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dutch_miller

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Everything posted by dutch_miller

  1. dutch_miller

    selected ACE features

    Love the ACE mod in Arma. I wouldn't mind seeing some of those features introduced into DayZ.
  2. Exactly. And In the current situation of the game, surviving as an individual is just as easy, and often more beneficial, than surviving with another player; let alone another player you just met. Unless you set out to do so, there is no reason to team up with a stranger. Now I'm not saying that people who like to play alone should be punished, I'm suggesting that there should be a reason to survive with a stranger, rather than just kill them.
  3. Exactly. One of those topics that never goes away. I give the same idea every time. Add several hunting packs that allow you to carry a rifle in them as well as the current backpacks that shouldn't be able to. Gives the game a little variety and solves the problem.
  4. Makes sense. I like it. And I don't often like suggestions.
  5. dutch_miller

    [SA/Mod] - Natural Medicines

    Penicillin as well. I like the idea, as well as Berkut's idea of having them be area specific - in essence a limited resource that could be controlled by groups of people.
  6. I agree with your argument that the player's life is not valued enough in the game, but I don't think it will reduce the core issues of the game; the players. Banditry is seemingly the only option for 90% of the players, not because they all want to the game to be a FPS, but because they are afraid of dying as it is. Increasing the value of their character's life will only increase their fear of death. They will meet all encounters with other players as violent because they come to the conclusion that the name of the game is kill or be killed. I'm all for increasing the value of a character's life, but not at the cost of the leveling system, even though this is the best leveling system idea I've seen to date. What I think will fix this problem is incentives to work together with other survivors and to have a collective goal be established. The reason high level banditry (AS50 snipers for instance) are simply because the game is easy to survive on your own, so there is no incentive to work together with strangers; and boredom. There is no end-game, which I agree with, but there needs to be a long-term goal that can be server specific. For many people, their goal from day one is to get high level gear, and once they have it, there is nothing else to do - so they turn to banditry. Long term goals could be any number of things. It could be the development of a cure, repairing facilities like power plants, or even some inspiration from mods like Origins where there is a location only reachable with advanced gear. It could be one of these things, or it could be all of them combined. What it is doesn't really matter, the idea that there is a goal for every player on the server to help with should help solve the bandit problem.
  7. dutch_miller

    choose what type of person you spawn as.

    ...Really? So somehow, all of the people are commenting and playing the game that know what they're doing, just somehow were very good at this game the second they started? We all were new players learning how to play at some point, and it was tough but it was fun. You don't baby the new players in a game like this.
  8. dutch_miller

    No gun's in backpack.

    That's the one. In hindsight I guess I probably could have found it if I looked.
  9. dutch_miller

    No gun's in backpack.

    I can't remember who suggested this as it was quite a while ago, but there was an idea for a backpack addition that I liked. Essentially, some real backpacks have a rifle sheath-like section specifically for this. Adding these kinds of backpacks would increase the variety of backpacks, because while they might not have the most space, they can carry an extra weapon. Anything that forces you to make a decision like that is a plus for DayZ in my book.
  10. dutch_miller

    SA: start out 'sickly'

    An original, coherent, intelligent idea that I like on the suggestions forum? .... Well, I'll be damned.
  11. dutch_miller

    Oculus Rift support for stand alone DayZ

    Oculus Rift for DayZ = $$$ + Time. It'd be awesome, but honestly I'd rather have BI's time and resources spent on the PC game and have that be the best it can, as well as released earlier, before I consider Oculus Rift support.
  12. dutch_miller

    DayZ Standalone PVP realism suggestion

    Oh god. This again... Not only has this been suggested hundreds of times, it's also been rejected and shut down every time.
  13. dutch_miller

    Character dies, becomes NPC Zombie

    I like it, i think it adds more variety to zombies and their gear, as well as making the game more immersive and difficult. I really don't give too many shits about whether or not the lore adds up, but for the sake of calming down the people who do I would also support the idea that it only occurs when the player is killed directly by zombies.
  14. dutch_miller

    Disconnect/ Combat Log Penalty

    I don't like permanent punishments like inventory wipes because of the server connection problems that plague DayZ. On more than one occasion I have timed out or been kicked by battleye while in combat. If my inventory had been wiped because of that I would be fairly annoyed, to say the least.
  15. It's not about the authenticity of being able to find an armored vehicle on the map, it's about the pure dominance a single BDRM would have over every other player on the map; and if you add something to counteract it, all you do is further the disruption of balance. No matter how much you argue realism is essential to DayZ, at some point you will have to suspend belief and understand that it's a game, and it needs balance. Currently, most people's goals are to find an anti-material sniper rifle and start capping people. The survival element is completely lost on everybody except the newest players. You're suggesting we go in the opposite direction to fix the problem; to extend the end-game even farther away from the core intent of DayZ.
  16. dutch_miller

    Radios (no chat channels except direct)

    I would like the idea if it wasn't the 1,000th time I've seen it. Use the search bar.
  17. No, you've misunderstood what a good suggestion is.
  18. dutch_miller

    Replace the AS50 and M107 with the KSVK?

    It's not the fact that they are unrealistic because they can be found at chopper crashes or barracks, it's more the fact that it disrupts the balance of the game. If you wanted to go the realism route, you could argue that only an idiot would carry around an anti-material rifle in a real apocalypse scenario.
  19. So let's fix the problems of overpowered .50 sniper rifles by adding a god damn armored vehicle. Fuck logic.
  20. dutch_miller

    Vehicle Gun placements and mountable machine guns

    One of the few good ideas I've seen in this forum, and I've seen a lot. I'm all for customization within defined limits (no TOW's!).
  21. dutch_miller

    Character sleeping when logged off

    If you are going create a thread about an idea that has suggested dozens of times before, at least make sure it's a good idea. Implementing this would effectively punish people for not playing the game, an idea so utterly idiotic it doesn't need any more reasons to send this thread to the graveyard. A dice-roll mechanic in DayZ? What has the world come to...
  22. dutch_miller

    What if we removed the crosshair?

    Giving players a choice is hardly a cop-out, and it's a solution that at least doesn't completely disregard either side of the argument. Whether or not crosshairs exist does not change the core feel of the game, and in my opinion that is the (somewhat flexible) line for what should be implemented.
  23. dutch_miller

    What if we removed the crosshair?

    Leave it up to the servers. I like how it is now; people who don't like them play on servers without them. People who do play on servers with them.
  24. Here are our "bullshit lies" as follows: Because searching our private email address and posting it publicly is real maturity.
  25. dutch_miller

    Looking for a group of friendly Players...

    Don't play on ATF's server. They reset the server at their whim to attain gear, but more importantly their admins are abusive and the clan founder posts private player information publicly on their website, violating privacy rights. http://dayzmod.com/f...vacy-violation/
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