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rekrul
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Everything posted by rekrul
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Dayz thought I died, sent me to nowhere-land and took all my stuff
rekrul posted a topic in DayZ Mod Troubleshooting
So I've been teleported to the beach a lot lately and made it to Shakhovka where a zombie broke my leg. I crawled up north and logged out in frustration since I didn't have any morphin on me and I can't log in to the server where I have my tent. I logged back in later and the server said I had been killed, but I hadn't. I was now alive in the barren nowhere-land so I disconnected and reconnected. No I'm back on the beach again and all my equipment is gone and my inventory is empty but I still have a broken leg. Is there anything I can do now, other than crawling to a suicide? I would love to keep my Bizon and 11 day character, but not in this state. :) -
After update spawned on beach without items
rekrul replied to makkesk8's topic in DayZ Mod Troubleshooting
Same here. Was way up north, patched to the newest beta but still had 1.7.2.4 as sixlauncher would only update arma-beta. Couldn't connect anywhere and rolled back to 389. Could connect to my favorite server again, ran up to Stary, looted a bit, ran west and logged out. Later I logged in on another server to meet up with a friend and I was back at the beach. Not the same place as last time, but I had kept my new loot atleast. Another issue I have is that my Bizon with a single magazine keeps refilling when I log back in. It had happend at least twice before the new patch so it's not something new. -
To those Who picked on the people with Battleye Problems the Last Few Dayz
rekrul replied to Sammy101's topic in DayZ Mod General Discussion
The odds are very much stacked against this, so I don't agree. The hatred towards hackers are big so you get a double effect here, but I agree that there's no need to be a dick about it and respecting others is a trait that will always carry you further. -
I just wanted to post this as I was one who didn't believe BE would ban on a false positive. I never thought that was the case, and if it wasn't for BEs statement I never would have. I could've stretched to GUID spoofing, but that was it. I was wrong and I apologize for my suspicions. If it's any comfort, I'm horrible in PvP so you have a good chance of killing me and loot my carcass. My player ID is the same as my forum nick so you can always find the server I'm on. :)
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To the legit players that were banned
rekrul replied to rekrul's topic in DayZ Mod General Discussion
Nope, you should've been unbanned now if you were a victim of the race condition. -
To those Who picked on the people with Battleye Problems the Last Few Dayz
rekrul replied to Sammy101's topic in DayZ Mod General Discussion
This is normally true, but not in this case. http://battleye.com/index.html -
To those Who picked on the people with Battleye Problems the Last Few Dayz
rekrul replied to Sammy101's topic in DayZ Mod General Discussion
Lets get a few facts straight. The majority of those who were banned which seems to be about 1000 players were hackers. The huge thread had maybe 20 players who claimed they were incorrectly banned and the posters there were in large part the odd player saying "suck it hackers" and the incorrect banned players saying "nope". There wasn't a whole lot of people, at least in that thread, that were incorrectly banned, but for those who were I can see how enormously frustrating it must have been. I was one of those who didn't believe BE made a poopoo and I apologize to the legit players that were banned. Edit: booboos Edit2: http://dayzmod.com/forum/index.php?/topic/68093-to-the-legit-players-that-were-banned/ -
It's not opinion, it's correcting false statements. If you actually need it backed up, I'll get out my spoon. The first is explained at the bottom. No admission. They're looking at it as they would've due to the mails received. It is not "totally open source". Or even "open source". If I'm wrong, please provide me with a link to the source. Where has BIS said that they expect anyone banned or worried about bans to buy their standalone game? And it's certainly no bug that people are banned. There's excessive cheating going on and no indication that it is a bug/false positivies.
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Nope Nope. Nope, your call. Nope. All BE is saying is that they're looking into it. Pretty much like they say on their website...
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A lot? How many here in this thread? 15? 20? It's basically the same banned guys who keeps posting over and over and doing their facebook updates here while chatting like it's an IRC channel. There's noone on the BIS forum apart from the odd dayz-player who registered there. Those who are banned wants to portray this as there are "thousands" of innocents banned and "9000 threads" about it. It isn't. wat? How has he prooved anything?There's no way the betas are causing this. The only reason I can think of IF anyone innocent has been banned is due to GUID spoofing, which basically means you share your character with another player (if they're connected to the HIVE). There are no false postivies (two players on one character isn't a false positive but a security hole), BE checks for illegal commands sent to the server which a normal client would nor could ever do.
