orbital
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
orbital replied to Time Glitch's topic in DayZ Mod Suggestions
I have to admit I haven't read all the pages but here's my two cents. Seems like the majority want it to be a giant death match zombie game, that is what it has evolved into at least. I have no problems avoiding players at all, unless I go looking for trouble of cause. Mechanics work perfectly fine to me. Developers have to weigh game difficulty against player base. If the game turns into nightmare zombie mode with no chance of finding anything but a double barrel shotgun and sardines, I'm loosing interest. -
Only saw one crashsite, about a month ago - untill last night. Haven't played for about a week and starting from scratch, I run around for less than two hours with a friend finding 3 crash sites. Now we're bathing in gucci weapons and ammunition again. I wonder if they changed/added the amount of crash sites? Not complaining at all but it seems like tech-scoped weapons is the new black.
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Even with the cookie jar open, a well raised kid would wait for permission to grab a treat. What was it exactly that needed fixing? Perhaps the medicine closet should be left unlocked.
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You know you've played too much DayZ when...
orbital replied to michaelgrigg91@gmail.com's topic in DayZ Mod General Discussion
... when you don't have time to use the seach feature before creating a new thread... http://www.dayzmod.com/forum/showthread.php?tid=6591 http://dayzmod.com/forum/showthread.php?tid=5997 -
Kudos for a enthusiastic suggestion. I just think it's a tad too advanced buddy :)
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A ban would be well deserved and state a good example. I am fed up with the anarchy spreading all over the forum. Sure you can post whatever you like but please show some respect to your fellow reader and: 0.) Use the search before starting a new thread. 1.) Write a meaningful post subject. 2.) Use the correct sub forum. 3.) At least act like you fulfil ARMA's pegi18 requirement.
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Autohotkey or any 3rd party application, usage?
orbital replied to orbital's topic in DayZ Mod General Discussion
I agree that any 3rd party application can hardly be used to exploit ARMA, might be the case for other MMO's, but in ARMA there isn't any automated functions to benefit from - I can't think of any at least. I've written two tiny scripts which I (could) find very useful in ARMA. A autorun feature, and a modification of the 'L-key', to work as a momentarily switch instead of on/off, for the flashlight. The subject is still a grey area, probably because of the popular MMO titles, so I'm a little wary of going into more details. Would be nice with a official statement of some kind, but it's most likely not in developers interest to leave any 'doors open' to abuse. -
Autohotkey or any 3rd party application, usage?
orbital posted a topic in DayZ Mod General Discussion
I can't seem to find any definitive answer on the web so I was wondering what opinions people have in here. I use TrackIR which uses a 3rd party application to run the head tracking. People uses advanced drivers and software for fancy keyboards and mice. Steam is running 3rd party. But what about specialized macro programs like Autohotkey? Guess Battleeye would be the right one to answer the question but what is your view 3rd party macro applications? -
Looks like I forgot to post the link in my previous post: http://www.armaholic.com/page.php?id=14616
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Depends on the range to target, not really something to teach in a few lines. Go to singleplayer armory and get familiar with the different weapons. Else get this simple shooting range MOD by Murcielago, some very nice features and weapons galore. ARMA's Iron sights and projectile physics works as in real life.
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There are a few FN SCAR H (7.62) rifles with silencer and scope modelled in ARMA. However, the VSS Vintorez is the only truly suppressed marksman rifle. It uses a Russian 9mm subsonic round and therefore only effective up to 400m. Wouldn't be a too overpowered addition to dayZ.
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Still pretty lame, spawning zombies left and right ruins the tactical approach. It makes me think of a MMO where the mobs basically chain spawned when you engaged the few visible. Didn't even take me the first 30 days of release to cancel my subscription and never looked back. I know there has to be some kind of spawn mechanism but when it ruins the initial approach with 'hidden' spawns, my experience goes down the drain.
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Give the compass a clicking noise when opened, that should give some exiting moments :) Unfortunately the usual suspects will find a way to annoy the crap out of everybody with the noise. Laser? eh sure, include it on a military weapon found at the Barracks.
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Sooo, you chose to keep the M107 with thermal scope, 'some hacker' spawned in your hands, and then kill survivors with it? (7:03:00) :-/
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