I've only been killed a few times by players, it wasn't a big deal for me, just part of the game. I think most people just saw the title and first few lines of the OP and assumed this guy was just whining about getting killed from bandits (saying the game was failing didn't help his case), but he did actually have a decent point in that right now ultimately the game just funnels you into killing other players without many other options or reasons to seek an alternative. I've managed to survive and live now and gear up and still have yet to murder anyone, but that could change at any minute. It's all about risk vs reward. It's far more risky to be trusting, and far more rewarding to kill. I think its a necessary part of the game, but it shouldn't be the end-all be-all and only interesting endgame that people seek out just for the sake of it, as it is now. As it's alpha, I'm sure with the addition of more sandbox features, content, and game mechanics, things will even out in the future by providing more benefits and rewards to surviving in other ways, and perhaps even adding consequences and risk to the life of a bandit, whereas right now it's safe, and gives easy rewards. For instance, Rocket might choose to implement mechanics that respond to a players loss of "humanity," such as putting them in the "shock" state after murdering an innocent to simulate how that would weigh on your conscience, or a lower max blood for repeat murderers. After all, our characters are just normal people, not soldiers trained to compartmentalize or serial killers who just don't care. Yes, its alpha, that's why its the best time for people to talk about this stuff and make suggestions and give their opinions (even if you disagree), while all the decisions are still being made.