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"DeEz" multiple globally banned GUID's under the same IP/Alias
rekrul replied to james222's topic in Mod Servers & Private Hives
Would you mind submitting this as a ticket to BIS? http://forums.bistud...head-and-ARMA-2 If not, at least copy/paste it on their troubleshooting forum? http://forums.bistud...TROUBLESHOOTING -
Server admins stealing GUIDs for spoofing
rekrul replied to dayzdeadmeat's topic in Mod Servers & Private Hives
Just to nitpick a little and derail a lot, Operation Flashpoint was their first product and it allowed modding which made it live for a long time. Bis made some add-ons to it and even allowed a 3rd party add-on (Red Hammer I believe). Based on that success they were contacted by someone in the US military I believe or possible Australia to make it for them where VBS came from. They earned their beans here and got more contracts, continued development and VBS has their own team. They "expanded" by making a game of the VBS which again was based on OFP. Arma was like an OFP+ or 1.5 if you want, to keep the fans happy while Arma2 was the true sequel. Most features, like FLIR and equipment are "stolen" from VBS2 but adapted to the arma-code base. http://www.nytimes.com/2011/05/02/technology/02gameside.html?_r=1&src=busln And as a sidenote, Codemasters - the OFP publisher, owned the OFP name and made two OFP games on their own, that were horrible and buggy. And CM dropped the support after 6 months with critical bugs intact. -
The communication with the server and client is encrypted, or heavily encrypted as they say, wouldn't that make the process of spoofing the communication quite hard?
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AFAIK, you cannot change your GUID without changing cd-key. Source. There are programs that allow you to change cd-keys (or you could simply re-install) but not your GUID. And you can't reverse another player's GUID to find his CD-key. Edit: Wrote this while this was posted. If that's correct it has the same effect has changing your GUID. Double-edit: It was deleted so I won't comment further.
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Or vice versa. :D
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One thing though. I noticed yesterday, some players being kicked for script violation #<some number>, so some of you might just have hit the panic-button a bit early.
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If he is the real Dwarden, he's the A2 developer working with BE.
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Since I've seen several different ban-codes posted in this thread, I'm curious to see if they've all been lifted. It could've been misconfigured scripts.txt on the servers, that allows admins to decide what strings BE should trigger on, but I'm guessing that should return the same ban-code. Also, there are only 2-3 so far that has been unbanned - what about the other thousands of legit players?
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Just to clarify, the do's and don'ts are for acheiving the expected behavior - it's not related to BE. To be honest BE doesn't (didn't?) do much at all against hackers and pretty much killed open A2 servers sending all organized players and some casual to passworded servers while other casual players quit. With dayz you got massproduced hacks that is fairly easy to detect, that's why I don't think there are thousands of legit players being banned. if legit players are banned, I'm betting it's an issue with cd-key/guid. There might be some pirated version with random id joining that is causing legit players to be shut down - again just speculation on my part. Edit: horrible typos
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I'm not sure how kosher it is to discuss details here but injecting code/commands to other players would require the server to send it to them. As the game doesn't allow you to DL scripts while in a mission (i.e. while you're playing dayz) it can't modify the mission (or in this case, Dayz) through the game. It would have to instruct the server to send player a to coordinate x,y,z or do something with the player. AFAIK the server can't create a script, send it to a player and then make him run it, while playing. It would have to be a malicious/hacked mission/server for that to happen and I don't see why the hackers would do that as it doesn't benefit them at all. I don't know how the hacks work because I don't really care, but I have been making a few missions on OFP/Arma/A2/OA so I know a bit about how the game works and I can't imagine how you could force a player to run commands if it isn't in the mission itself. I do know that you can manipulate/hack the server to make the server to all sorts of stuff to the player like setdamage, setpos, trigger animations and change inventory but not that you can make the client send servercommands from another client.
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AFAIK Rocket works in BIS and the do's and don'ts are pretty well known for mission makers so it would seem very strange that a mod-maker is violating these "rules". Especially something that triggers BE. And double especially ;) if he works for BIS. Edit: If you haven't downloaded any 3rd party arma software other than 6-shooter you have nothing to worry about. You would see a huge dip in players last 24h on the webpage if there was a problem. And a lot more threads than this one.
