to zanderflex's topic in DayZ Mod General Discussion
We had a problem of people knowing where we were holding up and going there using another server and then spawning in the same building as us. -
I want to start a motorcycle gang, nuff said.
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An example of the behaviour that will get you instantly banned. Deleted shortly.
bigvalco replied to Manlytears's topic in DayZ Mod General Discussion
Idk... He made some valid points. :angel: -
Nope, neither can sandbags. Kind of silly.
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Haha I never really thought of it before, it used to be that there were so few servers it wasn't really an issue.
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The reason you find so many bags is because bags don't despawn when players leave the area like the normal loot does. When a player comes back within range and loot spawns again, it spawns more bags as well and they stay there.
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Damn... now that is what this game is about.
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I've recently decided to go the more difficult direction of playing, and mind you, it is easier when I'm playing with a large group of friends. I am aiming for the highest humanity, and when/if they ever add in a system that gives new skins/abilites/classes/whatever that is dependent on humanity, I will be one of the few that has it.
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Yes, yes it is.
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DayZ to be included in next ARMA patch
bigvalco replied to melbo's topic in DayZ Mod General Discussion
Not exactly sure what they mean by including DayZ in the next patch for Arma 2. Would anyone mind spelling it out for me? -
:dodgy:...
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Mounted lee enfields on every corner...
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1.5.7. issue with switching servers & picking up tent
bigvalco replied to Stings2pee's topic in DayZ Mod General Discussion
Serverhopping for loot... boooh ! Really... :dodgy: Don't judge. :angel: -
I know that the sandbags and wire fences aren't a huge part of the game yet, but I have noticed a few easy fixes that would make them much better than they already are. 1. Make the person who placed them able to pick them back up into their inventory, because it is hard to place these things correctly and you should get a few tries to get it right. 2. Make it take like 30 seconds to take down wire or sandbags, I mean the reason they are there is o keep players out of specific areas right? Well it can't accomplish that when an enemy can walk up to a large wall of wire and take one of them down with 3 seconds. 3. Make sandbags more common, right now I believe there is like a .5% chance of them spawning which is way too low for something like sandbags. Just a few suggestions, thanks for reading.
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A few things you can do with wire, didn't get the best photos.
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Higher Aim than just looting (Missions etc)
bigvalco replied to terox's topic in DayZ Mod Suggestions
Do you have a post? As far as I can remember he is planning on adding player made factions and random missions using the radio, not in the aspect that the OP is thinking but more along the lines of how wasteland did it's missions. -
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A question about item persistance
bigvalco replied to kerbobotat's topic in DayZ Mod General Discussion