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Everything posted by happytree_friends@hotmail.com
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For Standalone - Dynamic minefields.
happytree_friends@hotmail.com posted a topic in DayZ Mod Suggestions
****Static signposted minefields in Chernarus! Reason for suggestion below.***** Last night an idea popped into the heads of me and my friends during a game on the map Namelesk. The idea came about simply by one of my friends trying to run from infected, whilst searching for our group and incidentally having to pause when he came across a sign he believed to be a minefield warning. It wasn't a warning and just happened to be a sign, but we then it got us talking. What I think would be an interesting idea is the possibility of signposted minefields dotted around the area of Chernarus. For now I suggest static locations, but the threat of random spawning minefields may add an extra fear element if agreed by anyone who likes the idea. I've seen others post about having mines as a weapon, but this will be a nightmare when it comes to pvp and server resets, should someone booby trap an area before logging off for the night. With static or dynamic minefields, instead this will simply add another realistic threat to be cautious of. I personally love the idea of panic running from infected or bandit player, only to find I have accidently fluked my way into the centre of a minefield and now have to risk wildly running to complete the journey, or tactically manoeuvre myself to safety whilst evading the now exploding infected behind me. I don't propose that mines are invisible, but wouldn't rule it out (Maybe add a way of detecting mines), but more so that they are just visible to the naked eye, enough to safely evade, but difficult when running in fear, particularly if you don't notice the signs that surround the field. I would love to see this idea developed on more and possible become part of the final product, especially as I feel that not only will it add another danger element within a realistic capacity, but also make for entertaining situations and strategic potential for those who wish only to harm fellow survivors. Sorry for the long reason. -
For Standalone - Dynamic minefields.
happytree_friends@hotmail.com replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
Nice to see the idea being discussed both positivity and negatively. I still feel even with identified static mined area that are highlighted on the map, it can still add variation to the playing field. I don't feel placed minefields would become complete no go zones for players, particular if a good loot spot is on the other side or even within the field itself. There is also still opportunity for one who may know the terrain off by heart, but faced with a panic run from bandits or zombies, might not check the map in time to see they are running into a live minefield. As for random spawning minefield, though this would cause so many problems, it still does have potential and can be refined, especially if you consider how the zombies spawn based on active players, the mines would be no different to write a script in. Im sure it wouldn't be that difficult to program it so that when a field appears, it is not close to any object or player. Its simply another active threat to survive in the world of DayZ and would make for some good stories. As for your response Bean King, I do not agree and really the first three posts only suggest that the idea has potential once refined. Also if you do wish to be pedantic about the origin of mines in a war torn environment, then simply consider that Chernarus is an area once occupied by the Russian military before an outbreak, or did you think it was the farmers who left behind all those AK's, M4's and grenades in the military bases dotted around the map? I do love though that you play a game riddled with the undead and you feel the idea of mines existing to be questionable. -
For Standalone - Dynamic minefields.
happytree_friends@hotmail.com replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
Certainly static fields would be better then random spawning, which would just cause massive problems. It would be cool to have tempting loot spawns in the fields as well, say and already blown up military truck with the potential for weapons. I would also like to point out that I am totally against players having the ability to plant mines or booby trap. Though it would be realistic to have the option, it would just boil down to a***h**** covering the beach spawns areas with deadly traps, which I can just foresee happening a lot. I agreed though that random spawing fields is stupid and designated no go zones would make for the better option. Oh the fun you could have. -
DayZ is probably one of the best things to happen to PC gaming since Half Life, so there's nothing I want more then to see it progress and reach its maximum potential. Thought I'd throw out a couple of ideas I would like to see implemented and introduced to the game to further the experience. Its certainly common in game to discus with those I play with new ideas base on our experiences, so hopefully we will use this thread to throw in our own two cents. 1) Keys for vehicles you repair. Nothing worse then spending time and effort collecting parts and fixing up a vehicle only to save, log off and even when you think you have parked it in the most remote location in the game, you log back in to find your tent raided and the vehicle gone in less then a 24hr period. (Especially if its a Huey and you come back to find it on fire, hugging a tree) Though this would completely alienate vehicles from people, a way this could work is if you automatically receive a key when you fix up a vehicle and other then this keys do spawn in residential areas, but are incredibly rare. This way; either you put in the effort of fixing a vehicle to be able to use it, or blind luck allows you to take a vehicle show you stumble across it. Alternatively, keeping with the idea that you receive a key when you fix up a vehicle, for anyone else the vehicle will require certain items to hot wire it, hopefully narrowing down the off chance of someone stumbling across a vehicle and instantly being able to ride off and crash it somewhere without putting in any effort. It will add a goal if you come across a working car you want to steal if you know you have to go find a tool box and some jump cables or something if you want to take it. 2) Underground storage/ Buried treasure. Simply I would like the option to hide equipment I have found and not have to rely on a tent that seems to simply be found regardless of how well you think you have hidden it. I like the camp me and my friends have constructed, 8 tents multiple fireplaces, good amount of barbed wire, but no real security. All it takes is one person to locate the camp and it become new looting spot for that one person, to raid on a daily basis, with caution. If there was some way that you could bury items, so that they are a little more concealed, but still accessible to those who manage to luck out and stumble across it (Can only be seen if stood directly on top of), then it would be a nice feature to have the option of potentially storing items of great value relatively securely and if someone finds it then kudos, buried treasure. Just try to remember where you buried it. These are just a couple of thoughts discussed during a game last night, I'm sure I will add more suggestions, but I cannot wait to see this game has to offer in the future.