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This might be long, but here's a post about why BE's bans are not likely to be false positives. It seems to me that a lot of you people have no idea how neither Arma nor BE works. Arma has a very open platform and complex missions consists of considerable scripts. Mods, like Dayz, consists of several functions, modules, models, etc. There are also add-ons that can be added to the game. Some of the missions scripts are executed server side and some are executed on the client side. Now with the last entry here, this is what opens up for hackers. BE has been fighting this for some years but there are some things where it cannot stop hackers as that would either cause false positives because of a poorly made mission (or mod) or it would seriously limit mission makers and mods (i.e. why BE has to be careful and why you still see hackers running around). Now to the bans, there are some commands that the client never-ever should run. Like creating weapons, vehicles, etc. In a mission you're testing you might want to be able to teleport from one location to another, this is done in the mission and the script that executes this is ran by the server, not the client. You can run scripts on the client that has serverside effects which is what the hackers are doing. What commands you're allowed to do, and what you're not - I have no idea about but if you can do it in a mission, BE will allow it. I haven't bothered looking at how the hacks work as I play on passworded servers in A2 where hacking was rapant earlier. I do know that BE is checking these commands and it only triggers on commands that you're never ever supposed to send. This means that changing your config-file is never ever the reason for a ban. Nor is changing your skin. Also, BE doesn't care about mods/addons, which means BE can't ban based on "hacked items" because BE doesn't know what items a mod allows/disallows. However, it will ban when you try to inject a code instructing the server to give you or someone else, or simply place it on the ground. If someone hacks an item in your backpack, BE doesn't care about you - it cares about who sent the commands. Also I do believe that BE scans your script-folders for unique strings in illegal scripts which means that if you downloaded a hack to "see what it was", "see how it works because it will make me a better admin" or "learn how to fight it" you might be in trouble but this is PURE SPECULATION on my part. If you've DLed some "tools" or "maps" for A2 that was a program, you might "unknowingly" have download some cheats. Or maybe "your friend" did. For those of you worried that a hacker may have injected harmful scripts to your client, don't worry as that's impossible. The hacker would have to change the mission/mod itself and compile it with the malicious script and then make the mission run the script from your PC which I find very, very strange. The downloading of the malicious script can only be done when joining (from lobby, you click ok and get the receiving mission file on a few kB) and not on the fly - and as I just said - only from a server that's running a malicious mission/mod. Those who worry about the latest beta's - don't. They're already tested and approved by BE and they don't do anything except the server not allowing/listening to certain commands that there's no reason for running on client-side (but still allowed by BE as old and new server and client versions are supposed to work with each others on the beta stage). And finally those rumors about injecting scripts to get rcon password and GUIDs doesn't mean you lose you're CD-key. That's why they're using GUIDs - it's a one-way hash that's can't be reverted back to your CD-key. There's a neglible chance that a key generator made your key, and BE bans double keys, but that is very tiny. If that is the case they'll see that the second key came from a completly different ISP and possible country and you might be heard. TL;DR: * BE bans on commands your sending to the server that you never ever will as a legit user * BE can't catch the really clever hackers (now) due to the open structure of Arma * Changing config or skins will not cause a ban * Using the latest beta won't cause a ban * Using hacked items won't cause a ban * Being molested by a hacker won't cause a ban * Hackers getting your GUID doesn't give him your CD-key * BE MIGHT ban if you have 3rd party hacker software on your machine but not using it Now to all you "But what if / about X!" sayers replying - think about this. Very, very few Arma2 players are running vanilla A2. They're running atleast one mod, usually multiple at the same time. BE doesn't care (or know) about mods/add-ons - it's just Arma2 to it. A2 players are running add-ons that give them rifles, vehicles, items, skins, modules, enhanced AI, functions, code that don't exist in the original game on mods that might significantly alter the game/gameplay, they use modified sound, skins, models - you name it, it's been made and used. And none of them has been caught by the latest BE update or complaining on the BIS forum. PS! I can't say 100% that you're guilty, I find it very likely, but regardless - send a mail to BE with your ID and if they have false positives - they will correct it. I assume - as it hasn't happened so far... Edit: I forgot to say that BE is working with the devs about some bigger changes that will make BE a lot more powerful and effective to catch hackers, so it will get even worse for hackers.
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3 Global bans in one minute (US #NY199)
rekrul replied to pvtjelo's topic in DayZ Mod General Discussion
BE has a new serverside check where they check more throughly the scripts the player has but not necessarily using which is fair enough. But on the BIS forum I see they are working on something even more powerful which is why that 10.000 bans message is appearing (i.e. hold on, we're getting there). Also many of those bans are from A2 and A2:OA so it's not just the last days. At least Dayz has made BE more powerful. :) -
The joy of the loading screen (help please)
rekrul replied to ShibbyBE's topic in DayZ Mod Troubleshooting
Ok. My point was that with 95389 and weapons.zip I can join just about any 95417, but I guess I'm special. -
The joy of the loading screen (help please)
rekrul replied to ShibbyBE's topic in DayZ Mod Troubleshooting
Uhm, but why don't you try 95389 like it says?